Making ATM Ammo an Upgrade rather than making them 1 Launcher,
ATM Perceived Stats
Andi Nagasia, on 14 March 2017 - 11:52 AM, said:
ATM3/ATM6/ATM9/ATM12
Advance Tactical Missile System fires Guided Missile at Medium Ranges,
the launchers are heavy but they can fire missiles that Behave 3 different ways,
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Weapon,..Damage,..Heat,.....Velocity,.....Cool-down,...Range(3/2/1),..Max Range,.Tons,.Crit*,
ATM3,........9-6-3.........2....100-200-300......3.50..........270-450-810.........810.........1.5......2...
ATM6,......18-12-6.......4....100-200-300......4.00..........270-450-810.........810.........3.5......3...
ATM9,......27-18-9.......6....100-200-300......4.50..........270-450-810.........810...........5.......4...
ATM12,...36-24-12......8....100-200-300......5.00..........270-450-810.........810...........7.......5...
i think ATMs could be Scripted to work in a step like system so their are Viable at all ranges,
(120-270 = 100V & 3Dam)(271-450 = 200V & 2Dam)(451-810 = 300V & 1Dam)
what if instead of blending all 3 ammo types into one,
with (120-270 = 3Dam)(271-450 = 2Dam)(451-810 = 1Dam)
with a supposed min range of 120(PGI Civil War new Tech Talk Video)
why not make each ammo type an Upgrade like Artimis?
if you have ATM Equipped the Grayed out ATM Upgrade Section can be selected,
of which you can choose the 1 of the 3 ATM Ammo Types,
Andi Nagasia, on 12 July 2015 - 06:00 PM, said:
High-Explosive,..........3............160.........270...........270...........
Standard,...................2.............240.....120-550.......550............
Extended-Range,......1.............300......120-810.......810...........
this isnt Lore Friendly but then again nether is rolling all 3 Ammo types into 1,
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this would also allow each of the Ammo Types to be Balanced,
each Ammo Type with its own Velocity Spread and Ammunition Counts,
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this would also help add some info war Benefits to MWO as well
as much like a Light seeing a Mech with Streaks, or a CAT with 4LRM15,
you would respond differently to a mech with ATM12+HE vs ATM12+ER,
this would be within PGIs power to do, and i feel it would be easier to balance,
this would also allow ATMs to be Effective with all its Available Ammo Types,
where as having 1 ammo type may cause short and long ranges to suffer,
Thoughts, Comments, Concerns?
Thanks
Edited by Andi Nagasia, 03 May 2017 - 08:34 PM.























