Jump to content

Why Do You Play Cw ?


41 replies to this topic

Poll: Why do you play CW? (95 member(s) have cast votes)

Why do you play CW?

  1. Respawns (29 votes [12.50%] - View)

    Percentage of vote: 12.50%

  2. Rewards ( Cbills/Mechbays) (41 votes [17.67%] - View)

    Percentage of vote: 17.67%

  3. Battletech lore reason (36 votes [15.52%] - View)

    Percentage of vote: 15.52%

  4. Strategy not seen in QP (61 votes [26.29%] - View)

    Percentage of vote: 26.29%

  5. Less limits on tons ( for groups) (16 votes [6.90%] - View)

    Percentage of vote: 6.90%

  6. Longer game time (31 votes [13.36%] - View)

    Percentage of vote: 13.36%

  7. Easy wins (2 votes [0.86%] - View)

    Percentage of vote: 0.86%

  8. Other, Please post up. (16 votes [6.90%] - View)

    Percentage of vote: 6.90%

If the moved your main reason into QP would you be happy?

  1. Yes (27 votes [28.42%] - View)

    Percentage of vote: 28.42%

  2. No (68 votes [71.58%] - View)

    Percentage of vote: 71.58%

Vote Guests cannot vote

#1 Liveish

    Member

  • PipPipPipPipPipPipPip
  • CS 2022 Referee
  • CS 2022 Referee
  • 843 posts
  • LocationDarwin

Posted 13 July 2017 - 06:16 PM

After playing this game since the start and reading this section over the last few months, Ii have no idea why you guys like or want to play CW in any of its forms since it came out.

Can you please enlighten me on why do play CW?

Edited by live1991, 13 July 2017 - 06:16 PM.


#2 Leggin Ho

    Member

  • PipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 495 posts
  • Google+: Link
  • LocationBristol, Va

Posted 13 July 2017 - 06:34 PM

I play because I enjoy the "Team" aspect of the game and shooting other big stompy robots with my friends on comms and having a good time as we do it.

#3 Liveish

    Member

  • PipPipPipPipPipPipPip
  • CS 2022 Referee
  • CS 2022 Referee
  • 843 posts
  • LocationDarwin

Posted 13 July 2017 - 06:35 PM

View PostLeggin Ho, on 13 July 2017 - 06:34 PM, said:

I play because I enjoy the "Team" aspect of the game and shooting other big stompy robots with my friends on comms and having a good time as we do it.



You can not get that team feel in QP ?

#4 Leone

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,693 posts
  • LocationOutworlds Alliance

Posted 13 July 2017 - 06:47 PM

You cannot, not often. I play because it's fun.

~Leone.

Edited by Leone, 13 July 2017 - 06:47 PM.


#5 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,329 posts

Posted 13 July 2017 - 07:31 PM

qp games have more depth due to the time investment required. you could keep clicking that instant gratification button in qp, and when you die you just start another game. there is no learning from mistakes, theres no chance to make them right on a later drop. there are more options tactically. most important you have to put more thought into your battle and you have to be solid in your execution.

#6 Leggin Ho

    Member

  • PipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 495 posts
  • Google+: Link
  • LocationBristol, Va

Posted 13 July 2017 - 07:39 PM

QP has no appeal to me, it's a place to learn the controls and test builds after using Testing Ground, unless there is a event that requires it (and not always then) I stay out of QP because to me after playing with a team seeing some of the builds and play styles in there I just get annoyed.

#7 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 13 July 2017 - 07:50 PM

Short answer: Bribes. There used to be more answers here, but PGI killed Long Tomed them all.

Also, hell to the effing no on trying to apply this to Quick Play. It'll kill the playerbase that much faster.

Edited by Deathlike, 13 July 2017 - 07:50 PM.


#8 Liveish

    Member

  • PipPipPipPipPipPipPip
  • CS 2022 Referee
  • CS 2022 Referee
  • 843 posts
  • LocationDarwin

Posted 13 July 2017 - 07:59 PM

View PostLordNothing, on 13 July 2017 - 07:31 PM, said:

qp games have more depth due to the time investment required. you could keep clicking that instant gratification button in qp, and when you die you just start another game. there is no learning from mistakes, theres no chance to make them right on a later drop. there are more options tactically. most important you have to put more thought into your battle and you have to be solid in your execution.


Thanks for your feedback, I have the totally opposite view from my games, In CW if you stuff up you don't get punished and you don't learn from your mistakes but relax your skills due to how badly people play in CW. ( QP one bad peak and bye bye)

I think CW promotes throwing your mech away to easy.

Don't forget a game mode wont teach you about mistakes you make that is on you. ( Working out how you died, recording your games, watching you games, and finding fault with your game play)





View PostLeggin Ho, on 13 July 2017 - 07:39 PM, said:

QP has no appeal to me, it's a place to learn the controls and test builds after using Testing Ground, unless there is a event that requires it (and not always then) I stay out of QP because to me after playing with a team seeing some of the builds and play styles in there I just get annoyed.


Thanks for the response, I see more crazy build, LRMS builds in CW than QP. Maybe you are getting the good games.

Edited by live1991, 13 July 2017 - 08:00 PM.


#9 slide

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,768 posts
  • LocationKersbrook South Australia

Posted 13 July 2017 - 08:02 PM

I play CW because (at least in the beginning) I could fool myself into believing that I was helping my faction.

QP with it's all in approach is just endless death match and mech leveling grind, which simply bores me to tears (same for any game actually).

However the 1 bucket approach as pretty much removed any strategic or lore point to the game. It has become QP with respawns with no over arching purpose. Probably why my time in game has dropped off dramatically of late.

#10 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 13 July 2017 - 09:08 PM

View Postslide, on 13 July 2017 - 08:02 PM, said:

I play CW because (at least in the beginning) I could fool myself into believing that I was helping my faction.

QP with it's all in approach is just endless death match and mech leveling grind, which simply bores me to tears (same for any game actually).

However the 1 bucket approach as pretty much removed any strategic or lore point to the game. It has become QP with respawns with no over arching purpose. Probably why my time in game has dropped off dramatically of late.


The major artifact of doing the 1 bucket approach literally created a new hole in the bucket (so to say) in that you fixed put a bandaid on one problem (aka plugging a leak in the bucket by making it easier to match Clan vs IS straight up) by removing the core point of being in a faction (individuality - which killed whatever crowd had existed) and creating a new hole.

The point of faction play requires you as a faction being meaningful... like Kurita making a massive push on the Smoke Jags or the "Space Vikings" of the FRR slowing down Ghost Bear (at least from being absorbed, or something - that lore thing) or giving a swift kick in the balls to Clan Wolf... while Jade Falcon is nipping at the Steiner heels. Now, it's just "faction pics" of IS vs Clans. I mean, go team? How are you influencing anything now? Maybe you can take a nap while homeworlds like Luthien are just a space dot with a tag. Just wow.

When you don't even have a true purpose to the group that you represent, what are you fighting for again? This is the thing people forgot was important. Purpose is a thing commonly lacking in this game, let alone a game mode outside of killing each other for some apparent reason.

Edited by Deathlike, 13 July 2017 - 09:09 PM.


#11 slide

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,768 posts
  • LocationKersbrook South Australia

Posted 13 July 2017 - 10:25 PM

@ Deathlike,

I agree.

Whilst I found some of NKVA's antics somewhat juvenile at times they and others like them did at least add some spice to these forums. And in the grand scheme of things having some bad guys to rail against is good for the game overall as it gives people something to focus other than grinding out the next batch of Cbills to buy the next mech.

Purpose is an area of this game which PGI has really neglected to develop (if at all) I am not sure if that is an oversight or an inability to do so. Whatever the cause I am sure it has a lot to do with the poor player retention rates in this game.

#12 50 50

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,145 posts
  • LocationTo Nova or not to Nova. That is the question.

Posted 13 July 2017 - 11:25 PM

View Postlive1991, on 13 July 2017 - 07:59 PM, said:


Thanks for your feedback, I have the totally opposite view from my games, In CW if you stuff up you don't get punished and you don't learn from your mistakes but relax your skills due to how badly people play in CW. ( QP one bad peak and bye bye)

I think CW promotes throwing your mech away to easy.

Don't forget a game mode wont teach you about mistakes you make that is on you. ( Working out how you died, recording your games, watching you games, and finding fault with your game play)

Thanks for the response, I see more crazy build, LRMS builds in CW than QP. Maybe you are getting the good games.


That's a very competitive mode mind set there live.
FP has a different pace and different style and can be just as punishing but there are specific tactics that can be brought into play thanks to having the longer game time and the drop decks which you just don't or can't do in the other modes.

Quick play has it's appeal and is very easy to get in, play and keep improving. It can be an intense and high paced mode.
Comp play to me is like quick play on steroids and if you favour that style of play with the sudden death style of execution, fine.
Faction Play, to me, was about the war and should have a very different feel to the battles and a different pace.

If everything is just the same mode with a different name, wtf is the point of having the different modes?

So, no.
Each mode can have it's place but needs it's own style so we have different reasons to play in the different modes.
While there is a great deal of angst in this section of the forums it's because it is the one mode that could offer more than any of the others and it currently falls short in potential.

#13 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 14 July 2017 - 05:37 AM

View Postlive1991, on 13 July 2017 - 06:35 PM, said:



You can not get that team feel in QP ?


Not in solo QP and not easy at all in Group QP unless your in a full group on comms.

So, no, you cannot get that in QP, not at all.

#14 Kael Posavatz

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • 971 posts
  • LocationOn a quest to find the Star League

Posted 14 July 2017 - 05:50 AM

PGI already managed to drive away most of the people that were playing CW/FW/FP/Whatever-we-are-calling-it-this-month. Why do you hate MWO so much you would want to apply it to QP?

#15 Commander A9

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary Rank 8
  • 2,375 posts
  • LocationGDI East Coast Command, Fort Dix, NJ

Posted 14 July 2017 - 06:37 AM

I play to take planets with and for my team and my Faction.

#16 50 50

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,145 posts
  • LocationTo Nova or not to Nova. That is the question.

Posted 14 July 2017 - 07:37 AM

View PostCommander A9, on 14 July 2017 - 06:37 AM, said:

I play to take planets with and for my team and my Faction.


You would have to say that the actual reason for taking a planet is fairly mediocre.
Could I also add that if I could actually get a game in Faction Play I would play even more of it?

Edited by 50 50, 14 July 2017 - 08:48 PM.


#17 ccrider

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,466 posts

Posted 14 July 2017 - 08:18 AM

Playing longer games with friends, either in my unit or the many who drop with us. Longer games, different strategies all make fw better than group queue.

#18 J0anna

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 939 posts

Posted 14 July 2017 - 08:35 AM

I once heard a statistic that there are over a million printed words in Battletech Lore. How many people here can say they read every battletech novel, multiple times. I imagine a fair number of us fall under that category. To some a MAD-3R is a 75 ton stompy robot, I feel sorry for those people as their life hasn't been enriched by reading William Keith's masterful saga of the gray death legion, because for the rest of us, this is the mech that was made famous by the gray death.

Let me quote you from Tactical Operations source book: "Fiction plays a pivotal role in bringing the Classic Battletech universe to life." From Total Warfare: "Fiction has always played an important role in Classic BattleTech, with more than eighty novels published to date (and well over a hundred sourcebooks) fleshing out and expanding the universe into its current, vibrant form." The character name I've chosen is a recognition of the masterful job Robert Thurston did in bringing the clans to life for me.

#19 QueenBlade

    Member

  • PipPipPipPipPipPipPip
  • WC 2017 Bronze Champ
  • WC 2017 Bronze Champ
  • 711 posts

Posted 14 July 2017 - 08:39 AM

Played in hopes of taking part in a Universal war. To experience this "hard core" mode that was promised back at Launch with Brian Ekman presented it. Right now it is neither a war, nor hard core. It's just another team deathmatch where the game begins and ends at the map level. There is no game outside of the game. The space-nerd politics don't exist. There is no planning, just dropping and shooting. If thats what I wanted, then I would do quick queue.

#20 naterist

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 6
  • Mercenary Rank 6
  • 1,724 posts
  • Location7th circle of hell

Posted 14 July 2017 - 08:47 AM

View PostJ0anna, on 14 July 2017 - 08:35 AM, said:

I once heard a statistic that there are over a million printed words in Battletech Lore. How many people here can say they read every battletech novel, multiple times. I imagine a fair number of us fall under that category. To some a MAD-3R is a 75 ton stompy robot, I feel sorry for those people as their life hasn't been enriched by reading William Keith's masterful saga of the gray death legion, because for the rest of us, this is the mech that was made famous by the gray death.

Let me quote you from Tactical Operations source book: "Fiction plays a pivotal role in bringing the Classic Battletech universe to life." From Total Warfare: "Fiction has always played an important role in Classic BattleTech, with more than eighty novels published to date (and well over a hundred sourcebooks) fleshing out and expanding the universe into its current, vibrant form." The character name I've chosen is a recognition of the masterful job Robert Thurston did in bringing the clans to life for me.


Horse>joanna



But you make an extremely good point. Add the lore aspects. It will make fw great again.





7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users