Derek Church, on 16 July 2017 - 03:01 PM, said:
So what's the solution to have under performing weapons both separably and in combination of each other? I'm not really pro Gauss/PPC mix but I do believable that the two weapons have been so "balanced" that they're difficult to run well outside of specialized builds for them specifically.
What? Gauss Rifles are not underperforming weapons by any stretch of the imagination.
PPC's are. They weren't in the past, and when they weren't, the GR/PPC combination was extremely potent, combining high damage in a PPFLD package, and while the PPC's where quite hot the cold GR pushes the alpha up to a insta-kill level.
It's most noticable with Gauss+ERPPC's. With the pairing,
when ERPPC's have high projectile velocity, you can readily put 35 damage into a target's cockpit for a garaunteed one shot kill, or still cause 35 damage to whatever component you did hit. That's not the case now, because PPC's have slow projectiles. This desynchronizes the projectiles, and ensures you'll hit two different components (or partially miss) unless your target conveniently stands still. So, on live right now, Gauss+2ERPPC is pretty bad, purely because IS ERPPC's are horrifically terrible. That terribleness is 100% due to their projectile speed.
The slow firing and high heat isn't really a problem normally, but it becomes one when the projectile speed is so low: You miss often as a result, and still generate tremendous heat and have a long wait to fire again. This means your effective damage output is quite low.
Once ERPPC speed is back up, you get accuracy back, don't miss a lot of shots, so the cooldown/heat is much less of an issue. With ERPPC shots that synchronize with gauss rounds, you're getting good, accurate hits doing all their damage to a single component even at very long ranges.
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Sorry but a speed buff to IS ER PPC's is not going to fix this, hell its not even a band aid to this particular problem. Simple put there either to hot, to heavy, or to slow. Frankly there an argument too be made that IS PPC's may well be all the above. Now these things in conjunction with ghost heat stops anyone from using more then two at a time is problematic. At least if you actually wish them to preform well individually.
And you clearly have no idea what you're talking about. We've been up and down this road many, many times over the years, and we've seen ERPPC's go from trash to great to utter trash more than once.
All ERPPC's need right now to be solid long range weapons is velocity. They're getting it, and they'll be great.
Ed Steele, on 16 July 2017 - 05:55 PM, said:
As much as I would hate to see that, it would break from lore about as much as anything else in this game.
No more than Battlemechs having changable ES.