Kaptain, on 15 July 2017 - 11:00 PM, said:
Sure but when you can only carry 6 or so tons of ammo at 5 shots each are you really going to use it at range? Or are you going to cringe every time you pull the trigger?
15 alphas of 30 damage at long range is not scary, its not even good.
15 alphas of 40 damage at medium range still not good.
15 alphas of 50 damage at short range? Better. But it can play the poke game and the 5 sec cooldown+charge time is not so good.
15 alphas at brawling range for 60 damage is pretty dang good on paper but it still has a long list of drawbacks and at this range there are a number of better loadouts. AND it somehow has to get to this range at 48-52kph and once it is there, it can't escape.
Maybe it will be different in a 12v12 game but in pts It sucked IMO. I know that the cool down was buffed by 1 sec but still. The range is short, the charge up is long, the cooldown is long, its fragile and the ammo per ton sucks, its huge, its bulky, Its a ticking time bomb AND you have to run a std engine.
If anyone sees a mech running 2 HGR just hit it in the back. You know they are in the STs and they take up almost the entire thing. Bingo bango that mech just lost at-least half its firepower, if not half the mech due to GR explosion. HGRs are a fragile 11 slot liability.
It's funny how often people disregard ammo when looking at weapon performance on paper. ATM's had a comparable problem on the PTS, where those 72 missiles per ton made the "1 damage range" utterly useless: Firing in that range just burnt ammo fast but did no appreciable damage, and left you without ammo to use once you got close. Really glad they went to 90 missiles per ton, though I'd still avoid using ATM's at 1 damage range unless it was absolutely needed.
While some argued you don't need more ammo going to 12v12 from 4v4, I definitely disagree. Maybe if you're in a nice team oriented environment where everyone is relatively equally skilled, but in the Real World [solo queue play] you absolutely need a lot more ammo, because you damn well may need to carry hard.