Ed Steele, on 15 July 2017 - 09:37 PM, said:
Don't get me wrong, I would rather have strict adherence to lore than "balance", but we all know that PGI responds to the noisiest complainers and balances accordingly. Advancing to the point where Clan and IS are basically the same would be the best way to keep the game lore-accurate and be as close to "balanced" as the complainers want.
actually, advancing to Jihad is when Clans get the most utterly broken weapon in Battletech, the HAG40. which is actually why they stuck to Civil War and didn't go that far. course, in fairness, us IS woulda gotten the Plasma Rifle too, which woulda basically made it near-impossible to carry energy weapons on a clan mech for fear of being covered in Napalm.
honestly, think we're gonna be pretty close to parity with civil car tech already. everything right now is conjecture anyways. we won't know till it actually hits.
Kaptain, on 15 July 2017 - 09:39 PM, said:
No I don't think so. http://mwo.smurfy-net.de/equipment
2regPPC and one guass is 11.97 extra heat
Same for 2guass and one reg right? Since they are all in the same family.
Or if you are running a mauler with 2xGR and 2xPPC its 32 extra heat to alpha
Clan (The only mechs I see using this as meta)
2xGR+1ERPPC is 17heat extra
2xGR+1ERPPC is 47heat
A single HGR sucks and two of them are just ok.
The only mech that can mount 2 of them AND a regular/ER ppc is the Annihilator... 6 tons of ammo in a mech with an optimal range of 180, that moves at 48kph...
Not sure what you are on about honestly.
optimal is just the 25 damage you know. it's probably still gonna be doing at least AC/10 damage out to long range. also bear in mind the Annihilator is gonna be a hell of a brick to kill.