Should Clan Acs Be 1 Ton Lighter Than Uacs
#1
Posted 14 July 2017 - 09:11 PM
The main issue I see is having to update existing builds but this could be done by simply adding one extra ton of ammunition. Thoughts?
#2
Posted 14 July 2017 - 09:12 PM
Edited by Monkey Lover, 14 July 2017 - 09:12 PM.
#3
Posted 14 July 2017 - 09:13 PM
A 1200 M/s cAC20 sounds like a adequate trade off to a 650 M/s cUAC20, doesn't it?
Less (well, half) damage potential, for more accurate hits.
#4
Posted 14 July 2017 - 09:18 PM
I'm with McGral. Just increase the velocity. Perhaps not to 1200 m/s on the 20, 950 m/s ought to be sufficient.
#5
Posted 14 July 2017 - 09:19 PM
Give them higher heat and longer cooldown to balance out the longer ranges
So for example, the Clan AC20 would fire a single 20 damage slug at 360m instead of 270m but also have a 4.5 cooldown instead of a 4.0 cooldown. And 7 heat instead of 6 heat. And less crit health as well.
Edited by Khobai, 14 July 2017 - 09:25 PM.
#6
Posted 14 July 2017 - 09:23 PM
Edited by El Bandito, 14 July 2017 - 09:24 PM.
#7
Posted 14 July 2017 - 09:24 PM
Gimme Protomech ACs, please. Or alter the stats of cACs to match them, so we don't end up with a series of trash guns when the 3073 update hits.
#8
Posted 14 July 2017 - 09:29 PM
Quote
IS wouldve been better off getting the Light AC2 and Light AC5. Thats what IS actually needed.
Quote
But they do exist.
And making them viable makes more sense than than removing them.
#9
Posted 14 July 2017 - 09:31 PM
Khobai, on 14 July 2017 - 09:29 PM, said:
IS wouldve been better off getting the Light AC2 and Light AC5. Thats what IS actually needed.
But they do exist.
And making them viable makes more sense than than removing them.
No. Paul's placeholder abominations exists. I was serious- put in the (P)AC 2-4-8 instead. It'd be early, but it'd be canon and not require horrible rebalancing to make good later.
#10
Posted 14 July 2017 - 09:41 PM
#12
Posted 14 July 2017 - 09:45 PM
Quote
Fairly weak reason to not add them.
Exactly theyre so bad even stock mechs dont want to use them.
#13
Posted 14 July 2017 - 09:55 PM
Making UACs the stream fire weapon and all ACs as solid slug, is certainly one way of making a distinction, but, if you do that, you make both UAC and LBX look like turdguns. So I am not really for that idea myself (I know you could just buff thse two weapons to compensate, but ew... Shouldn't the weapon types be somewhat balanced by nature not solely by weird mechanics?
ACs as short burst fire (like 3 pellets in a stream as base) versus the spreading nature of LBX, and the longer stream and chance to jam of UAC, works much better IMO, though if it were up to me, I would cut them from double or nothing weapons, to dealing either .5 damage or 1.5 damage of the AC counterpart, depending on a jam.
But should clan ACs be lighter than UACs? Currently, yeah I would agree to that, uac20 should in no way be lighter or smaller than an ac20, that is just weird, considering I can choose to fire it like an ac20.
Edited by Shifty McSwift, 14 July 2017 - 09:56 PM.
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