Ideally, this would allow users to select which hardpoint they wanted to use in any given component when mounting a weapon (doesn't really need a fancy UI, just a number and we can figure it out on the preview). I can't see any legitimate reason to not do this, but if if it was considered difficult, could we at least get consistency with what order the weapons mount in?
Certain mechs will drop weapons into different-than-intended hardpoints, even if using other (possibly place-holder) weapons to try to put them in the desired spot. Example: try to load a MAD-3R with 2xAC2 and 1xAC10+. Depending on your play style you might want the AC2s to both be high for range fire and the big gun to be the lowest for blasting things up close where the lower point is fine or sometimes better. The game refuses to allow that build though. I've had issues with MAL-MX90 trying to mount anything heavy in the highest points, as well as one or two other mechs which I've since forgotten.
Whatever special code exists to do that by nature has to be at LEAST as complicated as just allowing them to go in a set order. The only reason that seems even possibly legitimate for this seems like clipping issues in certain areas though often it seems like it would be slight at the worst.
1
Specific Hardpoint Binding, Or At Least Hardpoint Consistency
Started by VorpalMechBunny, Jul 14 2017 11:33 PM
6 replies to this topic
#1
Posted 14 July 2017 - 11:33 PM
#2
Posted 15 July 2017 - 09:58 AM
As far as I know there WERE (perhaps even are) instances of mechs where specific orders were not possible AT ALL. I think it was something with the Kodiak-3, like Gauss always going into the lower hardpoints or some shenanigans like that.
#3
Posted 15 July 2017 - 06:25 PM
YES!
Im OCD about weapon placement. I have an er small laser added to my MAD IIC just so it takes up the high torso mount. I don't use it. I just want the weapons I do use spread across the front of the mech in those low hardpoints. I stuck the er small up there just cause it was the lightest solution to my OCD.
Im OCD about weapon placement. I have an er small laser added to my MAD IIC just so it takes up the high torso mount. I don't use it. I just want the weapons I do use spread across the front of the mech in those low hardpoints. I stuck the er small up there just cause it was the lightest solution to my OCD.
Edited by Geminus, 15 July 2017 - 06:26 PM.
#4
Posted 15 July 2017 - 06:41 PM
The reason you can't always put weapons where you want them is because they have to be modeled for that location.
For example, you can bump the Gauss up on a KDK-3 because the Gauss were modeled in all four ballistic locations, since it is entirely possible to mount two Gauss in either side torso. Compare with a Mauler, where they only go in the lower mounts because it is impossible to put two in one side torso and PGI only bothered to model them in those mounts.
They may also decide to model the weapons where they are for balance reasons, trying to keep high mounts from getting out of hand (a misguided approach in my opinion, but there it is).
For example, you can bump the Gauss up on a KDK-3 because the Gauss were modeled in all four ballistic locations, since it is entirely possible to mount two Gauss in either side torso. Compare with a Mauler, where they only go in the lower mounts because it is impossible to put two in one side torso and PGI only bothered to model them in those mounts.
They may also decide to model the weapons where they are for balance reasons, trying to keep high mounts from getting out of hand (a misguided approach in my opinion, but there it is).
#5
Posted 16 July 2017 - 05:41 AM
Yeonne Greene, on 15 July 2017 - 06:41 PM, said:
The reason you can't always put weapons where you want them is because they have to be modeled for that location.
For example, you can bump the Gauss up on a KDK-3 because the Gauss were modeled in all four ballistic locations, since it is entirely possible to mount two Gauss in either side torso. Compare with a Mauler, where they only go in the lower mounts because it is impossible to put two in one side torso and PGI only bothered to model them in those mounts.
They may also decide to model the weapons where they are for balance reasons, trying to keep high mounts from getting out of hand (a misguided approach in my opinion, but there it is).
For example, you can bump the Gauss up on a KDK-3 because the Gauss were modeled in all four ballistic locations, since it is entirely possible to mount two Gauss in either side torso. Compare with a Mauler, where they only go in the lower mounts because it is impossible to put two in one side torso and PGI only bothered to model them in those mounts.
They may also decide to model the weapons where they are for balance reasons, trying to keep high mounts from getting out of hand (a misguided approach in my opinion, but there it is).
I can put a PPC in every hardpoint on a MAD IIC. I can put any laser in any hardpoint on a mad IIC. For example.
The PPC is modeled for each location, the lasers are modeled for each location.
The LT has 2 energy hardpoints, one high, and one low. What ever weapon you put in first automatically goes to the top most hardpoint. If your build only has one weapon in the left torso, it will be in the top most hardpoint.
The CT has 2 energy hardpoints. Mounted low. The RT has 1 energy hardpoint, mounted low. So, if you want to have, for example, 4 small pulse lasers across the 3 Torso locations, mounted in a line, you have to have another weapon in the LT that you put in first.
If you could place a weapon, and then lock it from moving, or lock a hardpoint while it is empty, then that would not be the case.
So it is not a modeling issue.
#6
Posted 16 July 2017 - 11:09 AM
Geminus, on 16 July 2017 - 05:41 AM, said:
.
So it is not a modeling issue.
So it is not a modeling issue.
It is. What the OP is describing, where it will not at all let you put a weapon in a particular mount even with placeholder weapons, is a modeling issue. What you are describing is order of placement and every 'Mech in the game does that.
#7
Posted 17 July 2017 - 03:36 PM
Yeonne Greene, on 16 July 2017 - 11:09 AM, said:
It is. What the OP is describing, where it will not at all let you put a weapon in a particular mount even with placeholder weapons, is a modeling issue. What you are describing is order of placement and every 'Mech in the game does that.
Isn't that the point of the thread? The ability to place a weapon and lock it in place. so using the argument example of the marauder iic again, place a sm laser in the left torso, it places in the high weapon slot. Place a sm laser in the lower left torso slot. Lock the lower weapon. Then remove the weapon in the top slot.
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