FupDup, on 15 July 2017 - 11:55 AM, said:
PGI regards Gauss Rifles that don't generate base heat as a "sacred cow" that is not allowed to be changed ever. As a fun fact, this is the exact reason they added the charge-up in the first place. After GH killed off PPC boats, PGI said that they didn't want to give the Gauss any Ghost Heat, so they gave it the charge-up instead.
Pretty much
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With that being said, I'm completely fine with the charge-up mechanic because it makes the weapon actually a little bit DIFFERENT from everything else in terms of how you mechanically interact with it, rather than just a reskin with altered stats. I just wanted to point out PGI's strange logic.
I don't like the mechanic. Having many different weapon mechanics is great for a game where you mostly fire one weapon at a time, but in MW:O you are expected to equip many weapons. The more different mechanics you have for weapons, the less attractive mixing weapons becomes and the more necessary it becomes to make "boats":
I think there are other design options that could be explored that would have less of the drawbacks I see.
The idea behind the Gauss Rifle apparently is that holds a charge, which is why it explodes. Shooting the gun itself produces not much heat, since the fusion reactor doesn't need to provide a lot of energy at once for the gun.
Let's combine these concepts in a new way:
Unlike a Laser or PPC, a Gauss Rifle must be slowly charged up by the fusion reactor. While the Gauss Rifle is charging, it consumes energy from the reactor, therefore it produces heat. When fired, only a comparably minimum amount of energy is needed to release the charge and propell the projectile. The charge is then gone and must be recharged.
The resulting mechanic would be: The Gauss produces its heat during its
cooldown, not when it's firing.
A very naive approach to the final statistics of the Gauss could be that it produces, say 6 heat (or whatever would seem fair), but it does so during the 5 second cooldown. This wouldn't be felt as strongly as the instantaneous heat of other weapons, but it would still add up (6 heat per 5 seconds is 1.2 heat per seconds, same as the AC/10). You don't spike as strongly, so you could fire the Gauss even when very hot - you just cannot keep firing other weapons afterwards.
One could even adjust the Gauss Explosion damage based on how strongly it's charged up. And you could consciously decide whether you want to charge up the Gauss and become explody and warmer.
If we would want to get fancy, one could even say you could fire a GAuss at reduced charge, but get only a percentage of the range, speed and damage then. (so maybe a 50 % charged Gauss deals 7.5 damage at 330m with a projectile speed of 1,000?)
You could still do snapshots with the Gauss,and it would still feel very cool. You don't spike your heat, so you basically never overheat by shooting a Gauss Rifle - but you might if you keep charging it and keep firing other guns.
Edited by MustrumRidcully, 15 July 2017 - 01:11 PM.