Mwo Need Real Customization
#1
Posted 16 July 2017 - 11:42 AM
I want to have skills that matter in this game the current Skill point system ain't good enough we need custom builds.
Example Tweaking Engine, Weapon, Reactor, Internal computer, Special mech software, Armor adjustment, Weapon layouts, AMS placements that's real customization.
for people like me that own only 5 mechs MWO do not have a lot to offer at this current moment just saying
#2
Posted 16 July 2017 - 11:57 AM
Tweaking Engine... Engines can be replaced, XL or STD, and there's various speed tweeks in the skilltree.
Weapon... can be switched and changed as you please, can also be tweaked with the skill tree.
Reactor... Why? It's not like we have to maintain power. Well, we've got heatsinks which is somewhat of a reactor tweek.
Internal computer... Well, there's targeting computers
Special Mech software... I see many skills as upgraded or special software.
Armor Adjustment... Do you even use mechlab?
Weapon layouts... Like saving presets? That I do miss.
Ams placement... Meh, no biggie.
As I said in the list ... do you even use mechlab?
#3
Posted 16 July 2017 - 12:11 PM
Radbane, on 16 July 2017 - 11:57 AM, said:
Tweaking Engine... Engines can be replaced, XL or STD, and there's various speed tweeks in the skilltree.
Weapon... can be switched and changed as you please, can also be tweaked with the skill tree.
Reactor... Why? It's not like we have to maintain power. Well, we've got heatsinks which is somewhat of a reactor tweek.
Internal computer... Well, there's targeting computers
Special Mech software... I see many skills as upgraded or special software.
Armor Adjustment... Do you even use mechlab?
Weapon layouts... Like saving presets? That I do miss.
Ams placement... Meh, no biggie.
As I said in the list ... do you even use mechlab?
No Tweaking a Engine not swamping out a engine block, etc
You know like a car adding more fuel to the cylinders, adding laughgas, etc.
real Tweaking not changing some basic stuff
Edited by Abisha, 16 July 2017 - 12:14 PM.
#4
Posted 16 July 2017 - 12:20 PM
Armor values, Armor type, Sensors, Equipment, weapons, Ammo, IS or Clan tech, Engine sizes, Engine Types, Consumables, Heat Sinks, Heat Sink types, Structure Types, Missile Guidance systems, and placement of almost all of the above...also, Camo Patterns, Colors, Standing/Hanging/Mounted cockpit items, Warhorns...also, a couple hundred skill nodes.
Another complaint thread? How about you grateful for the customization available, many of which have been added over time and more will be added (in just 2 days).
#5
Posted 16 July 2017 - 12:21 PM
Abisha, on 16 July 2017 - 12:11 PM, said:
No Tweaking a Engine not swamping out a engine block, etc
You know like a car adding more fuel to the cylinders, adding laughgas, etc.
real Tweaking not changing some basic stuff
It's a freaking fusion reactor, what is it that you think you're going to do to it?
#6
Posted 16 July 2017 - 12:25 PM
I remember they did something like that in Armored Core. I think it was Nexus. That game already had a fairly extensive level of customization. But they made it so you could tweak the stats of every single component. It got really tedious and wasn't that fun. I like to play the mechlab, but not to the point where every part needs to have it's own customization.
#7
Posted 16 July 2017 - 12:25 PM
Abisha, on 16 July 2017 - 12:11 PM, said:
You know like a car adding more fuel to the cylinders, adding laughgas, etc.
real Tweaking not changing some basic stuff
... but that's changing the engine, engine type, heatsinks, etc. It's the same thing.
#8
Posted 16 July 2017 - 12:39 PM
Escef, on 16 July 2017 - 12:21 PM, said:
It's a freaking fusion reactor, what is it that you think you're going to do to it?
In theory you can have better Magnetic fields which can allow for better fusion of helium, or more heavy nuclei for more power.
Just one example to add more tweaking skills ingame
#9
Posted 16 July 2017 - 12:46 PM
Abisha, on 16 July 2017 - 12:39 PM, said:
In theory you can have better Magnetic fields which can allow for better fusion of helium, or more heavy nuclei for more power.
Just one example to add more tweaking skills ingame
Why not just stick with hydrogen? It's plentiful. Also, I'm no nuclear physicist, but doesn't fusion generate less power as you use heavier atoms?
#10
Posted 16 July 2017 - 12:53 PM
Escef, on 16 July 2017 - 12:46 PM, said:
Why not just stick with hydrogen? It's plentiful. Also, I'm no nuclear physicist, but doesn't fusion generate less power as you use heavier atoms?
no A sun do not have enough pressure to fuse heavy elements lets say into dark matter (Pure speculation might be something less heavy)
#11
Posted 16 July 2017 - 12:53 PM
Abisha, on 16 July 2017 - 12:39 PM, said:
Just one example to add more tweaking skills ingame
Magnetic field tinkering is the distinction between STD, Compact, Light, Extra Light and Extra Extra Light Fusion Engines.
"Better Fusion" - please explain.
"Heavier nuclei" - so, diifferent elements, which means, worse fusion, as Helium only fuses as it does because it's small.
#12
Posted 16 July 2017 - 01:19 PM
THe ultimate would be able to adjust your mech like we do now (the fast way), then a mechbay view were you would see the weapons added. Skill points could have some type of animation.
But that will never happen.
#13
Posted 16 July 2017 - 01:28 PM
#14
Posted 16 July 2017 - 01:33 PM
For every post you have about MWO departing too much from TT, with way too much customization, you have a post like this.
"I need to put NOZ and spinners on my mek!"
#15
Posted 16 July 2017 - 01:50 PM
Abisha, on 16 July 2017 - 12:53 PM, said:
no A sun do not have enough pressure to fuse heavy elements lets say into dark matter (Pure speculation might be something less heavy)
This is funny, because we don't even know what dark matter is, nor where it comes from. Hence the term "dark". As in, "We're in the dark on what's causing this." We don't even know if dark matter even exits at all, it could be some unknown property of the fabric of space-time itself for all we know.
#16
Posted 16 July 2017 - 01:52 PM
#17
Posted 16 July 2017 - 02:00 PM
#19
Posted 16 July 2017 - 03:29 PM
Skanderborg, on 16 July 2017 - 02:19 PM, said:
Bigger turbo bro.
But isn't that what the MECH Skill Tree does though? Just about everything the OP wants is what the Skill Tree provides. Tinker with the weaponry to get extra range out of and allow faster firing, shore up the armor and internal structure, enhance the mech speed, stopping abilities and acceleration capabilities..
What can NOT be changed is hardpoint location, the number of hardpoints (omnipods) and we sure the frak can not raise a mech's arm to fire its weaponry from a more advantageous elevation.
Edited by Tarl Cabot, 16 July 2017 - 03:29 PM.
#20
Posted 16 July 2017 - 03:37 PM
Radbane, on 16 July 2017 - 11:57 AM, said:
Reactor... Why? It's not like we have to maintain power. Well, we've got heatsinks which is somewhat of a reactor tweek.
engine=reactor
though mechs can operate without fusion reactor.
they instead put
Edited by davoodoo, 16 July 2017 - 03:40 PM.
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