

3D Map Maker?
#1
Posted 05 September 2017 - 03:28 PM
#2
Posted 05 September 2017 - 03:31 PM
I'm sure there's dozens of other good programs, but that's the one I'm most familiar with.
#3
Posted 05 September 2017 - 03:42 PM

#4
Posted 05 September 2017 - 03:46 PM
http://vterrain.org/...ges/Artificial/
http://vterrain.org/Packages/NonCom/
Edited by Hell in a Helmet, 05 September 2017 - 03:52 PM.
#5
Posted 05 September 2017 - 03:53 PM
Hell in a Helmet, on 05 September 2017 - 03:46 PM, said:
http://vterrain.org/...ges/Artificial/
http://vterrain.org/Packages/NonCom/
wow thanks! I'm not gonna spend cash on this.. I just wanted something a little better than Paint, and making a topographical map
Edited by JC Daxion, 05 September 2017 - 03:53 PM.
#6
Posted 05 September 2017 - 04:01 PM
#7
Posted 05 September 2017 - 07:54 PM
Edited by Old MW4 Ranger, 05 September 2017 - 07:55 PM.
#8
Posted 05 September 2017 - 11:29 PM
JC Daxion, on 05 September 2017 - 03:28 PM, said:
I hate to sound negative, but if you're meaning to pitch the idea to PGI, know that they probably won't even take a look at it, much less actually use it.. It takes them a year to make a new map, and they have on multiple occasions said no to the idea of community-made maps..
#9
Posted 05 September 2017 - 11:46 PM
#10
Posted 06 September 2017 - 02:14 AM
https://mwomercs.com...80#entry5819861
...only great Interest from the Community ...its no NGNG and Twitter ...no interest from PGI
#11
#12
Posted 06 September 2017 - 04:53 AM
Seriously though PGI has stated so much BS on maps from them costing 250,000 to make, to special frame issues that only maps they make will work, to even more nonsense that many like myself have given up.
#13
Posted 06 September 2017 - 09:35 AM
#14
Posted 06 September 2017 - 09:52 AM
Vellron2005, on 05 September 2017 - 11:29 PM, said:
I hate to sound negative, but if you're meaning to pitch the idea to PGI, know that they probably won't even take a look at it, much less actually use it.. It takes them a year to make a new map, and they have on multiple occasions said no to the idea of community-made maps..
It's not only that they don't want community made maps, from all appearances they don't even want community map suggestions.
The buzz they would get from involving the community in making map suggestions and designs that PGI could then turn over to their own designers, would be overall a positive experience, but they have ZERO interest.
Mind boggling...........
Honestly, unless you are doing it for your own edification don't waste your time.
#15
Posted 06 September 2017 - 10:06 AM
TLBFestus, on 06 September 2017 - 09:52 AM, said:
It's not only that they don't want community made maps, from all appearances they don't even want community map suggestions.
The buzz they would get from involving the community in making map suggestions and designs that PGI could then turn over to their own designers, would be overall a positive experience, but they have ZERO interest.
Mind boggling...........
Honestly, unless you are doing it for your own edification don't waste your time.
This isn't quite true. I distinctly remember from one of the more recent podcasts where we've been asked to get our fleshed out ideas for maps and modes here on the forums. Whether or not that they would seriously look at was presented is another story, but they did ask.
I'm sure they are hoping for fully fleshed out concepts rather than small discussions about what kind of maps would be cool.
#16
Posted 06 September 2017 - 10:32 AM
Good luck!
Edited by Christophe Ivanov, 06 September 2017 - 10:33 AM.
#17
Posted 06 September 2017 - 01:39 PM
kuma8877, on 06 September 2017 - 10:06 AM, said:
I'm sure they are hoping for fully fleshed out concepts rather than small discussions about what kind of maps would be cool.
they say that, then they pgi it up. every time the community suggests a feature and pgi implements it, its a shadow of what it could have been. like last thing i heard is they want to do another tormaline alike, and thats the issue. all the maps are too similar, a cliche tileset theme and a copypasta layout is not what players want. pgi doesnt want to do it, they dont want to pay for it, compensation for doing it will not be direct.
it doesnt make any sense why they dont want to shift this kind of thing to the community. quake wasnt big because it had good maps, it was big because of the unending supply of user created maps and mods. user maps would bring back a lot of players, the community would benefit from something constructive to do rather than to spew salt all over the forums about the way the game should have been. pgi doesnt loose anything opening map making and only stand to gain. its not like if you opened mods up giving people advantages and providing content to compete against with mechpack sales. it would actually be a reason to buy those mechpacks.
#18
Posted 06 September 2017 - 01:41 PM
TLBFestus, on 06 September 2017 - 09:52 AM, said:
It's not only that they don't want community made maps, from all appearances they don't even want community map suggestions.
The buzz they would get from involving the community in making map suggestions and designs that PGI could then turn over to their own designers, would be overall a positive experience, but they have ZERO interest.
Mind boggling...........
Honestly, unless you are doing it for your own edification don't waste your time.
I am doing this for fun.. when you see the map, you will know why.. (its a secret, shhhhh)
But i disagree with you on the whole suggestion thing.. people did ask for a polar like map, people did ask for a swamp map, they did as for more hot maps, or a terra revamp (though i think they should of just made new terra, and kept old) We did ask for a moon colony, and city map, both of which are coming. So they do listen, but they just don't do everything people say..
I wan't more sand and hot maps personally too. I really like deserts
#19
Posted 06 September 2017 - 02:16 PM
There are at least half a dozen good level designers and artists that would **** out top quality maps for MWO around here. Many who are quite capable in a lot of the CE3 systems. At one time in the past I would have easily been enough involved with doing my own project/s and helping people who have potential/good ideas see it realised in a "finished", optimised and polished state. But that ship has sailed on community involvement, and the game suffers as a result.
I can see why they don't/won't, can't be arsed telling 12yr old timmy to git gud over the next few years - half decade so he can produce high qualtiy content, but at the same time they lose 10yr veterans coming in and dropping bomb *** maps.
#20
Posted 06 September 2017 - 02:33 PM
Honestly, I believe they should be using the assets for our current maps to begin building up groups of biome/planet type specific "tilesets" to speed up the overall process. This allows them to start "quickly" adding thematic maps that can be used to more effect in FW (and add more variety to QP). Several maps with the same biome which pertain to a specific planet type would help up the immersion factor considerably. All unique layouts of course.
As to the mention of Tormaline, it was used as a reference of size not theme. So, about that big.
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