1. 3x PPC does not trigger GH (nor does 4x light PPCs). Unsure about cERPPC and HPPC, perhaps give them GH at 3 but with a milder ramp for the first excess PPC (compromise, almost like allowing 2.5 of them)?
2. Buff cSPL and SPL dps/heat some more. Low damage is workable if dps/heat efficiency is a bit better.
4. Buff LL relative to ERLL, reduced duration.
5. Balance engines. You can't leave cXL >> XL and cXL >> LFE and everything >> STD. For example, make XL boost agility but also cripple heat/speed instead of kill the mech when losing a ST. Remove heat/speed penalty from LFE and make STD buff structure.
6. Remove all GH for ballistics. Replace it with Ghost cooldown/jam instead. RACs is actually a golden opportunity to try this out, don't give them any GH, instead make jam meter build up faster/drop off slower the more of them you fire(d). If you do that you open up for cycling for example 2+2 RACs, since the jam meter would be individual for every gun and not affect the global heat management. It also doesn't interfere with backup weapons. Once this idea has gotten hold, you can transfer UACs and other ballistics to the same principles, using cooldown and jam chance/duration. The benefit: you can for example buff Gauss, and give some Ghost cooldown to 2x Gauss, thereby making single gauss or single UAC5 useful without making boats OP. All without spilling over global heat to other weapon systems. You can even include PPC into the gauss GCD group but not vice versa in the GH group, it opens up options for managing weapon combos.
For missiles, consider ghost spread instead of GH.
7. Buff some mechs: ZEU, MLX, QKD, etc, you know who they are.
8. Buff JJs for the crippled weight brackets. Both the equipment and the skill tree nodes need help! There should be no big risk of pogostick online anymore, but if that is the case, rather curb it with leg damage on heavier mechs and reduced aim while falling. I prefer the former of these two, light jj duels are fun.
Cheers!
Edited by Duke Nedo, 16 July 2017 - 03:50 AM.