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So What Is/was Optimal Builds On Madcat Mk2 ?


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#1 Verkhne

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Posted 16 July 2017 - 12:35 PM

So with the GH changes to gauss/ppc what builds will be most optimal for this mech? It does seem set up for missile play (bleh) and the most laser vomit build is paywall. Clan UAC are workable more so than reliable, so maybe Scorch like builds will work? I suppose PGI could be forcing its use as a Heavy laser test bed? I wonder if this mech will supplant the Marauder 2 after all?

#2 Wintersdark

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Posted 16 July 2017 - 12:39 PM

UAC's are 100% reliable if you don't double tap. Given that you have to CHOOSE to double tap, there's no risk of a jam if you don't want to.



#3 MechWarrior414712

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Posted 16 July 2017 - 12:48 PM

Yo I think you can play with heavy mediums and twin gauss on Prime, bump the engine up alot to compensate for the free tonnage you'd use on more lasers otherwise.

Also I think twin LPL and twin meds is still quite respectable with twin gauss

Edited by I O O percent KongLord, 16 July 2017 - 12:50 PM.


#4 Mar-X-maN

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Posted 16 July 2017 - 01:13 PM

gonna put twin LPLs, twin LRM10 (maybe 15), twin MGs, AMS, and some SPLs on it.

can you change omnipods on hero clanners? if not, idk what to do with the Deathstrike, else I copypaste that onto it too

#5 Agent1190

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Posted 16 July 2017 - 01:18 PM

Mad Cat MkII is a battlemech - no omnipods.

#6 Mar-X-maN

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Posted 16 July 2017 - 01:23 PM

View PostAgent1190, on 16 July 2017 - 01:18 PM, said:

Mad Cat MkII is a battlemech - no omnipods.


crap, guess I'll have to MAKE DO then

#7 Skanderborg

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Posted 16 July 2017 - 02:05 PM

LRM 80

#8 Gas Guzzler

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Posted 16 July 2017 - 02:07 PM

I'm guessing quad PPC, dual guass plus lasers (either Heavies or LPL/ERML will both be pretty solid), you can do the dakka bear loadout (2 5s and 2 10s) on one of the variants.

And tbh, for the assaults that can do 2 Gauss 2 ER PPC, it will still be a decent build. The mechs that really got the shaft from the ghost heat link are the IS mechs with 1 Gauss 2 PPC or the Timber.

Can probably do a strong ATM boat as well.

Edited by Gas Guzzler, 16 July 2017 - 02:07 PM.


#9 Luminis

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Posted 16 July 2017 - 02:24 PM

2x ERPPC + 2x Gauss is still gonna be solid on the variants that can run it (much like the quad PPC WHK is great despite the Ghost Heat).

2x LPL + 2x ERML +2x Gauss on the MCII-1 is basically a Direwolf loadout with two ERMLs stripped but it should run faster and cooler. 2x LPL + 4x ERML + 2x Gauss can be done on the MCII-DS, though, but I'd expect the downsides to be a bit much.

On the topic of the hero variant, 6x ERML + 2x Gauss might be good with the double max range now being back on the ERMLs. Might do UAC10s + 6x MPLs quite well, too, but that I ain't sold on. But with the Jam quirks and the new UAC / RAC nodes in the skill tree, who knows.

2x LB20X and 4x ASRM6 on the MCII-2 is basically a Scorch Mk II, so it's probably gonna an exceptional brawler.

The MCII-4 seems meh. Quad ATM12s? Dunno. Maybe an energy / missile brawler, but I probably just throw LRMs on it and leave it to rot in its 'Mechbay. Same with the MCII-A, not really a clue what one ought to do with it that can't be done on another variant, either.

MCII-B, dakka all the way. 2x UAC5 + 2x UAC10, I guess. Didn't bother thinking it through as I am not getting the Reinforcements.

Those are my predictions of what's going to be serviceable, at least.

#10 davoodoo

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Posted 16 July 2017 - 02:30 PM

View PostSkanderborg, on 16 July 2017 - 02:05 PM, said:

LRM 80

Why?? drop that to lrm60 and throw pulses more ammo and bigger engine.

Edited by davoodoo, 16 July 2017 - 02:35 PM.


#11 Luminis

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Posted 16 July 2017 - 02:43 PM

View Postdavoodoo, on 16 July 2017 - 02:30 PM, said:

Why?? drop that to lrm60 and throw pulses more ammo and bigger engine.

Because sometimes, it's about the memes.

#12 Gas Guzzler

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Posted 16 July 2017 - 02:52 PM

So despite burn times, dual gauss with 2 HLLs and 2 HMLs is a lot of damage and lighter than the LPL version, though I might swap the HMLs for ER MLs for the extra range and lower heat. That is still 80 damage at 400m, pretty solid.

#13 LT. HARDCASE

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Posted 16 July 2017 - 02:55 PM

People are still going to run Gauss/PPC builds.

#14 MadRover

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Posted 16 July 2017 - 03:09 PM

most likely UAC 10s or AC20s with med lasers of some kind with maybe ATMs or LRMs

#15 davoodoo

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Posted 16 July 2017 - 03:16 PM

View PostMadRover, on 16 July 2017 - 03:09 PM, said:

most likely UAC 10s or AC20s with med lasers of some kind with maybe ATMs or LRMs

id rather take lrms and heavy lasers than ac20...they are useless with gh.

Edited by davoodoo, 16 July 2017 - 03:17 PM.


#16 MadRover

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Posted 16 July 2017 - 03:35 PM

View Postdavoodoo, on 16 July 2017 - 03:16 PM, said:

id rather take lrms and heavy lasers than ac20...they are useless with gh.


i wasnt talking about the cUAC20s

#17 davoodoo

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Posted 16 July 2017 - 03:44 PM

View PostMadRover, on 16 July 2017 - 03:35 PM, said:


i wasnt talking about the cUAC20s

me neither.

http://mwo.smurfy-ne...eapon_heatscale
c-ac20
1) 6 heat
2) 26.4 heat(220%)
14.4 ghost heat
thats over half the bar for engine dhs...

Edited by davoodoo, 16 July 2017 - 03:46 PM.


#18 Xetelian

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Posted 16 July 2017 - 04:36 PM

MCII 1 2 Gauss 2 LPL maybe 2 heavy mediums

MCII 2 4x A+SRM4/6 and two LBX10s or LBX 20 but they fire so much slower

MCII 4 4x A+ SRM6 and two LPL 2 medium heavy lasers


I want the hero so I'll probably buy that in a month or so.

#19 Bishop Steiner

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Posted 16 July 2017 - 05:12 PM

anything that uses the highest hardpoint possible to hide as much of it's hideousness as possible?

#20 LT. HARDCASE

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Posted 16 July 2017 - 05:16 PM

View PostMadRover, on 16 July 2017 - 03:35 PM, said:


i wasnt talking about the cUAC20s

Then your idea is even worse. Non-Ultra Clan ACs are garbage.





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