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You Know What's Exciting And Engaging Gameplay?


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#1 Cementi

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Posted 15 July 2017 - 03:19 PM

Having your fresh Kitfox lose 4 out of 6 weapons from crits from one single air strike 1 min into the game.

Before you say just move it is very possible to place smoke in a place where people cannot see it, something I do all the time though I hate myself each time I use the damn broken things. Especially with air strikes like in this instance where it was put up against a building that I was behind.

On top of that they are so effective and now that you get two per match people will literally waste them on a single mech.


/rant

#2 JediPanther

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Posted 15 July 2017 - 03:37 PM

What is funny about them is they cost 40,000 per shot so there goes 80,000. I've got one mech out of 70 that has points into the aux tree on a locust no less. If they were so effective I'd be at least breaking even on the auto-refil cost of them. You can make far more c-bills with a maxed skilled uav than the hit or miss strikes.

I normally use them as a type of self destruct when my mech losses its weapons and I have no chance at all of winning. It makes feel slightly better knowing i damaged or killed a mech before mine got wasted.

#3 Cementi

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Posted 15 July 2017 - 03:42 PM

Except I can generate 200 to 300 damage with a single strike. Which while not likely to pay for itself does have a tendancy to hurt stuff which if the other side is not using them will likely make you win more which does make up the cost. I have no proof of that.

Either way there is nothing fun about the mechanic.

#4 Angel of Annihilation

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Posted 15 July 2017 - 03:44 PM

View PostJediPanther, on 15 July 2017 - 03:37 PM, said:

What is funny about them is they cost 40,000 per shot so there goes 80,000. I've got one mech out of 70 that has points into the aux tree on a locust no less. If they were so effective I'd be at least breaking even on the auto-refil cost of them. You can make far more c-bills with a maxed skilled uav than the hit or miss strikes.

I normally use them as a type of self destruct when my mech losses its weapons and I have no chance at all of winning. It makes feel slightly better knowing i damaged or killed a mech before mine got wasted.


Lots of people have more C-bills than they need so losing 80k C-bill per match isn't that big of deal. Also even in a bad match I usually break 100k so if I really wanted to burn 80k a match I could still make a profit.

#5 Gwahlur

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Posted 15 July 2017 - 03:45 PM

View PostJediPanther, on 15 July 2017 - 03:37 PM, said:

If they were so effective I'd be at least breaking even on the auto-refil cost of them.

Are you not? I use two consumables every match and spend cbills on skill points inbetween matches, and I'm still earning cbills overall

#6 Cementi

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Posted 15 July 2017 - 04:30 PM

View PostGwahlur, on 15 July 2017 - 03:45 PM, said:

Are you not? I use two consumables every match and spend cbills on skill points inbetween matches, and I'm still earning cbills overall


Pretty much, I would have just liked your post but I cannot bring myself to like anything related to arty/air strikes that might be construed as positive.

Please PGI find a different cbill sink than this cancer.

#7 Khobai

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Posted 15 July 2017 - 04:36 PM

need 1 strike per mech limit

add arrow IV to the game if you want multistrikes

#8 FireStoat

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Posted 15 July 2017 - 04:46 PM

Load up at least 2 strikes on every mech and troll it up on Tuesday.
What? People actually think the Annihilator & Madcat Mk II will be dodging those hits? Moo hoo ha ha ha!

In other news, I'm tired of the strike spam too.

#9 Tier5 Kerensky

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Posted 15 July 2017 - 04:57 PM

Yeah average player like me can make 130k on average so using 80k on stikes is pretty trivial.

#10 Aggravated Assault Mech

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Posted 15 July 2017 - 05:02 PM

Yeah now weigh that against all the strikes that miss or being able to alpha strike cool shot alpha strike, or someone popping a UAV right on you on polar highlands and getting lrmed to death.

The raven I one shot in my Victor the other day probably didnt have fun either.

#11 MechaBattler

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Posted 15 July 2017 - 05:12 PM

They should just remove critting from arty altogether. Make it only an armor stripping weapon.

#12 JediPanther

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Posted 16 July 2017 - 06:56 PM

View PostGwahlur, on 15 July 2017 - 03:45 PM, said:

Are you not? I use two consumables every match and spend cbills on skill points inbetween matches, and I'm still earning cbills overall


Maybe if you use only two. My one locust that has a focus in aux tree carries four. Two uavs and two strikes. it is my test bug that I decided since I have all the locusts to go with the trees I normally don't bother with on a light. Sensors over mobility etc. That's a whooping 160,000 per match in cost assuming I use them all. It's has to be a good match to get to the break even point and we all know how pugs derp even when all the enemy team is on the mini map before the enemy shoots down the uav.

Given I normally don't have pt active and the lct I outfitted for aux doesn't have 30% c-bills hero bonus it does get expensive.

#13 Vellron2005

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Posted 17 July 2017 - 02:22 AM

Personally, I love everything about consumables, and use them way too often..

2 UAVs, 2 Cool Shots, even 2 Artillery strikes.. awesome possum..

The only thing I don't use is air strikes, cose' I don't like the line shape.. I prefer the circular blast radius of the Arty..

I don't think they are OP.. cose' they cost a pretty penny, and are the only tactical thing that a warrior has..

Yes, Arties can hurt.. and yes, I've even died to them.. once or twice in the last 2 years.. I use them often, others use them often on me.. seems ok.

#14 ocular tb

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Posted 17 July 2017 - 03:07 AM

I personally don't care for them much. I'd be okay if the strikes were removed and UAVs were left in. But I can live with them staying in too. I just prefer when there isn't a bunch of strikes being spammed in the match.

#15 Nerokar

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Posted 17 July 2017 - 04:02 AM

I completly with you when you say that arty/Air Strike is annoying. But sorry, if it happend to you ones or twice, its bad luck. Nothing to complain about.
But if it happens to you all the time in your kitfox, you have to reconsider your positioning...
I would understand you, If you were in a Mauler, Direwhale or a grown up locust... but a Kitfox should be able to avoid the strikes most of the time.

Ones I blown up a dual gauss Mauler in my LCT with two alphas in his back by having critluck with his gausses just at the half of the way to the battle in under one minute after the matchstart... Was not fun for him...
... Same fun as I had by catching a potshot of dual gaus and dual PPC (I guess) in my LCT just with the first alpha in the match. That reduced the count of my legs by 50%...

But things like this happens. "Sometimes" I believe people exaggerate here in forum a bit. I am in your bracket and have far less problems with airstrikes and if someone manages to place it out of my FoV AND get me hit by more than 2 shells, well than he deserved the the credit...

Its like LURMing. Everyone in low tier complains about its effectivness and low skill reqirements. And its true... up to the moment, when people start pay attantion to LURMs. At this moment it becomes realy difficult to place those LURMs well... Same with airstrikes... sure they are annoying and they can hurt alot, but simply try to pay attantion to your placement, rotate a bit and you will avoid alot of pain...

#16 Asym

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Posted 17 July 2017 - 05:15 AM

Whining again are we?

OH please, let's nerf LRM's.
(Wait till the missle-aggedon of Civil War comes and the days of LRM crying will end because now there are 4 other types of new missles to complain about.....)

OH please, let's get rid of consumables. (war is three dimensional... Now, you want a 2D battelspace becaue it's "easier?")

OH please, let's NERF "those new mech's" because they are sooooo powerful.
(PGI has taken care of that for you to boost micro-sales ! And, see how good that is doing for bringing in new players to stay after their new mechs are now 15% less efficient!!!)

Oh please PGI, we need this to be fair and equitable..................O, Good God..... Wjat next, all mechs before a match form a cicle and have a mech group hug?

What you really want is a Solaris style game where the enemy is in the middle, in open territory that you can see, walk to them en-mass and blast each other at 100 meters (so, you don'thave to aim) and "them with the most wins"....

No wonder we're losing players......

#17 JadePanther

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Posted 17 July 2017 - 05:23 AM

not getting crapquest or polar ishtlands all the time?

#18 Juodas Varnas

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Posted 17 July 2017 - 05:27 AM

Consumables have no place in the game.
They should be completely removed or integrated into the existing equipment (or, if they remain as separate equipment, they should take up crits/tonnage)

#19 Shifty McSwift

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Posted 17 July 2017 - 05:28 AM

View PostAsym, on 17 July 2017 - 05:15 AM, said:

Whining again are we?

OH please, let's nerf LRM's.
(Wait till the missle-aggedon of Civil War comes and the days of LRM crying will end because now there are 4 other types of new missles to complain about.....)

OH please, let's get rid of consumables. (war is three dimensional... Now, you want a 2D battelspace becaue it's "easier?")

OH please, let's NERF "those new mech's" because they are sooooo powerful.
(PGI has taken care of that for you to boost micro-sales ! And, see how good that is doing for bringing in new players to stay after their new mechs are now 15% less efficient!!!)

Oh please PGI, we need this to be fair and equitable..................O, Good God..... Wjat next, all mechs before a match form a cicle and have a mech group hug?

What you really want is a Solaris style game where the enemy is in the middle, in open territory that you can see, walk to them en-mass and blast each other at 100 meters (so, you don'thave to aim) and "them with the most wins"....

No wonder we're losing players......


You really think forum discussion leads to player numbers loss? Even if a dev reads a random post and says, "hey this Cazadin fellows ideas are GREAT!" and implements them into the game, it was his decision and/or the combined decision of the development group.

It's just a forum man, our swarming masses of chirping are mostly just that, you might as well be blaming language and communication for giving people ideas and inventing stuff...

#20 Wil McCullough

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Posted 17 July 2017 - 05:33 AM

View PostFireStoat, on 15 July 2017 - 04:46 PM, said:

Moo hoo ha ha ha!


made my night





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