naterist, on 17 July 2017 - 11:43 PM, said:
if they can have insta triggered events around capitals, then they should be able to do instant events for other planets too right? and im assuming these events will have rewards themed for the planet and stuff, so why not let a handful of the other more important planets have triggerable events too?
like a battle of hesperus, with a bunch of steiner mechs up for grabs as rewards, or the battle of coventry? could be a good stepping stone to better things all around. that way how you get to the enemy planet isnt a long bore, you can make detours to get minor rewards and things again on route. and inbetween let the qp fanbpys go back to focusing on qp and the derious guys can grind it out for a week or 2 and get us to the next event (im assuming that pgi takes my idea and sprinkles the map eventually with a lot, aka shitons, of planets with triggerable events).
That was my thought as well.
The system is allowing us to trigger events.
One would think that it should then be possible to have a variety of different events for the different conflicts that could be triggered using the same sort of system.
At the moment it's just the capital planets.
But it's not a stretch to think we could have a bunch of worlds out there that server as strategic targets that could trigger a similar event, or even making a recognition between what might be a bit of a skirmish on the borders to one faction taking multiple planets from another and thereby 'declaring war'.
It is one step towards giving the players some control over what it going on.
Where I am a bit concerned is in the time it might take.
After the release and reset from Phase 2 I saw the starting territory held by Ghost Bear pretty much stripped back to it's capital in the first 24 hours. In a game that crosses time zones, it's hardly encouraging to see everything lost without even getting a chance to defend it because we may be sleeping or at work or whatever while it's all going on.
Either the whole process needs to be slowed down, so we have a more prolonged campaign for each planet like a week or only contest a single planet at a time (instead of 4).
Or Faction Play needs to be broken up over the servers so that over a 24 hour period we can look at the results from all three servers and then determine what happens.
That said, if we get an event and a map reset in the first week or so, I will laugh hysterically.
Commander A9, on 18 July 2017 - 08:08 AM, said:
What does one Faction gain for winning a phase? Lots of C-Bills and MC?
If there is no prize...what IS the point?
Be nice to either vote for a buff to the faction for the next phase, or a debuff to an enemy faction.
But that is at Faction level.
At a unit level?
Getting to put your initials on the planet is hollow and the MC reward should be something else.
I would think that the better option would be to work on something more in the reputation and loyalty systems.
ie. If we can spend those points on something that grants us a personal bonus, then getting a big juicy loyalty or reputation reward would work nicely.
Edited by 50 50, 18 July 2017 - 07:02 PM.