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Will Tommorrow's Patch Just Make This Brawlwarrior Online?


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#21 Gas Guzzler

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Posted 17 July 2017 - 09:46 AM

View PostMonkey Lover, on 17 July 2017 - 09:43 AM, said:

100% Its going to be ppc armageddon


Lasers man.

#22 Asym

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Posted 17 July 2017 - 10:00 AM

View PostSilentWolff, on 17 July 2017 - 08:35 AM, said:

With the nerfing of CPL, CML, CPPC, PPC GAUSS ghost heat and the introduction of weapons like , UAC20'S, STREAKS, HVY GAUSS, HVY MG'S, MICRO LSR, MRM' and light fusion engines, I just wonder if all we are going to see is a brawl fest now.

What place will range decks have? What weapons can be used to counteract the "W" push?

Will MWO just become W Online?

What is your prediction for gameplay going forward from tommorrows patch?



I believe what I've been saying since the skill tree change is going to change the gameplay dynamics into a brawling, "Rock-and-Sock'em-Robots" game played on a two dimensional simplified game platform.....

PGI saves thousands of hours and millions of dollars if the game engine is simplified into a static, 2D battlespace....

See enemy, walk to them, fight them en'mass and, them with the most, wins.... Repeat over and over again. Micro-sale will be all of the "stuff" that makes your NERF'd mech relevant or, if PGI has relagated your mech into retirement, provides you "new" mechs to purchase.....

Civil War probably will see a "missle-aggedon" scenario. Eveyone has been whining about LRM's; well sweetpea, now there are 4 more missles in play.... Assault mech's with 4 SRM 4's, 2 MRM 40's and 2 LRM-20's..... OH, build it and they will come......I*magine at 900 meters starting the missle barrage and as you walk forward, never stopping: woosh, woosh, woosh until you've flushed 4 thousand missles.........

Gone will be the days of tactics, teamwork and maps and missions that will make you think.... The skill tree was the beginning of the de-evolution of the game and Civil War, may just finish it.

I'm waiting a month after CW to decide what to do...... Play a game I have loved for decades but, is destined to de-evolve into mindless brawls or go to space, where at least, there are more than 6 maps.....

#23 Graugger

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Posted 17 July 2017 - 10:03 AM

View PostTheMisled, on 17 July 2017 - 08:44 AM, said:

BrawlWarrior Online would be many times better and more exciting than PokeWarrior Online


Sadly I can only like a comment once. Posted Image

#24 kapusta11

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Posted 17 July 2017 - 10:12 AM

Pre ST cERML:
1.17 sec duration
6 heat
405m optimal range
688m max range

Post tomorrow's patch:
1.13 sec duration with ST
5.64 heat with ST
400m optimal range
800m max range

Where is the nerf? I don't see it.

#25 Skanderborg

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Posted 17 July 2017 - 10:14 AM

I don't think the new tech will make much of a difference , the best brawlers already are , and will continue to be mechs that boat SRMs.

Edited by Skanderborg, 17 July 2017 - 10:19 AM.


#26 Graugger

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Posted 17 July 2017 - 10:16 AM

View PostAsym, on 17 July 2017 - 10:00 AM, said:



I believe what I've been saying since the skill tree change is going to change the gameplay dynamics into a brawling, "Rock-and-Sock'em-Robots" game played on a two dimensional simplified game platform.....

PGI saves thousands of hours and millions of dollars if the game engine is simplified into a static, 2D battlespace....

See enemy, walk to them, fight them en'mass and, them with the most, wins.... Repeat over and over again. Micro-sale will be all of the "stuff" that makes your NERF'd mech relevant or, if PGI has relagated your mech into retirement, provides you "new" mechs to purchase.....

Civil War probably will see a "missle-aggedon" scenario. Eveyone has been whining about LRM's; well sweetpea, now there are 4 more missles in play.... Assault mech's with 4 SRM 4's, 2 MRM 40's and 2 LRM-20's..... OH, build it and they will come......I*magine at 900 meters starting the missle barrage and as you walk forward, never stopping: woosh, woosh, woosh until you've flushed 4 thousand missles.........

Gone will be the days of tactics, teamwork and maps and missions that will make you think.... The skill tree was the beginning of the de-evolution of the game and Civil War, may just finish it.

I'm waiting a month after CW to decide what to do...... Play a game I have loved for decades but, is destined to de-evolve into mindless brawls or go to space, where at least, there are more than 6 maps.....


A member for an entire 5 months and wants to dictate how the game is kept a sniperfest... so that assaults are cored moving from 1600 meters range to 1200 meters range and barely able to get a shot off at you (if at all).

Also likely to have pulled all his builds off a website than try builds himself.

Snipers in reality and in this game work solo so don't blabber incoherently about teamwork. A gauss PPC Night Gyr is likely to fall back and leave his team to get slaughtered just so he can safely get a few more shots off.

Bring a weapon to hammer your enemy at range while keeping some knives to shank them with sure but going full, I want my mech ragdoll to stay gray screw you teammates I have ALL THE GAUZZ and PPC... If atlas's could grab mechs you should be used as a shield.

Sniping should inherently be a tactic to weaken the enemy not win the match flat out for a 0 to 12 victory unless your opponent is using the same build website as you.

1 Gauss - 3 Heavy Medium Lasers???
1 Light Gauss - 1 RAC/5 ???
1 Heavy Large Laser - 6 HMGs
2 Heavy Large - 2 ER LL ???

Edited by Graugger, 17 July 2017 - 10:18 AM.


#27 Monkey Lover

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Posted 17 July 2017 - 10:18 AM

View PostSkanderborg, on 17 July 2017 - 10:14 AM, said:

I don't think the new tech will make much of a difference , the best brawler already are , and will continue to be mechs that boat SRMs.



mrm now have the spread of a srm4-6 with artemis . Im now wondering about this Posted Image

Rockets are back to the old spread too just with the ghost heat. mrm+rocket mega boats might be taking over.

Edited by Monkey Lover, 17 July 2017 - 10:20 AM.


#28 Ghogiel

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Posted 17 July 2017 - 10:19 AM

I'm betting on mid range laser vom pokes and not much changing with gauss peep tbh. Which is to say CERPPC mechs are going to enjoy a little buff to projectile speed and NTGs are going to be doing mostly the same ****. Most peeks shots people take exposed for at least 0.5secs so there is time to avoid the ghost heat. Also with the desync in speed between ERPPC/gauss many correctly fired shots at the proper trading range are 1-2ing the ERPPC then the gauss so they both land on target in the same spot and at the same time-ish. The only issue now is that instead of fire peep, correct for gauss, fire gauss, both land same time, it's going to be, fire either and hold for 0.5sec fire the other since there is no way to have them land at the same time if waiting for the 0.5s.

Brawling is probably going to stay the same as now. which is currently nerfed due to CSPL getting ganked.The upcoming "buff" is mostly pointless because heat was never an issue with them when they were good. The whole idea with using them was to run in with a coordinated push, ggclose something with a quick 1-2, pump coolshot 1, and be fighting with a numbers advantage. Or smack someone with a forbidden squeeze with 10 CSPL if they wanted to play peekaboo at ~250m. Running in DPSing sounds too much like fighting on an even playing field.
Oh and CERSLs nerfed. topkek.

Rocket launchers might be useful in the brawl/ countering the brawl. I can't see much else though. Most new items look more attractive for mid range trading or vom pushes.

#29 LORD ORION

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Posted 17 July 2017 - 10:20 AM

View PostSilentWolff, on 17 July 2017 - 08:35 AM, said:

With the nerfing of CPL, CML, CPPC, PPC GAUSS ghost heat and the introduction of weapons like , UAC20'S, STREAKS, HVY GAUSS, HVY MG'S, MICRO LSR, MRM' and light fusion engines, I just wonder if all we are going to see is a brawl fest now.

What place will range decks have? What weapons can be used to counteract the "W" push?

Will MWO just become W Online?

What is your prediction for gameplay going forward from tommorrows patch?


It will be cry warrior and then bland warrior.

Maybe a few new builds for clans, and mostly IS will be building like clans, building around LFEs, UACs and ERMLs

Edited by LORD ORION, 17 July 2017 - 10:25 AM.


#30 Skanderborg

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Posted 17 July 2017 - 10:20 AM

View PostMonkey Lover, on 17 July 2017 - 10:18 AM, said:



mrm now have the spread of a srm4-6 with artemis . Im not wondering about this Posted Image

Rockets are back to the old spread too just with the ghost heat. mrm+rocket mega boats might be taking over.


hmm , didn't know they reduced the spread of MRM's , they might supersede SRM's then.

#31 stealthraccoon

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Posted 17 July 2017 - 10:23 AM

I'm wondering how 6 LPPC's will work on my HBK-4P...

#32 Monkey Lover

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Posted 17 July 2017 - 10:25 AM

View Poststealthraccoon, on 17 July 2017 - 10:23 AM, said:

I'm wondering how 6 LPPC's will work on my HBK-4P...


I saw a few of them on the pts they did ok but not great. Make sure you fire them in sets of 3 because if you chain fire you spread all the damage.

If you go with the 4sp(maybe 4j) you get the armor and you can put in 2-20 rocket backups. if anyone gets under 90m

Edited by Monkey Lover, 17 July 2017 - 10:27 AM.


#33 Antares102

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Posted 17 July 2017 - 10:47 AM

View Postkapusta11, on 17 July 2017 - 10:12 AM, said:

Pre ST cERML:
1.17 sec duration
6 heat
405m optimal range
688m max range

Post tomorrow's patch:
1.13 sec duration with ST
5.64 heat with ST
400m optimal range
800m max range

Where is the nerf? I don't see it.

Mention how many skill points you have to dump into ST to get those values on cERML
which you cannot spend in regions you got for free with the old "ST".
Also modules. Right now you wont get even close to the 17% cooldown you had pre ST.

#34 ScrapIron Prime

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Posted 17 July 2017 - 11:03 AM

View PostSkanderborg, on 17 July 2017 - 10:20 AM, said:


hmm , didn't know they reduced the spread of MRM's , they might supersede SRM's then.

No, they really won't. Their scatter pattern is still the size of a Cataphract. They're usable, not OP.

#35 The_Dane

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Posted 17 July 2017 - 11:07 AM

View PostDr Hobo, on 17 July 2017 - 09:00 AM, said:

The game needs brawl to come back. I'm bored of fitting lasers,gauss and ppcs to everything I have. It's just no fun. Brawling means I can be in your face trading paint and brawling like giant 50 ton machines of war should do. Don't get me wrong,i think you'll still see a lot of sniping,because some mechs are really good at it(Ebon-Jag,Marauder,Cataphract etc) and now brawlers get some more options to play with. I know all my Urbies are getting HMGS :D


Posted Image

#36 DAYLEET

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Posted 17 July 2017 - 11:15 AM

After everyone is done having fun with all the new stuff i fear that cerppc and is erppc with their new velocity will make snipers much more potent than they are now. A light not missing his back shot and hitting the right back component will be a literal pain in the ***.

#37 Angel of Annihilation

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Posted 17 July 2017 - 11:20 AM

Yeah I am really, really not looking forward to tomorrow for my Clan mechs. I have I think at least 3, maybe quite a few more of my favorite Clan mechs/builds that are going to be totally screwed by the heat increases on the ER ML and ER SL. My favorite Clan Mech, my Executioner, for example runs 3 x LPL and 6 x ER SLs with a heat efficiency of 1.09. For most people it wouldn't be usable but I have worked out a playstyle that makes it very successful for me but it is on a thin razors edge in regards to heat. Adding .5 heat per ER SL is going to Execute my Executioner, I just don't see how it is going to be able to deal with 3 additional heat on fast firing ER SL and still retain its effectiveness.

That isn't the only one that rides the edge of its heat tolerance either because Clan mechs are already hot SOBs. I honestly would be surprised if I have to try to rebuild or junk at least 6-12 of my favorite Clan mechs and not because I am adding in new tech. That's fricken ridiculous in my book.

So not at all happy with Chris's balancing. If anything needed to be done, he should have just buffed IS weapons a bit rather than nerfing Clan weapons to the point they require you to rebuild mechs you may have been running for months if not years. Total BS.

#38 Quicksilver Aberration

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Posted 17 July 2017 - 11:20 AM

View PostAntares102, on 17 July 2017 - 10:47 AM, said:

Right now you wont get even close to the 17% cooldown you had pre ST.

Not really sure who was running cooldown modules for cERMLs pre ST. Should've been either a Gauss cooldown module or cLPL range module right next to the cERML range module. So you are only missing out on the 5% cooldown (which you probably get a good chunk of just getting the heat/duration/range quirks).

#39 Brain Cancer

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Posted 17 July 2017 - 11:22 AM

Come to think, a STD Hunchback-P can fit six LPPCs in the side torso mount. (Or 4-2 if it wants a LFE with the other two in the arms). Gatling LPPC pew pew?

#40 MustrumRidcully

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Posted 17 July 2017 - 11:31 AM

View PostBrain Cancer, on 17 July 2017 - 11:22 AM, said:

Come to think, a STD Hunchback-P can fit six LPPCs in the side torso mount. (Or 4-2 if it wants a LFE with the other two in the arms). Gatling LPPC pew pew?

At least this Gatling wouldn't have a stupid ramp-up time... But probably still overheat as fast as the PTS RACs. :P





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