

Will Tommorrow's Patch Just Make This Brawlwarrior Online?
#61
Posted 17 July 2017 - 01:27 PM
#62
Posted 17 July 2017 - 01:37 PM
#63
Posted 17 July 2017 - 01:37 PM
#64
Posted 17 July 2017 - 01:38 PM
Lucian Nostra, on 17 July 2017 - 01:16 PM, said:
540 range, min range 90, 1200 m/s velocity, compared to C-ERPPC.. 810m range, no min range, 1500m/s velocity 60% of the weight and 50% of the size with the same damage - albeit spread and therefore not as useful..
Id say if thats still unbalanced, its not in favour of the HPPC. At least with 15 pinpoint its close.
Edited by Widowmaker1981, 17 July 2017 - 01:39 PM.
#65
Posted 17 July 2017 - 01:59 PM
Quicksilver Kalasa, on 17 July 2017 - 01:22 PM, said:
I don't think so, while it will be hot for sure it still runs some 16+ tons lighter than dual gauss. I think a lot of people are underplaying or underestimating how strong 15 pinpoint is from a heavy ppc.
I could always be wrong but I seriously doubt it's gonna stay where it is right now
Widowmaker1981, on 17 July 2017 - 01:38 PM, said:
540 range, min range 90, 1200 m/s velocity, compared to C-ERPPC.. 810m range, no min range, 1500m/s velocity 60% of the weight and 50% of the size with the same damage - albeit spread and therefore not as useful..
Id say if thats still unbalanced, its not in favour of the HPPC. At least with 15 pinpoint its close.
This irritates me because people keep saying "same damage" 10+2.5x2 splash is nowhere near as good as straight 15 dmg. For all intensive purposes Heavy PPCs do 50% more dmg than a clan er ppc. The splash is pointless expect for padding your dmg numbers end of match. What keeps the Clan PPC going is its low weight
Edited by Lucian Nostra, 17 July 2017 - 02:02 PM.
#66
Posted 17 July 2017 - 02:03 PM
Quote
Alternatively they could just buff all the other PPCs to ghost heat limit of 3, including the CERPPC
Its not really fair that the HPPC can do 30 PPFLD without ghost heat
while the ERPPC, PPC, Snubnose, CERPPC can only do 20 PPFLD without ghost heat
they need to increase the ghost heat limit on those weapons to 3
30 PPFLD damage is where they set the ghost heat limit for all weapons that do pinpoint damage.
Quote
correct.
also CERPPC are ghost heat limited at 20 PPFLD damage. While HPPC are ghost heat limited at 30 PPFLD
they need to increase the ghost heat limit on all other PPCs from 2 to 3.
then x3 PPC, SNPPC, ERPPC, CERPPC could better compete with x2 HPPC.
Edited by Khobai, 17 July 2017 - 02:10 PM.
#67
Posted 17 July 2017 - 02:03 PM
Lucian Nostra, on 17 July 2017 - 01:59 PM, said:
Where are you getting 16 tons+ lighter?
Dual gauss can get away with 5 tons of ammo these days, and that puts you at 35 tons total. Better yet, compare this to cGauss, where for 29 tons I can get 30 PPFLD without any heat concerns. Whereas with 2 HPPCs and 19 DHS, I can't even get 50% heat efficiency.
I think you are seriously overestimating HPPCs.
Edited by Quicksilver Kalasa, 17 July 2017 - 02:05 PM.
#68
Posted 17 July 2017 - 02:10 PM
Lucian Nostra, on 17 July 2017 - 01:59 PM, said:
A Warhawk's splash damage from a each volley is equivalent to an 2 AC5 shells fired with them, I would hardly say it is pointless. 20+5+5 adds up.
Edited by Quicksilver Kalasa, 17 July 2017 - 02:11 PM.
#69
Posted 17 July 2017 - 02:11 PM
Mostly I think it'll be pretty chaotic, and I actually think that'll be fun.
IS get's quite a few new PPFLD and jumpsniping alternatives too, for example AC20+SnubnosePPC, AC10+2xHeavyPPC and so on.
#70
Posted 17 July 2017 - 02:13 PM
#71
Posted 17 July 2017 - 02:13 PM
Sjorpha, on 17 July 2017 - 02:11 PM, said:
None of those are good. AC20s don't do enough damage to justify taking them and SNPPCs are too hot. You will see UAC20s more than you see that combo once everyone gets it out of their system. AC10 and 2 HPPCs suffers from AC10s being too slow.
Edited by Quicksilver Kalasa, 17 July 2017 - 02:15 PM.
#72
Posted 17 July 2017 - 02:18 PM
good players will adapt and work out the best play style, "other" players will complain it was better before yet they are the same people complaining now that the game is broken.
#74
Posted 17 July 2017 - 02:26 PM
Gimpy117, on 17 July 2017 - 02:13 PM, said:
Really, I would argue this only occurs on two maps and even then if the team can get a flank death ball going they usually win even on those maps.
In QP the other big difference is if you can kill off the other teams lights early and cheaply you can roll a team through the swarm tactic. So many games I see light charge straight out into the opposition team and get wiped doing 100 or less damage and even though they have occupied 4-5 mechs for 60 to 90 seconds the rest of the team cannot take advantage of the numbers they may have elsewhere.
Edited by DrVoodooAUS, 17 July 2017 - 02:45 PM.
#75
Posted 17 July 2017 - 02:27 PM
#76
Posted 17 July 2017 - 02:58 PM
DrVoodooAUS, on 17 July 2017 - 02:26 PM, said:
In QP the other big difference is if you can kill off the other teams lights early and cheaply you can roll a team through the swarm tactic. So many games I see light charge straight out into the opposition team and get wiped doing 100 or less damage and even though they have occupied 4-5 mechs for 60 to 90 seconds the rest of the team cannot take advantage of the numbers they may have elsewhere.
just about any map can turn into an ERPPPC LRM and Gauss standoff. especially frozen city, Polar Highlands but many maps have big open areas and faction maps long narrow shooting galleries
#77
Posted 17 July 2017 - 03:36 PM

While my ecm mechs shall be like this trying out stealth armor:

#78
Posted 17 July 2017 - 03:53 PM
30 years of gaming, and I found the jewel!!!
DEATHSTRIKE 2xUAC20 + 6 of some mix lasers or flamers!!!
#79
Posted 17 July 2017 - 03:57 PM
#80
Posted 17 July 2017 - 04:10 PM
SilentWolff, on 17 July 2017 - 08:35 AM, said:
What place will range decks have? What weapons can be used to counteract the "W" push?
Will MWO just become W Online?
What is your prediction for gameplay going forward from tommorrows patch?
That'd be a sight to see. It'd also be a very welcome sight, because I like brawling. So many matches that were snipe- or poke-fests, that turned into utter rolls because no one would make a push.
I'd also say that we will have about a week where everyone is trying out new weapons, combos, and configs before a new meta appears as a result.
CQB for life.
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