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Atlas And Patch- Any Significant Assistance?


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#1 Tragic_Pain_Glove

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Posted 17 July 2017 - 10:39 AM

Anyone come up with possible Atlas build that bring it back as a major player (eg- range-wise)...more relevant?

DDC & the 7 particularly...

#2 Koniving

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Posted 17 July 2017 - 10:53 AM

...They're all "7s."

We don't have any 8th Generation Atlases in MWO, just the 7th gens.

For the Davion Dual Cockpit, there's Stealth Armor.(AS7-D-DC)
So there's that.

For the Kurita...(AS7-K)
....good question.

For the Rassalhague (RS), literally any of the new PPCs. (AS7-RS)

For the Steiner... MRMs. (AS7-S)

For the Davion... any of the above. (AS7-D)

For the Boar's Head... So many energy opportunities come to mind. Possibly the Heavy Gauss?

Edited by Koniving, 17 July 2017 - 10:54 AM.


#3 MechaBattler

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Posted 17 July 2017 - 10:53 AM

Don't play Atlas. But I watched TheBeef's vid from the PTS using an Atlas. He ran it MRMs and a UAC20. From what I saw it was decent. You could hit out to range a bit better. But the UAC20 jam seemed like it was hard to make a push with. Jamming just as you're getting momentum going is a buzz kill.

#4 Mechteric

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Posted 17 July 2017 - 10:55 AM

View PostMechaBattler, on 17 July 2017 - 10:53 AM, said:

Don't play Atlas. But I watched TheBeef's vid from the PTS using an Atlas. He ran it MRMs and a UAC20. From what I saw it was decent. You could hit out to range a bit better. But the UAC20 jam seemed like it was hard to make a push with. Jamming just as you're getting momentum going is a buzz kill.


The good news at least is the skills reducing jam duration, hopefully that'll be much better

Edited by CapperDeluxe, 17 July 2017 - 11:49 AM.


#5 Tragic_Pain_Glove

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Posted 17 July 2017 - 11:02 AM

Correction- I meant the "S".

Thanks for pointing it out and for the replies.

Busy night tomorrow.

#6 MechaBattler

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Posted 17 July 2017 - 11:32 AM

I thought that was only the skills reduce jam duration. Are they changing the quirks?

#7 Mechteric

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Posted 17 July 2017 - 11:50 AM

View PostMechaBattler, on 17 July 2017 - 11:32 AM, said:

I thought that was only the skills reduce jam duration. Are they changing the quirks?


I said quirks, but meant skills. Soz.

#8 Kaptain

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Posted 17 July 2017 - 05:42 PM

A 350lfe let's one drop ES and use the slots for DHS. My s got an ultra20, 4srm4s, 4ermls and several more heatsinks

#9 Rogue Jedi

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Posted 18 July 2017 - 12:06 AM

the Light Fusion Engine is the biggest help the Atlas is getting, about half the weight savings of an XL but still able to take an AC20 and suvive 1 torso loss, the only real downside is you cannot take a Light Engine and a Heavy Gauss, or LFE AC20 and Stealth armor (which has 2 fixed slots in each arm leg and side torso).

For long range the major problem with the Atlas always has been that all the E and B hardpoints are all rather low on the Mech, there is nothing coming today that can compensate for that. we sould need we get Mech mounted morters or artillary.

#10 Kaptain

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Posted 18 July 2017 - 03:24 AM

LFE350 is awesome as it lets you drop ES and add heatsinks
Ultra20 gives some much needed firepower
MRMs extend the range
ERMLs extend range
3xLPPC isn't bad either.

Not a good long range mech but the new tech gives it some rang to help soften targets as it closes in on them.

#11 Audacious Aubergine

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Posted 18 July 2017 - 11:08 PM

Any update on how good or bad the new IS ERML are on the Atlas now? My patch is still downloading so I can't find out myself

#12 The Basilisk

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Posted 20 July 2017 - 01:03 AM

Well the Atlas realy is even more dead than before since the Annihilator droped.
Atlas can't dakka, Atlas can't laser vomit and with missiles on only one side Atlas can not spam MRM as much as the hero Anni.

#13 Kaptain

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Posted 20 July 2017 - 01:12 AM

I should be a good brawler with its Armor/Structure quirks but I just find it so punishing to drive vs my other assaults. The 100 ton mechs really got the shaft with the mobility nerfs and unfortunately the low % values of the skill tree do little to improve this.

Edited by Kaptain, 20 July 2017 - 08:39 PM.


#14 The Basilisk

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Posted 20 July 2017 - 02:10 AM

Well there is one thing to the Atlas though that gives him a little edge above the Anni....higher Engine ratings.
Anni has maxengine 300 across the bench and Atlas has 360 and Boarshead 400....so with large energy weapons and MRMs ATlas could build high alpha builds.
f.e.: AS7-S
Use The HPPCs and SRM+SNPPC in separate groups and you got unsetteling medrange firepower.

Actually I think the AS7-K is my favorite atm with 4ERM lasers, UAC20, MRM40 and dual LAMS on a lightFE 325.

Edited by The Basilisk, 20 July 2017 - 03:07 AM.


#15 Burning2nd

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Posted 20 July 2017 - 02:25 AM

my Bh is a blast of fun now...

Im just throwing weapons around Im wasting bills

#16 InspectorG

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Posted 20 July 2017 - 03:01 PM

View PostThe Basilisk, on 20 July 2017 - 01:03 AM, said:

Well the Atlas realy is even more dead than before since the Annihilator droped.
Atlas can't dakka, Atlas can't laser vomit and with missiles on only one side Atlas can not spam MRM as much as the hero Anni.


Atlas doesnt have a big Giraffe neck that gets stuck on terrain and gets shot 2 days before you get to the battle line.

Im not seeing how the Anni brawls better than the Atlas. And i dont encourage range fighting in an Atlas either.

#17 Tragic_Pain_Glove

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Posted 20 July 2017 - 08:31 PM

Looks like UAC20 + MRM 30/20 fits and gives a bit more range.

Anyone try this or something similar?

Edited by Odd Thomas, 20 July 2017 - 08:33 PM.


#18 PeeWrinkle

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Posted 22 July 2017 - 07:08 PM

I have tried the following builds:
Brawler: Somewhat hot. I usually chain fire the snubs. Works well, a bit more powerful than the traditional ASRM6, AC20, ML build that most people run.
Ranged: Not as hot, I do a lot of poking with the ERLL, between 400-700 meters I work the RAC2's and LRMs. Works decent, but I prefer brawling in my Atlas.

I am still experimenting with this one, trying to utilize the LXL325 I purchased with most builds. MRMs work well too, but I Haven't settled on anything there yet. I also want to experiment with the heavy ppc. I may even try a LXL350 later and see what I can come up with.

#19 rook

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Posted 27 July 2017 - 09:46 AM

So far, my -D-DC and -S builds haven't changed from the pre new tech ones. I don't think there's a good way to improve them, unless you're willing to give up artemis. Maybe change out the ML with ERML.

Tried the MRM+UAC20, not that impressed.

Best version I've found so far: AS7-BH
I'm also planning on trying this: AS7-D

#20 Khulod

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Posted 06 August 2017 - 04:43 AM

I am by no means an experienced player, but I got an Atlas a few days ago (I like the iconic mechs and wanted my first Assault to be an Atlas) and I must say I'm loving it. It also can do a lot of damage. I just finished an 1100 damage game with it, although most I end with 500 and 1-2 kills. What I did was maximize its face time and give it ridiculously punishing alpha strikes through 3x rocket Launcher 20's. The rest is done with 2xRAC/5 which can get a good amount of face time thanks to the Atlas' sturdiness. If you get away with firing those beauties until they jam you know you've done a lot of damage and then the double large lasers can pinpoint damage the open armor areas. And if the enemy's shooting back at you, well, that means they're not shooting at anyone else, which is what an Assault is all about. This is a mech you don't want to face 1:1 in a cramped space. I even like my odds against an Awesome Dakka mech if I got my three Rocket Launcers available to peel his front armor.

Of course it's utterly worthless at range so you got to wait things out till you can get close. Until then you protect yourself (and your team) pretty damn well with the ECM and AMS. I also noticed that boosting protection skills takes priority over offensive ones.

Here's the build.
AS7-D-DC





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