

Tbr Is Too Weak (Sorry Not Sorry)
#1
Posted 17 July 2017 - 12:55 PM
Allow me to elaborate. They are too incapable of taking damage, as it's ALL center torso. Their arms don't need armor because they're so small no one hits them. Not that it really matters as, once your CT is gone so are you.
I have experienced... I'd say a 90% range of how often I'm insta-dead because my CT is gone. I get poked, and my LT or RT is gone. But, I can hop in a mech with half the armor and tank more. Some how.
I get it. It's got a large hit box. I don't know how I would go about doing this but I'm asking this to the devs. Please fix this. Make the TBR somehow properly able to withstand damage. This is a joke, right now. This mech requires you to not get shot at- period. You can't get hit AT ALL if you want your CT by the mid-way point of a match. I never have had this problem prior to this iteration of the game. I hear they did some ticket fixing or something, to increase registration of hits. Well now this whole CT thing is a problem, and I don't know how it can be addressed but please.... it's my favorite Mech... don't make it unplayable.
(Yes. Having to hide behind my entire team the entire match, not being able to brawl, not being able to do much aside from support other shots in a damn heavy mech is unplayable.)
Until then, why play the TBR when you can rock an EBJ and tear it up? Builds are builds here and there but you can't get around that giant CT issue. Your mech is gone the moment you're spotted.
#2
Posted 17 July 2017 - 12:58 PM
#3
Posted 17 July 2017 - 12:59 PM
Afaik nothing changed in terms of its amour or hit boxes right? Perhaps what you are notcing is increased laser vomit and the decreased laser burn time making it that bit harder to mitigate damage?
#4
Posted 17 July 2017 - 02:17 PM
but yes, CT on the timber is a big target, it also has a lot of armor there.
given the fact that IS mechs are often side torso'ed faster than you can say Kerensky anbd often lose half of their guns, or immediately die because of an XL makes me really discount calls to buff clan mechs
Edited by Gimpy117, 17 July 2017 - 02:18 PM.
#5
Posted 17 July 2017 - 02:30 PM
Syffer, on 17 July 2017 - 12:55 PM, said:
Allow me to elaborate. They are too incapable of taking damage, as it's ALL center torso. Their arms don't need armor because they're so small no one hits them. Not that it really matters as, once your CT is gone so are you.
I have experienced... I'd say a 90% range of how often I'm insta-dead because my CT is gone. I get poked, and my LT or RT is gone. But, I can hop in a mech with half the armor and tank more. Some how.
Were you twisting or shielding? Cause when i run TBR, i could make my shoulders die first.
Syffer, on 17 July 2017 - 12:55 PM, said:
Lol, a 75-ton running at 81-87 KPH, capable of loading decent firepower, capable of doing many types of roles. Are you sure that you just didn't sucked?
Syffer, on 17 July 2017 - 12:55 PM, said:
Pretty much every mech if you are to maximize durability and not die. But really you can just torso twist the damage away.
Syffer, on 17 July 2017 - 12:55 PM, said:
Lol "unplayable".
No, git gud.
Syffer, on 17 July 2017 - 12:55 PM, said:
Because EBJ has less armor, has no JJ.
#6
Posted 17 July 2017 - 02:40 PM
the issue is that there are better specialized mechs to take over the timberwolf, depending on what you needs to be done
EBJ's bring much higher laserpuke firepower
HBR's have ECM and a better all around profile, especially with the higher mounted torso slots (ECM is still totally worth pushing on this mech)
Night Gyr's are way better jumpsnipers
The only thing that leaves behind are SRM boats / brawlers, something that I've not done in forever while running with my current unit because its not our playstyle
#7
Posted 17 July 2017 - 02:49 PM
#8
Posted 17 July 2017 - 02:51 PM
The Timberwolf, the iconic mech of the Clan Invasion, the poster boy of post-Clan Battletech, has been nerfed into a second line position, overtaken by the Std/Std locked Hellbringer, the squat Ebin Jayjay and the specialised Night Gyr. The big engine only offers speed, but not the turn rate or accel/decel to make use of it. After that, it eats tonnage. Hard points and locked equipment limit builds, making the Timmy best in Laser vomit or GoosePepsi, but GoosePepsi is going to get nerfed, too. Laser vom gets a buff/nerf, but the Timmy already ran hot as it was. Going to be even more hot now.
... still, there are too many players left that were touched by overperforming Timmies in bad places to acknowledge that the Timber Wolf has gotten beaten one or two times too many with the nerfbat. Oh well. This is why we can't have nice things. Or, you know, a mech lauded for it's mobility and agility in lore actually being mobile and agile.
#9
Posted 17 July 2017 - 02:55 PM
#10
Posted 17 July 2017 - 02:57 PM
#11
Posted 17 July 2017 - 02:57 PM
#14
Posted 17 July 2017 - 03:00 PM
Ced Riggs, on 17 July 2017 - 02:51 PM, said:
This.
But I also disagree with the OP, the CT getting punched isn't the problem with the Timby, it's the massive ears that basically scream "Shoot here". So much so the only builds I feel I can run effectively are builds without ears, but even then the ST's are still tall enough to cause problems. The thing I want is a little more beef in the ST's, make it feel like a 75 ton mech again. Surely if a dragon can get beefy ST's, the Timby can too.
#15
Posted 17 July 2017 - 03:02 PM
Mestari, on 17 July 2017 - 03:00 PM, said:
But I also disagree with the OP, the CT getting punched isn't the problem with the Timby, it's the massive ears that basically scream "Shoot here". So much so the only builds I feel I can run effectively are builds without ears, but even then the ST's are still tall enough to cause problems. The thing I want is a little more beef in the ST's, make it feel like a 75 ton mech again. Surely if a dragon can get beefy ST's, the Timby can too.
im not so convinced, thats just the lore geometry the timby has. IS mechs suffer a lot too
I never shoot for those ST's maybe I should, but I know taking one out dosen't do all that much
well you know...my skill tree comment stands. you want to get rid of negative quirks??? SKILL TREE! thats all the IS pilots got treated to when the nerf hammer came down on the IS side
Edited by Gimpy117, 17 July 2017 - 03:06 PM.
#16
Posted 17 July 2017 - 03:03 PM
Mestari, on 17 July 2017 - 03:00 PM, said:
But I also disagree with the OP, the CT getting punched isn't the problem with the Timby, it's the massive ears that basically scream "Shoot here". So much so the only builds I feel I can run effectively are builds without ears, but even then the ST's are still tall enough to cause problems. The thing I want is a little more beef in the ST's, make it feel like a 75 ton mech again. Surely if a dragon can get beefy ST's, the Timby can too.
Yeah, i'm pretty sure that's just him not properly spreading damage around.
The dragon isn't clan-tech, so no TBR shouldn't have that armor and/or structure quirk.
Edited by The6thMessenger, 17 July 2017 - 03:07 PM.
#17
Posted 17 July 2017 - 03:04 PM
Gimpy117, on 17 July 2017 - 03:02 PM, said:
well you know...my skill tree comment stands. you want to get rid of negative quirks??? SKILL TREE! thats all the IS pilots got treated to when the nerf hammer came down on the IS side
I run full survival on almost all my mechs, doesn't stop the ears from getting focused down, and agility isn't worth heavily investing in.
#19
Posted 17 July 2017 - 03:11 PM
#20
Posted 17 July 2017 - 03:25 PM
Some people just can't play certain 'mechs (like me in Assaults and most Lights), or use certain weapons (I love PPCs, but man am I a poor shot with them).
There's always another 'mech to try that may (or may not) suit you better.
Give the Linebacker a go - nimble, with enough firepower to be threatening and enough armour to survive long enough to deliver it.
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