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Lfe Penalty


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#1 GoatHILL

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Posted 17 July 2017 - 11:44 PM

What exactly is the penalty for lossing a ST?

#2 kapusta11

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Posted 17 July 2017 - 11:48 PM

20% movement speed and reduced heat dissipation. Same as cXL engine.

#3 PyckenZot

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Posted 17 July 2017 - 11:48 PM

Depends on what you put in it ;)

#4 GoatHILL

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Posted 17 July 2017 - 11:54 PM

I don't play clan mechs so I wasn't sure but seems a little high since it still weights more.

#5 Tyroki

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Posted 17 July 2017 - 11:56 PM

https://mwomercs.com...14126-18jul2017

"However, the loss of a Side Torso will incur a 40% reduction to Engine Heat Sink Efficiency, and a 20% reduction in Top Speed."

Edited by Tyroki, 17 July 2017 - 11:56 PM.


#6 El Bandito

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Posted 18 July 2017 - 12:09 AM

Horsedung, that's what. There is no balance logic behind making the LFE strictly inferior than CXL. Obviously the balance underling didnt get the memo.

#7 Scout Derek

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Posted 18 July 2017 - 12:10 AM

View PostEl Bandito, on 18 July 2017 - 12:09 AM, said:

Horsedung, that's what. There is no balance logic behind making the LFE strictly inferior than CXL. Obviously the balance underling didnt get the memo.


more like LFEs are more survivable than XLs and better than STDs....

YA KNOW. :/

#8 Khobai

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Posted 18 July 2017 - 12:11 AM

Quote

Horsedung, that's what. There is no balance logic behind making the LFE strictly inferior than CXL. Obviously the balance underling didnt get the memo.


IS mechs do still get structure quirks. They havent gone away.

And LFE benefits twice as much from side torso quirks as ISXL since you have to destroy two side torsos.

So I would definitely be reluctant to remove the penalties entirely on LFE. Maybe half penalties.

#9 Appogee

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Posted 18 July 2017 - 12:14 AM

View PostGoatHILL, on 17 July 2017 - 11:44 PM, said:

What exactly is the penalty for losing a ST?

The gnawing feeling that you should have just played a Clan Mech and enjoyed all the benefits of a lower tonnage C-XL, and flexible omnipod loadouts with lower tonnage weapons.

Edited by Appogee, 18 July 2017 - 12:14 AM.


#10 Khobai

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Posted 18 July 2017 - 12:19 AM

Quote

The gnawing feeling that you should have just played a Clan Mech and enjoyed all the benefits of a lower tonnage C-XL, and flexible omnipod loadouts with lower tonnage weapons.


Well you wouldnt still be playing IS unless you were a masochist

#11 visionGT4

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Posted 18 July 2017 - 12:21 AM

the LFE ST loss penalty seems like an act of appeasement to me. Can you imagine the vat born tears if IS were EVER to have anything that's as good as lolTech (and it still wouldn't be as good due to the weight differences).

ChrisL is like a modern day Neville Chamberlain - appeasing space fascists who pay the bills

#12 Appogee

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Posted 18 July 2017 - 12:23 AM

View PostKhobai, on 18 July 2017 - 12:19 AM, said:

Well you wouldnt still be playing IS unless you were a masochist my unit made me ;)

FTFY.

But I'm not complaining. Actually I like playing both flavours in FP.

But when PUGging or in Group Queue I will generally take a Clan Mech on the basis that my ability to carry is statistically superior when I use Clan Tech.

Survivable engines, min/maxed loadouts, lighter weapons enabling more Heat Sinks, etc. It's just better.

#13 Kaptain

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Posted 18 July 2017 - 12:24 AM

View PostKhobai, on 18 July 2017 - 12:11 AM, said:


IS mechs do still get structure quirks. They havent gone away.

And LFE benefits twice as much from side torso quirks as ISXL since you have to destroy two side torsos.

So I would definitely be reluctant to remove the penalties entirely on LFE. Maybe half penalties.


We agree on something? Hooray!

#14 Requiemking

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Posted 18 July 2017 - 12:29 AM

View PostEl Bandito, on 18 July 2017 - 12:09 AM, said:

Horsedung, that's what. There is no balance logic behind making the LFE strictly inferior than CXL. Obviously the balance underling didnt get the memo.

View PostvisionGT4, on 18 July 2017 - 12:21 AM, said:

the LFE ST loss penalty seems like an act of appeasement to me. Can you imagine the vat born tears if IS were EVER to have anything that's as good as lolTech (and it still wouldn't be as good due to the weight differences).

ChrisL is like a modern day Neville Chamberlain - appeasing space fascists who pay the bills

Gentlemen, gentlemen. Lets not forget that, in all technicality, Paul still runs the balancing department, as anything Chris wants to do balance-wise has to be run through Paul first.

#15 The6thMessenger

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Posted 18 July 2017 - 01:24 AM

View Postkapusta11, on 17 July 2017 - 11:48 PM, said:

20% movement speed and reduced heat dissipation. Same as cXL engine.


Pretty sure it's 20% move speed, and -40% heat sink efficiency.

https://mwomercs.com...14126-18jul2017

View PostPyckenZot, on 17 July 2017 - 11:48 PM, said:

Depends on what you put in it Posted Image


Yeah, ditch Photobucket man. It went full ******, now we can't see your sig.

#16 Tyroki

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Posted 18 July 2017 - 01:57 AM

View PostThe6thMessenger, on 18 July 2017 - 01:24 AM, said:


Pretty sure it's 20% move speed, and -40% heat sink efficiency.

https://mwomercs.com...14126-18jul2017



Yeah, ditch Photobucket man. It went full ******, now we can't see your sig.


You both mean -20% movement speed right?
It's a 20% reduction, rather than it brings you down to 20%.

It brings you down to 80% of your movement speed.

(The - is important =P)

#17 El Bandito

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Posted 18 July 2017 - 03:32 AM

View PostKhobai, on 18 July 2017 - 12:11 AM, said:


IS mechs do still get structure quirks. They havent gone away.

And LFE benefits twice as much from side torso quirks as ISXL since you have to destroy two side torsos.

So I would definitely be reluctant to remove the penalties entirely on LFE. Maybe half penalties.


They could have reduced and removed the durability quirks at the same time or shortly afterwards. Thats how tech balancing works! Not this horsedung.

#18 CanadianCyrus

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Posted 18 July 2017 - 04:02 AM

Would like to add that IS DBL Heatsinks take up 3 slots, so getting dinged with a 40% heat penalty after losing a ST is a huge hit to IS mechs vs Clan mechs losing a ST.

#19 Bud Crue

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Posted 18 July 2017 - 04:50 AM

View PostKhobai, on 18 July 2017 - 12:11 AM, said:


IS mechs do still get structure quirks. They havent gone away.

And LFE benefits twice as much from side torso quirks as ISXL since you have to destroy two side torsos.

So I would definitely be reluctant to remove the penalties entirely on LFE. Maybe half penalties.


If the goal is to reduce overall quirks (which Chris has repeatedly said is one of his goals) wouldn't it make sense to give the LFE -with its greater tonnage than clan XL- some benefit over clan XL so that then as a seemingly logical next balance move, some of the IS defensive quirks -which exist mostly due to a lack of XL viability on some mechs- could start to be reasonably reduced?
Or no?

Edited by Bud Crue, 18 July 2017 - 05:04 AM.


#20 El Bandito

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Posted 18 July 2017 - 04:53 AM

View PostFunzo, on 18 July 2017 - 04:02 AM, said:

Would like to add that IS DBL Heatsinks take up 3 slots, so getting dinged with a 40% heat penalty after losing a ST is a huge hit to IS mechs vs Clan mechs losing a ST.


Not only that, due to everything IS costs more weight than Clans, LFE IS mechs will be moving slower than Clan mechs with similar loadout. Which means the LFE ST penalty will make them EVEN slower. Thats not how you balance the tech. Thats guaranteeing continued IS quirk dependency, which is detrimental for this MP only game.





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