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Targeting Gain Time Boost Vs Targeting Time Boost


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#1 SuperFunkTron

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Posted 18 July 2017 - 01:34 PM

Can someone clarify the difference between Targeting Gain Time Boost vs Targeting Time Boost to me? The former shows up when looking at the detailed info for the Clan (Light) Active Probes

#2 Y E O N N E

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Posted 18 July 2017 - 01:42 PM

One is time-to-dorito and the other is time-to-info, maybe?

Or simply inconsistent terminology for the latter...

#3 Malcolm Vordermark

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Posted 18 July 2017 - 01:45 PM

Active probes decrease how long it takes to get target info. What is the context of the first one you mentioned?

#4 SuperFunkTron

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Posted 18 July 2017 - 02:51 PM

View PostRouken, on 18 July 2017 - 01:45 PM, said:

Active probes decrease how long it takes to get target info. What is the context of the first one you mentioned?

Clan (Light) Active Probes- Targeting Gain Time Boost

Clan Targeting Computer- Targeting Time Boost

#5 Malcolm Vordermark

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Posted 18 July 2017 - 03:09 PM

Both reduce the time it takes to get target info.

#6 SuperFunkTron

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Posted 18 July 2017 - 03:16 PM

So then they just used different naming conventions to describe the same effect. Just making sure.

#7 Malcolm Vordermark

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Posted 18 July 2017 - 03:51 PM

Yeah, no idea why its called something different between the items, or why it is called something more confusing than "target info gathering".

#8 qeurul

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Posted 29 October 2019 - 11:27 PM

Just wondered the same, so this means time to get a lock on targets?

#9 justcallme A S H

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Posted 29 October 2019 - 11:36 PM

View Postqeurul, on 29 October 2019 - 11:27 PM, said:

Just wondered the same, so this means time to get a lock on targets?


No.

The time to display the Mech Paperdoll/info.

It does not reduce lock time for lock-on weapons.

#10 Teenage Mutant Ninja Urbie

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Posted 30 October 2019 - 06:06 AM

it's the same (both speed up info, as others already said).

and since I can't bite my tongue on this one: in boardgames, ANY decent company makes sure such a lapse in terms doesn't make it to the printer, and if it still does, corrects it ASAP. I'm not so firm in computergames (as I don't play many), but I assume the same here.
we have this thing for years now in mwo, and they still don't wanna fix that. cheers to the dev-department.

Edited by Teenage Mutant Ninja Urbie, 30 October 2019 - 06:08 AM.


#11 Verilligo

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Posted 30 October 2019 - 07:46 AM

Just to throw out a comment, I would not assume that either actually does what anyone believes that it does. Unless a test definitely proves that X variable has the appropriate Y effect, there is always the risk that a variable points to something that doesn't actually work. For a long while we had a rate of heat dissipation quirk on some light mechs. Turned out it didn't work and, in fact, never worked. They ended up having to replace it with something that did work. If you notice inconsistencies like that, never put it past a dev to have accidentally thought they were typing in the correct variable name, only for the game to interpret it as meaningless gibberish or worse.

[Edit]: Also, wow this thread is a necro and I never even realized.

Edited by Verilligo, 30 October 2019 - 07:46 AM.


#12 Teenage Mutant Ninja Urbie

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Posted 30 October 2019 - 07:56 AM

View PostVerilligo, on 30 October 2019 - 07:46 AM, said:

[Edit]: Also, wow this thread is a necro and I never even realized.


all it means is that people still are unclear about what those items say they do, after X years of having it in the game 'like that'.

Edited by Teenage Mutant Ninja Urbie, 30 October 2019 - 07:58 AM.


#13 VonBruinwald

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Posted 30 October 2019 - 08:25 AM

View PostTeenage Mutant Ninja Urbie, on 30 October 2019 - 07:56 AM, said:

all it means is that people still are unclear about what those items say they do, after X years of having it in the game 'like that'.


It also confirms the Devs have been skimping on effort since '17.

Edited by VonBruinwald, 30 October 2019 - 08:25 AM.


#14 Mersi

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Posted 04 September 2024 - 04:40 PM

I know this topic is pretty much ancient at this point, but my more recent success has been bought and paid for thanks to Targeting Time Boosts given through both Skills, the Advanced Sensor Suite, and the Beagle; With all of this in mind, I have serious inquiry:

What is the hard cap (Maximum) amount of Targeting Gain Time Boost a mech can gain through these means before the the returns halt or diminish?

As it stands, I am only having to wait about ~5secs to gain the info and that's ONLY if the bloke isn't staring me in the face.

#15 Ttly

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Posted 04 September 2024 - 05:17 PM

View PostMersi, on 04 September 2024 - 04:40 PM, said:

I know this topic is pretty much ancient at this point, but my more recent success has been bought and paid for thanks to Targeting Time Boosts given through both Skills, the Advanced Sensor Suite, and the Beagle; With all of this in mind, I have serious inquiry: What is the hard cap (Maximum) amount of Targeting Gain Time Boost a mech can gain through these means before the the returns halt or diminish? As it stands, I am only having to wait about ~5secs to gain the info and that's ONLY if the bloke isn't staring me in the face.


https://mwo.nav-alph...rmation-warfare

This page seems to be consistent while testing on the testing grounds against the target bots.
On real matches you'd have people walking around with ECM and Radar Deprivation though so them moving into cover just for even a bit would deny you the paperdoll unless you have Target Decay, not like it'll help much against full 80% R.Dep. Though you do have the TIG skill nodes too.

Edited by Ttly, 04 September 2024 - 05:21 PM.


#16 VeeOt Dragon

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Posted 05 September 2024 - 03:37 AM

i think there was a time when there was indeed equipment that would reduce your time to get a lock but the nerfed it out. (i think Artemis did that back in the day as well as having all its effects no mater if you had line of sight or not) though i might be mistaken, that was a long time ago and my memory isn't the greatest.

#17 RockmachinE

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Posted 05 September 2024 - 06:33 AM

View PostMersi, on 04 September 2024 - 04:40 PM, said:

What is the hard cap (Maximum) amount of Targeting Gain Time Boost a mech can gain through these means before the the returns halt or diminish?


Its hard to pinpoint, but I would say 80-100%.

While having never actually measured it, it seems at that percentage target gain is almost instantaneous. I've found it to be particularly deadly for certain builds. It allows one to prioritize components, see weak spots and openings, and also gives one feedback on their effectiveness in a fight. It really boosts battlefield awareness. It also suits my personal playstyle as I tend to play fast and aggressively, so this is perfect, especially with fast firing and face tank mechs.

I'll give you a few real world examples

The Timberwolf BH comes out of the box with a 30% gain quirk. I decided to build around that for fun. So I used the target info quirks 34% and threw in a TCOPM1 22.5% and a BAP 25% = 110.5%. What I've found was that the quirks made a negligible difference so I've dropped them for a total of ~80% and target info was still pretty much instantaneous.

The 7 x small laser build for the Charger 1A1 has spare tonnage so I threw in a TCOPM 8 - 78.8% and a BAP for 25% which totals at about ~104%, and its more or less the same thing - instantaneous target info. On this particular mech its extremely effective since it moves very fast and cycles with ridiculously quick cooldowns. Its an excellent ambusher and the spontaneous feedback you get on enemy mech status increases its ambush potential and lethality.

It can be a very deadly addition especially for mechs that can benefit from it directly like in our case above. Other skills and tonnage can be used more effectively however, so I wouldn't say its mandatory and I would normally prioritize armor, heatsinks, weapons or other skills.

#18 Mersi

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Posted 05 September 2024 - 05:14 PM

I'm so sorry, I must edit myself: I know you can't improve lock on speed or even IF they will appear on sensors to lock onto in the first place;

I am hoping to maximize Target INFO Gathering Speed through means outside of the Skill Tree as I have already maximized that but would like to use those skills elsewhere.

That edit done, I will now look at the link that was shared.

#19 RockmachinE

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Posted 06 September 2024 - 12:41 AM

BAP + TCOMP1 will significantly improve target info time at the cost of 2 slots and 2 tonnes. You can also use the ADVANCED SENSOR PACKAGE (have to mount in head) with even more boost.

Bigger TCOMPs for more boost, but they tend to start getting heavy and big. You can always combine BAP and TCOMP/ASP they stack.

Edited by RockmachinE, 06 September 2024 - 02:43 AM.


#20 Aidan Crenshaw

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Posted 06 September 2024 - 02:21 AM

View PostRockmachinE, on 06 September 2024 - 12:41 AM, said:

IS mechs have the option of the ADVANCED SENSOR PACKAGE (have to mount in head) with even more boost.

Clan Mechs can mount the ASP, too. Posted Image





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