Targeting Gain Time Boost Vs Targeting Time Boost
#1
Posted 18 July 2017 - 01:34 PM
#2
Posted 18 July 2017 - 01:42 PM
Or simply inconsistent terminology for the latter...
#3
Posted 18 July 2017 - 01:45 PM
#5
Posted 18 July 2017 - 03:09 PM
#6
Posted 18 July 2017 - 03:16 PM
#7
Posted 18 July 2017 - 03:51 PM
#8
Posted 29 October 2019 - 11:27 PM
#10
Posted 30 October 2019 - 06:06 AM
and since I can't bite my tongue on this one: in boardgames, ANY decent company makes sure such a lapse in terms doesn't make it to the printer, and if it still does, corrects it ASAP. I'm not so firm in computergames (as I don't play many), but I assume the same here.
we have this thing for years now in mwo, and they still don't wanna fix that. cheers to the dev-department.
Edited by Teenage Mutant Ninja Urbie, 30 October 2019 - 06:08 AM.
#11
Posted 30 October 2019 - 07:46 AM
[Edit]: Also, wow this thread is a necro and I never even realized.
Edited by Verilligo, 30 October 2019 - 07:46 AM.
#12
Posted 30 October 2019 - 07:56 AM
Verilligo, on 30 October 2019 - 07:46 AM, said:
all it means is that people still are unclear about what those items say they do, after X years of having it in the game 'like that'.
Edited by Teenage Mutant Ninja Urbie, 30 October 2019 - 07:58 AM.
#13
Posted 30 October 2019 - 08:25 AM
Teenage Mutant Ninja Urbie, on 30 October 2019 - 07:56 AM, said:
It also confirms the Devs have been skimping on effort since '17.
Edited by VonBruinwald, 30 October 2019 - 08:25 AM.
#14
Posted 04 September 2024 - 04:40 PM
What is the hard cap (Maximum) amount of Targeting Gain Time Boost a mech can gain through these means before the the returns halt or diminish?
As it stands, I am only having to wait about ~5secs to gain the info and that's ONLY if the bloke isn't staring me in the face.
#15
Posted 04 September 2024 - 05:17 PM
Mersi, on 04 September 2024 - 04:40 PM, said:
https://mwo.nav-alph...rmation-warfare
This page seems to be consistent while testing on the testing grounds against the target bots.
On real matches you'd have people walking around with ECM and Radar Deprivation though so them moving into cover just for even a bit would deny you the paperdoll unless you have Target Decay, not like it'll help much against full 80% R.Dep. Though you do have the TIG skill nodes too.
Edited by Ttly, 04 September 2024 - 05:21 PM.
#16
Posted 05 September 2024 - 03:37 AM
#17
Posted 05 September 2024 - 06:33 AM
Mersi, on 04 September 2024 - 04:40 PM, said:
Its hard to pinpoint, but I would say 80-100%.
While having never actually measured it, it seems at that percentage target gain is almost instantaneous. I've found it to be particularly deadly for certain builds. It allows one to prioritize components, see weak spots and openings, and also gives one feedback on their effectiveness in a fight. It really boosts battlefield awareness. It also suits my personal playstyle as I tend to play fast and aggressively, so this is perfect, especially with fast firing and face tank mechs.
I'll give you a few real world examples
The Timberwolf BH comes out of the box with a 30% gain quirk. I decided to build around that for fun. So I used the target info quirks 34% and threw in a TCOPM1 22.5% and a BAP 25% = 110.5%. What I've found was that the quirks made a negligible difference so I've dropped them for a total of ~80% and target info was still pretty much instantaneous.
The 7 x small laser build for the Charger 1A1 has spare tonnage so I threw in a TCOPM 8 - 78.8% and a BAP for 25% which totals at about ~104%, and its more or less the same thing - instantaneous target info. On this particular mech its extremely effective since it moves very fast and cycles with ridiculously quick cooldowns. Its an excellent ambusher and the spontaneous feedback you get on enemy mech status increases its ambush potential and lethality.
It can be a very deadly addition especially for mechs that can benefit from it directly like in our case above. Other skills and tonnage can be used more effectively however, so I wouldn't say its mandatory and I would normally prioritize armor, heatsinks, weapons or other skills.
#18
Posted 05 September 2024 - 05:14 PM
I am hoping to maximize Target INFO Gathering Speed through means outside of the Skill Tree as I have already maximized that but would like to use those skills elsewhere.
That edit done, I will now look at the link that was shared.
#19
Posted 06 September 2024 - 12:41 AM
Bigger TCOMPs for more boost, but they tend to start getting heavy and big. You can always combine BAP and TCOMP/ASP they stack.
Edited by RockmachinE, 06 September 2024 - 02:43 AM.
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