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Mkii Animation Fix Soon™


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#1 Appogee

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Posted 18 July 2017 - 02:44 PM

Russ just tweeted that they will be working on the MKII animation.

"No eta yet but will hope to get it in next patch."

So, that's good news.

#2 RestosIII

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Posted 18 July 2017 - 02:52 PM

Posted Image

I really hope they do fix it, and this doesn't become the new IK.

#3 MW Waldorf Statler

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Posted 19 July 2017 - 02:28 AM

seeing the Hooping Daishi ballerina , or the Run-over-the-Terrain sliding urbanmech...the most Animations in mWO terrible ...handfull looks good ,like the King Crab

#4 Juodas Varnas

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Posted 19 July 2017 - 02:33 AM

Eh, the animation is only as bad as the Dire Wolf.

Most mechs in the game could use some animation 'fixing'

#5 kapusta11

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Posted 19 July 2017 - 02:34 AM

Can they fix Grasshopper's animation too?

#6 Juodas Varnas

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Posted 19 July 2017 - 02:38 AM

View Postkapusta11, on 19 July 2017 - 02:34 AM, said:

Can they fix Grasshopper's animation too?

What's wrong with the Grasshopper? Posted Image

#7 Hit the Deck

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Posted 19 July 2017 - 02:41 AM

View Postkapusta11, on 19 July 2017 - 02:34 AM, said:

Can they fix Grasshopper's animation too?

I think the Grasshopper's is pretty cool. I quite like it.

The problem in implementing the DW's animation into the MCII is that the latter is lankier and taller. It accentuates how bad the animation looks.

#8 Dr Hobo

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Posted 19 July 2017 - 03:01 AM

Uziel needs some love too.

Most of the new animations aren't very good this patch.

#9 Vellron2005

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Posted 19 July 2017 - 03:10 AM

Uziel, MadCatMk2 and the Direwolf all need better walking animations..

#10 Dr Hobo

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Posted 19 July 2017 - 03:14 AM

View PostVellron2005, on 19 July 2017 - 03:10 AM, said:

Uziel, MadCatMk2 and the Direwolf all need better walking animations..

Add the Cougar too.

#11 Juodas Varnas

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Posted 19 July 2017 - 03:25 AM

View PostDr Hobo, on 19 July 2017 - 03:14 AM, said:

Add the Cougar too.

Well, Cougar (from what i've seen) just reuses the Kitfox/Adder animations.
So if you're fixing THAT, you might as well fix those two too.

#12 Shadowomega1

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Posted 19 July 2017 - 03:47 AM

View PostOld MW4 Ranger, on 19 July 2017 - 02:28 AM, said:

seeing the Hooping Daishi ballerina , or the Run-over-the-Terrain sliding urbanmech...the most Animations in mWO terrible ...handfull looks good ,like the King Crab


Except when the King Crab has an large XL engine and is going 70 kph.

#13 Skanderborg

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Posted 19 July 2017 - 03:58 AM

On a positive note , I think the Ebon Jaguar has the coolest walking animation.

However , the Atlas still skips around.

#14 kapusta11

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Posted 19 July 2017 - 04:04 AM

View PostJuodas Varnas, on 19 July 2017 - 02:38 AM, said:

What's wrong with the Grasshopper? Posted Image


It walks like it has a seizure.

#15 Dr Hobo

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Posted 19 July 2017 - 04:15 AM

View PostJuodas Varnas, on 19 July 2017 - 03:25 AM, said:

Well, Cougar (from what i've seen) just reuses the Kitfox/Adder animations.
So if you're fixing THAT, you might as well fix those two too.



Would that be too much to ask? An animation overhaul and pass? Might fix some mechs that clip,ie Supernova,and Crab.

#16 Juodas Varnas

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Posted 19 July 2017 - 04:16 AM

View PostDr Hobo, on 19 July 2017 - 04:15 AM, said:



Would that be too much to ask? An animation overhaul and pass? Might fix some mechs that clip,ie Supernova,and Crab.

Well, it's PGI we're talking about...

#17 jss78

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Posted 19 July 2017 - 04:54 AM

MkII currently resembles a duck the way it walks.

Atlas is OK. Plus it looks kind of sexy the way it shakes its butt.

King Crab is a standout success I agree. Actually I think the regular Crab's walk looks cool too, though yes it's physically impossible.





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