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#1 Gultan

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Posted 18 July 2017 - 04:30 PM

SO anyone else noticed how thier mechs are getting insta gimped by all these new weapon alpha strikes. Before it wasnt bad. But now armor just get shredded like cheese. Seems like figts only last like less then 4mins. Ill be sitting out 4mins of play really lack luster.

#2 Metus regem

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Posted 18 July 2017 - 05:27 PM

Remember there is a race between defensive systems and offensive systems... Sadly a lot of the better defensive systems are advanced or experimental rules, things that PGI has avoided touching sofar...

#3 FLG 01

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Posted 19 July 2017 - 10:48 AM

Curiously we did get an experimental defensive system, the L-AMS. And I must admit, I like it a lot even if it is purely a gimmick.

However, stuff like the Blue Shield might have been an elegant solution to the ERPPC/GR problem (which, let's be frank, is or was most effectively used ClanMechs like NTG or MAD IIC) than the new ghost heat. Also Harjel for the Clans, and of course the various armour types.

Edited by FLG 01, 19 July 2017 - 10:48 AM.


#4 MechaBattler

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Posted 19 July 2017 - 10:59 AM

Which one is killing you so fast? The H-Gauss is probably the biggest damage increase. But it's limited by slots, weight, ammo, long charge time and cooldown. Also recoil makes it hard to fire it with other weapon.

More likely something like AC20 plus Snub PPCs for pinpoint punch. Pin point damage is the most likely culprit.

#5 KursedVixen

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Posted 19 July 2017 - 11:00 AM

View PostFLG 01, on 19 July 2017 - 10:48 AM, said:

Curiously we did get an experimental defensive system, the L-AMS. And I must admit, I like it a lot even if it is purely a gimmick.

However, stuff like the Blue Shield might have been an elegant solution to the ERPPC/GR problem (which, let's be frank, is or was most effectively used ClanMechs like NTG or MAD IIC) than the new ghost heat. Also Harjel for the Clans, and of course the various armour types.
LAMS is not expiermental.

http://www.sarna.net...-Missile_System

Production

Clan wolf- 3048

Federated Commonwealth- 3059

So technically since were in what 3057 IS should not have it.

Edited by KursedVixen, 19 July 2017 - 11:03 AM.


#6 FLG 01

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Posted 19 July 2017 - 11:15 AM

Sarna is in error. The guy who made the entry obviously overlooked the "P" in the list of TacOps which denotes a prototype:

Posted Image
(p.409)

Also here in IO:

Posted Image
(p.35)


Perhaps PGI had the same blind trust in Sarna, that would explain a lot...

Edited by FLG 01, 19 July 2017 - 11:17 AM.


#7 Vanguard319

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Posted 19 July 2017 - 01:40 PM

http://www.sarna.net...Angel_ECM_Suite

View PostKursedVixen, on 19 July 2017 - 11:00 AM, said:

LAMS is not expiermental.

http://www.sarna.net...-Missile_System

Production

Clan wolf- 3048

Federated Commonwealth- 3059

So technically since were in what 3057 IS should not have it.


The Blue Shield Particle Field Dampener, would be experimental. Stealth armor would also be technically experimental in this time period.

Edited by Vanguard319, 19 July 2017 - 01:42 PM.


#8 Karl the Plumber

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Posted 22 July 2017 - 10:07 AM

I think that the crazy games this week are less a product of the tech and more a product of everyone rushing to blaze away with their new shiny tech. There's less discipline and more nutbar facetanking than with the old familiar stuff.
FP seems about the same.

#9 Burningtoast

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Posted 14 August 2017 - 05:31 AM

Fact of the matter is Clans still have a large range advantage over the IS. The new tech has closed the gap some but Clans still have the advantage.

#10 Metus regem

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Posted 14 August 2017 - 08:25 AM

View PostBurningtoast, on 14 August 2017 - 05:31 AM, said:

Fact of the matter is Clans still have a large range advantage over the IS. The new tech has closed the gap some but Clans still have the advantage.



That they do, but I'd call our UAC/10 better than their UAC/10, if only because of the two round burst.

#11 Karl Streiger

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Posted 15 August 2017 - 03:09 AM

View PostMetus regem, on 14 August 2017 - 08:25 AM, said:

That they do, but I'd call our UAC/10 better than their UAC/10, if only because of the two round burst.

?? 10t vs 13t
4 vs 7 slots
90m more long range & 180m extreme range

#12 Metus regem

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Posted 15 August 2017 - 04:22 AM

View PostKarl Streiger, on 15 August 2017 - 03:09 AM, said:

?? 10t vs 13t
4 vs 7 slots
90m more long range & 180m extreme range


2 rounds vs 3 rounds.

The IS unit puts more concentrated damage per shell on target, in a game where killing is all that matters, I'll take more concentrated damage everytime.... Not to mention it feels like it jams less than the Clan version....

#13 MustrumRidcully

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Posted 15 August 2017 - 05:27 AM

View PostMetus regem, on 15 August 2017 - 04:22 AM, said:

2 rounds vs 3 rounds.

The IS unit puts more concentrated damage per shell on target, in a game where killing is all that matters, I'll take more concentrated damage everytime.... Not to mention it feels like it jams less than the Clan version....

And the Clan mech can add another ER Medum Laser and a DHS into his build to kill even better.

#14 Y E O N N E

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Posted 15 August 2017 - 04:09 PM

View PostMetus regem, on 14 August 2017 - 08:25 AM, said:



That they do, but I'd call our UAC/10 better than their UAC/10, if only because of the two round burst.


I wouldn't, because I can bring more than enough firepower to compensate for that slight reduction in precision and enough heat-sinks to cool it.





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