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Useless Weapons!


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#21 Karl the Plumber

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Posted 19 July 2017 - 10:25 AM

View PostBlueFlames, on 19 July 2017 - 10:15 AM, said:

SNPPCs are going to vanish from the battlefield.


As much as I hate to agree with this, I have to. I was looking forward to the PPC tree expansion more than anything else in the update, and now that it's here I remember why I always ran standard PPCs in all the other battletech and mechwarrior games that came before. The PPC does one thing, and it does it really well. They just don't perform as well as other tech when you get outside the realm of precision damage at range.

Edited by Karl the Plumber, 19 July 2017 - 10:26 AM.


#22 R Valentine

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Posted 19 July 2017 - 11:49 AM

View PostBlueFlames, on 19 July 2017 - 10:15 AM, said:

I think the community might be underestimating the Light Gauss. It fires 35% faster than normal Gauss, gets ten more damage per ton of ammo, and that 750m optimal range is tough to match. Yeah, it's heavy for what it is and could probably afford to do a little more per-shot damage, but "useless" is a stretch.

On the other hand, I think that Snub Nose PPCs are grossly overrated. They're shorter-range, slower-firing, and hotter than IS LPLs. Once the new-tech shine wears off (assuming they don't get some substantial buffs), SNPPCs are going to vanish from the battlefield.


Light gauss can be summed up in one sentence

12 tons for 8 damage.

Yes, the RoF may be good, but all that weight means you can't carry as much ammo as you need. Compare that to the AC/10, which has a CD of 2.5 and you're already behind. Sure you can reach further, but that's another role that's already taken. Regular Gauss hits twice as hard for only 3 more tons. Even the ERLL does more damage than L-Gauss. It's just too weight inefficient. It needs to do more damage or have some other desirable characteristic that other weapons of similar weight or type don't.

#23 Nimnul

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Posted 19 July 2017 - 04:55 PM

I hope not everything is lost and PGI will do so that this weapon would be interesting.

#24 Champion of Khorne Lord of Blood

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Posted 19 July 2017 - 05:03 PM

View PostBlueFlames, on 19 July 2017 - 10:15 AM, said:

I think the community might be underestimating the Light Gauss. It fires 35% faster than normal Gauss, gets ten more damage per ton of ammo, and that 750m optimal range is tough to match. Yeah, it's heavy for what it is and could probably afford to do a little more per-shot damage, but "useless" is a stretch.

On the other hand, I think that Snub Nose PPCs are grossly overrated. They're shorter-range, slower-firing, and hotter than IS LPLs. Once the new-tech shine wears off (assuming they don't get some substantial buffs), SNPPCs are going to vanish from the battlefield.


Light gauss has to charge up, it explodes, it only does 8 damage, it has a pitiful DPS of 2.13. It tries to be too many things at once, a sniper weapon, a dps weapon, a heavy weapon, a light weapon, a gauss rifle, etc, ends up with the worst of all of it and there are specialized options that are superior to it.

Its damage per shot is too low for high damage sniping, its DPS is too low for a dps weapon, it has to charge up so it can't snap shot. Meanwhile an AC10 has more DPS and more alpha than it and doesn't have to charge up but has lower range and velocity. If you want a sniper weapon you can bring an ERPPC which is hotter but much lighter with more alpha damage, more DPS, and longer range with similar velocity.

Its nice that its there for the option, but its a pretty bad option and should get some buffs, removal of its charge up requirement would be a big one that could lead it to actually be semi viable as a low DPS but high velocity and high range and slightly more compact AC10.

#25 HGAK47

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Posted 19 July 2017 - 05:45 PM

View Postbbihah, on 18 July 2017 - 05:03 PM, said:

I found a uac20 on the hunchie was a lot better. But i could see the Hgauss being decent enough in it.


Yea I would say if you are someone who likes to use an ac20 in the past and your at least familiar with the playstyle, the HGauss is a nice alternative choice but I cant help but think its a little heavy and crit hungry for its short range... boost the optimal a bit perhaps?

#26 Cementi

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Posted 19 July 2017 - 05:57 PM

The new tech is fine. The problem is most of the weapons work well when used with other weapon systems. They do not boat all that well and because of that people are calling them DOA.

Hell, I have even found a use for rocket launchers and I will admit my initial response when I heard they were putting them in was laughter.

None of the new tech is DOA, if you feel it is take another look at how your using it as that is likely the problem and not the new tech.

A few tweaks maybe, but not DOA.

#27 InspectorG

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Posted 19 July 2017 - 05:59 PM

View Post0bsidion, on 19 July 2017 - 08:53 AM, said:


Or you could do the smart thing and look for mechs that have stripped components and try finish them off with a single rocket launcher so you're actually helping the team and contributing the whole match. But trolls gonna troll I guess.


There is no Team in Solo. If there were people would press W and use comms.

#28 Punk Oblivion

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Posted 19 July 2017 - 06:29 PM

I have not used ALL the new weapons yet, But I would not say there are any "useless" weapons. But for sure I would like to see some tweaks.

I have used the LB20X today and had some great matches. BUT I've had some bad ones too. From the beginning of the PTS I have been saying all the LBX's need to be brought in line with the LB10X. Because they were NOT brought into line with the already balanced LB10X, the LB10X ends up being the only "good" LB in the line. The LB2X at 4 slots is atrocious!

MRM's. I actually like them. BUT they all need to be lighter in weight. I think that change alone would bring them into the right spot. My thoughts:
MRM10: 3 tons
MRM20: 6 tons
MRM30: 8.5 tons
MRM40: 10 tons
These weights roughly put the damage per ton between the SRM and SRM+ART damage per tons.
So basically you trade a tight cluster for extra range.

Also I was most excited for the Snub PPC, and am disappointed with it. Really I think two points in heat reduction would help it out a lot. *OR* as a big change, how about:
op range: 0-270
max range: 540
Weight: 5 tons
damage: 8
heat: 7
Cooldown: 3.5

This really cements it as brawling weapon over a gimped PPC

Edited by Punk Oblivion, 19 July 2017 - 07:06 PM.


#29 MW Waldorf Statler

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Posted 19 July 2017 - 06:34 PM

the most Weapons like the TT , or later Mektek MW4 only new Toys with not real sense *no Fish,no flesh*...like the most Chassies in the TT ,only Moneysink and like the Chrom Spoiler by a Car...looking others ...and thats for balance good..like a scope of a revolver ,looks others , give the handgun not more Range and you now only can seeing what you not can hit.

Edited by Old MW4 Ranger, 19 July 2017 - 06:38 PM.


#30 Angel of Annihilation

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Posted 19 July 2017 - 07:36 PM

View PostNimnul, on 18 July 2017 - 04:36 PM, said:

LBX20 \ HGauss too many slots. LBX20 that would be attractive should take 10 slots and 13 tons.

MRM \ RL Too much missile spread. Too heat and too mass. For an med distance, these weapons are absolutely useless.You can not imagine a worse weapon. MRM is a big disappointment.

LGauss is too big for a small damage.


I kind of agree for the LB-20x but the Heavy Gauss is fine where it is at. 25 PPD with no heat is near what Dual Gauss does alone and we all know dual guass is very powerful as is. Also your still pumping out 15 damage at 400+ meters so even if your not point blank you can do significant damage.

MRMs I might agree with as well as I am not seeing results worthy of the weight and heat of the weapons. I will need to test further but they seem underwhelming.

Light Gauss is amazing so I don't know what your talking about. It only gives up 2 damage less than an AC/10, yet produces no heat and has a much, much faster projectile which makes it 10 time easier to hit with than doing so with an AC/10. It also has more range. Anyway, I can't see why so many people can't see that even though it is 2 less damage, it is pretty much a direct upgrade over the AC/10 and no one is complaining about the AC/10.

View PostKiran Yagami, on 19 July 2017 - 09:02 AM, said:

The H-Gauss will never replace AC/20s. The screen shake after the shot makes it impossible to pair it up with follow up weapons. You get H-Gauss and H-Gauss only.


If you skill up Improved Gyros, the recoil effect gets reduced about 80%. Just FYI.

#31 MW Waldorf Statler

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Posted 19 July 2017 - 08:08 PM

View PostViktor Drake, on 19 July 2017 - 07:36 PM, said:


I kind of agree for the LB-20x but the Heavy Gauss is fine where it is at. 25 PPD with no heat is near what Dual Gauss does alone and we all know dual guass is very powerful as is. Also your still pumping out 15 damage at 400+ meters so even if your not point blank you can do significant damage.

MRMs I might agree with as well as I am not seeing results worthy of the weight and heat of the weapons. I will need to test further but they seem underwhelming.

Light Gauss is amazing so I don't know what your talking about. It only gives up 2 damage less than an AC/10, yet produces no heat and has a much, much faster projectile which makes it 10 time easier to hit with than doing so with an AC/10. It also has more range. Anyway, I can't see why so many people can't see that even though it is 2 less damage, it is pretty much a direct upgrade over the AC/10 and no one is complaining about the AC/10.



If you skill up Improved Gyros, the recoil effect gets reduced about 80%. Just FYI.

Gauss Problem ...Many Space...and a terrible Firing Mechanic ...in the short right Moment the Target is in cover or a Blue in fireline and not a Gun for the Heat of a Battle, not a Gun for Snapshots by Moving and for Quickplay

Damage is not the only Factor ...Hit the Target when seeing and doing this Damage and not hit the cover is the Factor

Edited by Old MW4 Ranger, 19 July 2017 - 08:12 PM.


#32 Tier5 Kerensky

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Posted 19 July 2017 - 08:18 PM

Heavy gauss really seems difficult. With a Mauler and two of them plus heavy PPC, I can maybe sqeeze out 300 damage from good game. Less from bad.

I often cancel out the shot just when Im about to fire, I don't know why, does the sound play wrong or is the charge duration different. I don't do that with my clan gauss mechs.

I think the weapon needs much more mobile chassis to be able to often get close range and then be able to pull out from all the impending damage.

Edited by Teer Kerensky, 19 July 2017 - 08:19 PM.


#33 Angel of Annihilation

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Posted 19 July 2017 - 08:27 PM

View PostOld MW4 Ranger, on 19 July 2017 - 08:08 PM, said:

Gauss Problem ...Many Space...and a terrible Firing Mechanic ...in the short right Moment the Target is in cover or a Blue in fireline and not a Gun for the Heat of a Battle, not a Gun for Snapshots by Moving and for Quickplay

Damage is not the only Factor ...Hit the Target when seeing and doing this Damage and not hit the cover is the Factor


While the Light Gauss does indeed have a charge up, it is so short that I don't even notice it. I have zero issues snap shooting with a Light Gauss. I can't say the same about a normal Gauss but with the Light Gauss I really almost do not notice the charge delay when I fire it and have no issue brawling with it and can often even tag a light mech in full run with it. Also because of the speed of the projectile I find it actually easier to hit a moving target with a Light Gauss than with a AC/10 not to mention you get significantly more range from the Light Gauss. The one disadvantage I see is its volatility because they are easy to crit. That being the case, I try to avoid mounting them in the torso but as an arm mounted weapon, I really do feel they are a straight upgrade over the AC/10.

One other thing is I don't try to boat them. I mean I might consider mounting a pair but mostly I look at them as single ballistic application only and use them for mechs like the Bushwacker, Enforcer, Centurion or any other mech where you plan to mount a single ballistic in the arm. I do use it for a torso mount on a few mechs but it is a definitely a moderate risk to do so.

The other thing I like about them is I can mount the ammo anywhere instead of having to hits it in the legs or the head or devote tonnage to mounting case. That can be a real benefit at times.

However, I guess mileage will vary from person to person but me personally, I think the Light Gauss is one of the best weapons to come out of the new tech ranked right up there with the ER ML and the UAC/10.

Edited by Viktor Drake, 19 July 2017 - 08:27 PM.


#34 R Valentine

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Posted 19 July 2017 - 08:29 PM

View PostViktor Drake, on 19 July 2017 - 07:36 PM, said:

Light Gauss is amazing so I don't know what your talking about. It only gives up 2 damage less than an AC/10, yet produces no heat and has a much, much faster projectile which makes it 10 time easier to hit with than doing so with an AC/10. It also has more range. Anyway, I can't see why so many people can't see that even though it is 2 less damage, it is pretty much a direct upgrade over the AC/10 and no one is complaining about the AC/10.


Huh? No, it's garbage. You can't fit anything else with it and it does pitiful damage. All of the new Gauss rifles are bad.

View PostViktor Drake, on 19 July 2017 - 07:36 PM, said:

If you skill up Improved Gyros, the recoil effect gets reduced about 80%. Just FYI.


If it isn't 100%, it's too much. 20% is more than enough to throw off your follow up shot off of the component your H-Gauss hit. Not to mention the stupidest part, at 468m, regular Gauss hits just as hard as H-Gauss. Dumb, dumb, dumb. Not to mention the window that the charge bar is green is tiny. They intentionally made the weapon awkward and undesirable.

#35 Tyroki

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Posted 19 July 2017 - 08:53 PM

I'd be happy with all of Light Gauss' downsides if it didn't have the charge up and worked as Gauss used to.
That'd be unique enough to make it worth bringing.

Well... maybe bring the damage up a point or two.

#36 Josh Seles

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Posted 19 July 2017 - 08:58 PM

View PostKiran Yagami, on 19 July 2017 - 11:49 AM, said:


Light gauss can be summed up in one sentence

12 tons for 8 damage.

Yes, the RoF may be good, but all that weight means you can't carry as much ammo as you need. Compare that to the AC/10, which has a CD of 2.5 and you're already behind. Sure you can reach further, but that's another role that's already taken. Regular Gauss hits twice as hard for only 3 more tons. Even the ERLL does more damage than L-Gauss. It's just too weight inefficient. It needs to do more damage or have some other desirable characteristic that other weapons of similar weight or type don't.


I can agree with this. While the PTS was running, I suggested that the Light Gauss should get buffed to 10 damage, but that was before the weapon's recycle was shortened.

What I'd like to see is the Light Gauss' damage getting buffed to 10 and the recycle getting dropped back to 4 or 4.25 seconds. At 10 dmg for 12 tons, a Light Gauss would deal 2/3's the damage at 80% of the weight, compared to a standard Gauss.

Edit: I'm aware this change would pretty much make the Light Gauss a better AC10, but what isn't better than an AC10, besides the standard Small Laser?

Edited by Josh Seles, 19 July 2017 - 09:03 PM.


#37 bbihah

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Posted 19 July 2017 - 09:54 PM

View PostJosh Seles, on 19 July 2017 - 08:58 PM, said:


I can agree with this. While the PTS was running, I suggested that the Light Gauss should get buffed to 10 damage, but that was before the weapon's recycle was shortened.

What I'd like to see is the Light Gauss' damage getting buffed to 10 and the recycle getting dropped back to 4 or 4.25 seconds. At 10 dmg for 12 tons, a Light Gauss would deal 2/3's the damage at 80% of the weight, compared to a standard Gauss.

Edit: I'm aware this change would pretty much make the Light Gauss a better AC10, but what isn't better than an AC10, besides the standard Small Laser?

Well it still has the charge mechanic, which weighs up a bit i guess. Also Who the hell brings an AC10 when you can bring a UAC10? :P

#38 MW Waldorf Statler

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Posted 20 July 2017 - 02:17 AM

View Postbbihah, on 19 July 2017 - 09:54 PM, said:

Well it still has the charge mechanic, which weighs up a bit i guess. Also Who the hell brings an AC10 when you can bring a UAC10? Posted Image

where stand for a red cored Atlas and the UAC10 is jamming ;)

#39 Angel of Annihilation

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Posted 20 July 2017 - 06:11 AM

View PostKiran Yagami, on 19 July 2017 - 11:49 AM, said:


Light gauss can be summed up in one sentence

12 tons for 8 damage.

Yes, the RoF may be good, but all that weight means you can't carry as much ammo as you need. Compare that to the AC/10, which has a CD of 2.5 and you're already behind. Sure you can reach further, but that's another role that's already taken. Regular Gauss hits twice as hard for only 3 more tons. Even the ERLL does more damage than L-Gauss. It's just too weight inefficient. It needs to do more damage or have some other desirable characteristic that other weapons of similar weight or type don't.


12 tons for 8 "Heat Free" damage. You also forget the faster projectile speed which makes the Light Gauss easier to hit with. Also you can never have too much range or have you never played the snipe fest that always seems to take place on Polar for at least half the match. Also since you don't seem to realize this, its ammo count is exactly the same as the AC/10 so there is no ammo disadvantage by using a Light Gauss.

Also people like to bring up the "Standard Gauss does nearly twice the damage for only 3 tons more" but 3 tons is 3 more ER MLs or 3 more DHS or 3 more tons of ammo, etc, etc. 3 tons can equal quite a bit of advantage or in the case of lighter mechs with less free tonnage to play with, lots of disadvantage. Also there is the charge up to consider. Light Gauss has a very fast charge up that I almost don't notice. Standard Gauss on the other hand is slow enough that it isn't exactly uncommon that by the time your ready to fire, you don't have a target. That is pretty huge as well.

#40 R Valentine

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Posted 20 July 2017 - 06:31 AM

View PostViktor Drake, on 20 July 2017 - 06:11 AM, said:


12 tons for 8 "Heat Free" damage. You also forget the faster projectile speed which makes the Light Gauss easier to hit with. Also you can never have too much range or have you never played the snipe fest that always seems to take place on Polar for at least half the match. Also since you don't seem to realize this, its ammo count is exactly the same as the AC/10 so there is no ammo disadvantage by using a Light Gauss.

Also people like to bring up the "Standard Gauss does nearly twice the damage for only 3 tons more" but 3 tons is 3 more ER MLs or 3 more DHS or 3 more tons of ammo, etc, etc. 3 tons can equal quite a bit of advantage or in the case of lighter mechs with less free tonnage to play with, lots of disadvantage. Also there is the charge up to consider. Light Gauss has a very fast charge up that I almost don't notice. Standard Gauss on the other hand is slow enough that it isn't exactly uncommon that by the time your ready to fire, you don't have a target. That is pretty huge as well.


Projectile speed is offset by the charge up mechanic, and "heat free" is offset by kaboom when breathed upon. Besides, AC/10s hardly generate heat to begin with. 3ERML doesn't reach out anywhere near as far as a Gauss Rifle, and that throws your "heat free" argument out the window since IS ERMLs are insanely hot. The L-Gauss has no place. It wants to be everything at once, but fails at all of them. It's not good DPS, it's not good alpha, and it definitely can't brawl.





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