Viktor Drake, on 20 July 2017 - 06:11 AM, said:
12 tons for 8 "Heat Free" damage. You also forget the faster projectile speed which makes the Light Gauss easier to hit with. Also you can never have too much range or have you never played the snipe fest that always seems to take place on Polar for at least half the match. Also since you don't seem to realize this, its ammo count is exactly the same as the AC/10 so there is no ammo disadvantage by using a Light Gauss.
Also people like to bring up the "Standard Gauss does nearly twice the damage for only 3 tons more" but 3 tons is 3 more ER MLs or 3 more DHS or 3 more tons of ammo, etc, etc. 3 tons can equal quite a bit of advantage or in the case of lighter mechs with less free tonnage to play with, lots of disadvantage. Also there is the charge up to consider. Light Gauss has a very fast charge up that I almost don't notice. Standard Gauss on the other hand is slow enough that it isn't exactly uncommon that by the time your ready to fire, you don't have a target. That is pretty huge as well.
heat overall is not really a mechanic of the game because you can vomit lasers for 40+ alpha and not instantly die from overheats, hell you don't even need to worry most of the time until alpha strike #3 or 4.