davoodoo, on 23 July 2017 - 12:30 PM, said:
Fake news at 11: playing to one weapon strengths to claim other weapon couldnt do the same is disingenious.
I don't think there's anything disingenuous to say ATMs have superior DPS to LRMs at close range, do you?
davoodoo, on 23 July 2017 - 12:30 PM, said:
If niche is too small then its also bad, just look at hgauss, niche is 180m brawling, even if ac20 and uac20 didnt exist it would be outright bad.
Atm niche is 150m long, im glad it performs great in that small niche at least or there would be no reason ot use it.
ATMs aren't anywhere near the badness of HGR.
I agree the niche is rather small, and I'd like to see ATM effectiveness improved at medium and long ranges, but I do find them to be effective within their niche.
davoodoo, on 23 July 2017 - 12:30 PM, said:
He could close in, as soon as he seen you he should start closing in, you wouldnt outrun him or he could hide behind building and rush in when you got close, he would be at 120m before 2nd salvo from you, but instead he changed direction and fired on other targets completely ignoring your existence despite seeing you moving towards him
2 lrm15, 2 ssrm2, narc and 4 mplas with xl is just further evidence.
He was a stock Archer 5S build, which means a maximum speed of 64.8 kph.
My Mad Cat II-2 had a 375XL engine, so could backup at 45 kph; that is a speed difference of 19.8 kph, which is exactly 5.5 m/s.
In other words, he could only close 27.5 meters dis
tance for every ATM salvo I could get off, provided I backed up when he started closing.
I was ready for such a closing tactic too; you can see that I took a wider turn around the last buildings to establish line of sight on the Archer early.
If I'd seen the Archer hugging the building, I would have widened the turn further to establish a safe distance, and started backing up if it tried to close.
It is unlikely the range would have been less than 250 meters by that point. It would have then taken the Archer 23.64 seconds to get under my ATM minimum range, sufficient time for me to fire 4 salvos, which would have totally wrecked the Archer.
davoodoo, on 23 July 2017 - 12:30 PM, said:
I already linked my build,
but here it is again. I'm running the Mad Cat II-2 instead of the II-4 because I don't have the Reinforcement pack.
4x ATM9 = 20 tons
4x LRM15 with Artemis = 18 tons
LRMs are less ammo efficient than ATMs; I'm averaging a little over 2.4 damage per ATM hit, so that's 216 damage/ton, so 2160 potential damage for the 10 tons of ATM ammo I have in that build.
LRMs are 180 damage/ton, so 12 tons of LRM ammo gives 2160 potential damage.
4x LRM20 with Artemis would be more comparable to 4x ATM12, not 4x ATM9.