What an Earth is going on here?
First I overheat at ~70% (at around 0:30). I hit override, and my 'mech starts to disintegrate while at 40-60% heat.
I knew LAMS generates heat, but I didn't expect things to escalate this quickly.
Was my 'mech really way hotter than shown by the heat gauge, but LAMS somehow messes up the display?
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Lams Heat Weirdness (Video)
Started by jss78, Jul 18 2017 05:28 PM
3 replies to this topic
#1
Posted 18 July 2017 - 05:28 PM
#2
Posted 18 July 2017 - 05:32 PM
First thing; testing on the PTS has shown you never want to have more than 1 LAMS. They are just way to hot.
Second thing; Yes, they are waaaaaay hotter than what the current gauge can handle, and it is a bit of a display bug.
Second thing; Yes, they are waaaaaay hotter than what the current gauge can handle, and it is a bit of a display bug.
#3
Posted 18 July 2017 - 05:41 PM
Yeah, I tried the LAMS on the PTS -- in singles and in doubles. It was definitely a bit hot, but nothing like this. This game felt like the LAMS starts firing and 20 seconds later I'm dead. The 'mech was pretty well sinked, 16 DHS.
#4
Posted 18 July 2017 - 05:41 PM
Sounds like a bug to me, or that the client got out of sync with the server on the heat somehow
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