Heavy Gauss Paradox
#21
Posted 19 July 2017 - 08:31 PM
Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight.
#22
Posted 19 July 2017 - 08:45 PM
It has the weight of a AC10 and yet deals half the damage of a standard gauss?
I get that the cooldown is lower, but not low enough to make up for the downsides.
Edited by Tyroki, 19 July 2017 - 08:54 PM.
#23
Posted 19 July 2017 - 08:56 PM
change it to 10 crits, but cant be placed in an arm, only side torsos
make it 22 damage, 570m optimum range, 1140m max range, 6s cooldown, 1s chargeup
ghost heat limit it at 1 so firing 2 at the same time generates a significant heat penalty.
now its actually a gauss rifle not some horrible fail brawling weapon that cant even compete with an AC10. and you cant abuse its PPFLD it by taking two of them, you have to fire them half a second apart, or suffer the heat penalty.
Quote
It has the weight of a AC10 and yet deals half the damage of a standard gauss?
I get that the cooldown is lower, but not low enough to make up for the downsides.
Make Light Gauss do 10 damage. Increase the cooldown to 4.5+0.5
I fixed that one too.
Edited by Khobai, 19 July 2017 - 09:09 PM.
#24
Posted 18 July 2018 - 10:50 PM
That unfortunately means that there are some adjustments that need to me made such as the ones Khobai has suggested.
#25
Posted 18 July 2018 - 11:10 PM
Tyroki, on 19 July 2017 - 08:45 PM, said:
It has the weight of a AC10 and yet deals half the damage of a standard gauss?
I get that the cooldown is lower, but not low enough to make up for the downsides.
Light gauss has velocity and range. Ac10 is pretty much limited to 300m range because it has no velocity to speak of. The idea to buff light gauss well.. It will make ac10 obsolete very quickly.
Edited by lazorbeamz, 18 July 2018 - 11:15 PM.
#26
Posted 18 July 2018 - 11:51 PM
lazorbeamz, on 18 July 2018 - 11:10 PM, said:
This thread is a year old, it unsurprisingly contains year old opinions.
#27
Posted 18 July 2018 - 11:54 PM
OP8, on 19 July 2017 - 03:16 AM, said:
Use an AC20. The range is better, it has no suicidal charge mechanic, the damage is guaranteed and it's easier to hit targets without feeling like you taped a "kick me" sign to your own back.
Dude, you cray cray?
If Heavy Gauss had that insane range, it would break the game soooo bad.. Dual Heavy Gauss spam meta is bad enough as it is..
Jeez..
It's like "I want the most OP weapon in the game to be even more OP!"
Come on.. get realistic..
Edited by Vellron2005, 18 July 2018 - 11:55 PM.
#28
Posted 18 July 2018 - 11:57 PM
OP8, on 19 July 2017 - 03:16 AM, said:
Use an AC20. The range is better, it has no suicidal charge mechanic, the damage is guaranteed and it's easier to hit targets without feeling like you taped a "kick me" sign to your own back.
Dual Heavy Gauss is obscenely OP. It can one shot lights and some meds or cripple them. The charge mechanic does nothing to balance this combo.
As for AC20s...don't forget that crap velocity. It is much easier to make placed shots with a HG despite the charge mechanic
#29
Posted 19 July 2018 - 01:56 AM
OP8, on 19 July 2017 - 03:16 AM, said:
Imagine a gauss rifle that could fire different ammunition were powered by a 12 kilowatt battery.
A small caliber round would have a longer range than a heavier round with a larger caliber.
And that's the reason why things are the way they are?
#30
Posted 19 July 2018 - 02:36 AM
How do people dig up these ancient threads?
#31
Posted 19 July 2018 - 05:26 AM
Kaeb Odellas, on 19 July 2018 - 02:36 AM, said:
How do people dig up these ancient threads?
I actually quite enjoyed poring over this quick. It’s nice to get perspective on how naive and hypocritical some that visit the forum are.
#32
Posted 19 July 2018 - 06:33 AM
@threadomancy
#33
Posted 19 July 2018 - 06:43 AM
#34
Posted 19 July 2018 - 08:45 AM
Mister Blastman, on 19 July 2017 - 08:30 AM, said:
Give the tabletop gamers "strategic zoom" a la Supreme Commander with augmented reality glasses and we'll have tabletop gaming of the 21st century.
With augmented reality on local multiplayer, you could turn any room into a RTS or table top game board. amazing stuff.
MWO's gauss ranges and damage are actually in the realm of battletech. Even AC/20s do not have a specified size of the bore and damage is calculated more as a "damage = constant" with range variations.
for example, Light Gauss does not necessarily mean it is a smaller gauss rifle. It more equativly means, "lesser damage means lighter/smaller weapon materials" + "lesser damage means projectile can travel farther while retaining effective damage velocity"
#35
Posted 19 July 2018 - 08:55 AM
Rusharn, on 18 July 2018 - 10:50 PM, said:
That unfortunately means that there are some adjustments that need to me made such as the ones Khobai has suggested.
this.
games get kinda stupid when one team has 2-4 assaults teamed with Dual H-Gauss(likely Fafnir/anihilator, but basically any IS assault with the hardpoints can carry Dual H-Gauss)
#36
Posted 19 July 2018 - 09:26 AM
#37
Posted 19 July 2018 - 09:31 AM
#40
Posted 19 July 2018 - 10:03 AM
Randall Flagg, on 19 July 2018 - 09:44 AM, said:
1500 is still faster than the majority of weapons in the game, and the HGR is supposed to be a brawling weapon (look at your optimal range number) instead of a sniping weapon like the regular GR.
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