The Basilisk, on 20 July 2018 - 07:30 AM, said:
While I find the explode mechanic hillarious too (it should have a 1/6th chance of exploding like any ammo bin) the fact a charged super conductor capacitor can explosively discharge its stored energy when forcefully damaged should be painfully obvious.
Sadly the true advantage of the HGR has been lost in translation while going from TT to PC game.
Killer pinpoint dmg (and dps since the dmg in Battletech TT is scaled to 10sec rounds) to very little heat ratio that conserves multiple heat sinks compared to other weapon combos that would do the same for less weight and space.
So in TT the advantage is grossly with Gauss rifles of any kind since you always can justify their size and space requirements with not using Heatsinks that would require lots of space and weight.
I'm not aruging that an arcflash event shouldnt occur when a
CHARGED super conducting capacitor insulation becomes compromised allowing
STORED ENERGY to escape with exposive consequence..
I'm just arguing that since the gauss is being carried around uncharged 99% of the time then the explosion mechanic shouldnt really exist should it? Yet every time someone sneezes at the thing it explodes despite it being uncharged and existing in an nonvolatile state..
i'd just like to see the other side of the see-saw swing the proper way and balance out.. If we are stuck with charge time then remove crit explosion or reduce the chance sooo drastically to match the fact that a state of volatile charge exists for only fractions of a second..
or give us the option to choose between a gauss rifle that charges and does not explode, or a gauss that stays charged and is therefore subject to volatile explosion hazards..