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The Annihilator...


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#1 Lux Monolithic

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Posted 19 July 2017 - 01:07 PM

Is awesome! Up to the patch day, this looked like a pretty underwhelming mech to me. I was completely wrong. What hilarious fun it is to be whapping people with Quad AC 10's, Dual RAC5 and Heavy PPC. Don't care about the speed so much... Armor quirks are nice. Very fun and effective mech. Thumbs up.

Edited by Illuminous Owl, 20 July 2017 - 04:12 PM.


#2 Grus

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Posted 19 July 2017 - 01:35 PM

Underwhelming wasn't the word that came to mind when I saw the quirks...

#3 Aggravated Assault Mech

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Posted 19 July 2017 - 02:52 PM

Anyone that called the mech DOA after the WIP images were posted several months ago deserves to be gently reminded that many things can change and that slow mechs deserve love too.

Edited by Aggravated Assault Mech, 19 July 2017 - 08:46 PM.


#4 Skanderborg

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Posted 19 July 2017 - 02:54 PM

I just keep shooting it and it doesn't drop Posted Image

#5 Deltree Zero

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Posted 19 July 2017 - 02:56 PM

Before I agree or disagree on the awesomeness of the annihilator, can we discuss the hitboxes on its massive steroid neck? I haven't had time yet for science. Is it all CT?

*Edit* - Can we not ridicule players... for any reason? That would be nice.

Edited by Deltree Zero, 19 July 2017 - 03:00 PM.


#6 Gas Guzzler

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Posted 19 July 2017 - 02:58 PM

View PostSkanderborg, on 19 July 2017 - 02:54 PM, said:

I just keep shooting it and it doesn't drop Posted Image


Yeah its pretty durable. Its also a pig and can't quite lay down the 1-2 punch of the Space Whale, but 5 UAC5s is a pretty nice build.

#7 FLG 01

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Posted 19 July 2017 - 03:09 PM

View PostAggravated Assault Mech, on 19 July 2017 - 02:52 PM, said:

Anyone that called the mech DOA after the WIP images were posted several months ago deserves to be pointed at and ridiculed tbh.


How so? PGI's decision to give it godlike quirks pretty much confirmed how they expected it to perform:
- engine cap quirk (1.5x / 300 instead of 1.2x / 240)
- Atlas-level survivability quirks
- significant offensive quirks on top of that

With this kind of quirks you can make any chassis workable. Now imagine an Annihilator with a 240 max engine, without Atlas-level armour, and with less offensive quirks. How would that not be DoA?

#8 GrimRiver

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Posted 19 July 2017 - 03:10 PM

Seems to me all the Anni doubters were wrong.

https://youtu.be/8Sr_4OdFDgY

#9 Aggravated Assault Mech

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Posted 19 July 2017 - 03:28 PM

View PostFLG 01, on 19 July 2017 - 03:09 PM, said:


How so? PGI's decision to give it godlike quirks pretty much confirmed how they expected it to perform:
- engine cap quirk (1.5x / 300 instead of 1.2x / 240)
- Atlas-level survivability quirks
- significant offensive quirks on top of that

With this kind of quirks you can make any chassis workable. Now imagine an Annihilator with a 240 max engine, without Atlas-level armour, and with less offensive quirks. How would that not be DoA?


Because we knew the engine cap when it was announced? Why would anyone imagine or attempt to predict performance based upon a 240 max engine? That's just being ignorant of information that's been available from the beginning.

Once it was confirmed it was getting good hardpoint geometry it was all but confirmed that it would be at least "good"- essentially a 100t Mauler.

#10 Lupis Volk

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Posted 19 July 2017 - 03:42 PM

Soooo...anyone have any smurfies. I'm kinda worried on homebrewing it.

Edited by Lupis Volk, 19 July 2017 - 03:44 PM.


#11 FLG 01

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Posted 19 July 2017 - 03:43 PM

View PostAggravated Assault Mech, on 19 July 2017 - 03:28 PM, said:

Because we knew the engine cap when it was announced? Why would anyone imagine or attempt to predict performance based upon a 240 max engine?


I did not mean to suggest that. I am merely pointing out that PGI did a lot to help this chassis and that any chassis would be saved if it received similar attention. So before you celebrate the greatness of the Annihilator keep in mind it does not work because of the chassis itself, it is because of PGI arbitrarily deciding to buff the hell out of it.

#12 Athom83

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Posted 19 July 2017 - 03:54 PM

View PostLupis Volk, on 19 July 2017 - 03:42 PM, said:

Soooo...anyone have any smurfies. I'm kinda worried on homebrewing it.

Saw someone running around in this (note, not exact build); http://mwo.smurfy-ne...22a9742c1daf646 It dropped me so quickly.

#13 Gas Guzzler

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Posted 19 July 2017 - 04:04 PM

View PostLupis Volk, on 19 July 2017 - 03:42 PM, said:

Soooo...anyone have any smurfies. I'm kinda worried on homebrewing it.


Uhh 5UAC5s, LFE300, you can work out the armor/ammo/DHS

#14 STEF_

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Posted 19 July 2017 - 05:09 PM

View PostAggravated Assault Mech, on 19 July 2017 - 02:52 PM, said:

Anyone that called the mech DOA after the WIP images were posted several months ago deserves to be pointed at and ridiculed tbh.

You are confusing "the mech" with "the quirks", dude.

Ann is so stupidly pumped with quiks, that she seems good to naive players..... not seeing the big drug pgi uses

#15 Lupis Volk

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Posted 19 July 2017 - 05:36 PM

View PostAthom83, on 19 July 2017 - 03:54 PM, said:

Saw someone running around in this (note, not exact build); http://mwo.smurfy-ne...22a9742c1daf646 It dropped me so quickly.

Posted Image I.AM.IN.LOVE!

#16 LordNothing

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Posted 19 July 2017 - 05:50 PM

its got some of the toughest armor in game. 110 pts in the sts alone holy ****. can probibly run xl well if you watch your tail and we didnt have lfe to do the same job better (besides if you loose a st you are pretty much too slow to be useful at that point).

#17 El Bandito

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Posted 19 July 2017 - 05:55 PM

It cant be called an Annihilator if it cant, well, annihilate things.

It is also quirk crutch mech. I certainly wouldn't invest real money on it.

#18 Stonefalcon

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Posted 19 July 2017 - 05:56 PM

Honestly, I've run nothing but the Annihilator for the last two days. IMO pgi could halve the quirks and it'll still perform well.

One match I was able to 2v1 a pair of Maulers by just boring holes through their centre torsos. 5 UAC5s is quite terrifying how much damage it pumps out, the new jam quirk is wonderful.

#19 Aggravated Assault Mech

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Posted 19 July 2017 - 06:37 PM

View PostStefka Kerensky, on 19 July 2017 - 05:09 PM, said:

You are confusing "the mech" with "the quirks", dude.

Ann is so stupidly pumped with quiks, that she seems good to naive players..... not seeing the big drug pgi uses


Nothing to do with quirks. They're just icing on the cake.

It has shoulder-height torso hardpoints and total hardpoint inflation. The closest IS mechs in hardpoints are the MX90/BNC-3M and BLR.

It was always going to be good- 300 engine cap and up to 11 hardpoints (6 ballistic), it was only a question of how good. Take away the quirks and you still have strong hardpoints. You have to be blind to not see that.

The ANH-2A is a 100t MX90- a mech that's been good since release. Only good because of quirks? Lolwut

#20 FLG 01

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Posted 19 July 2017 - 07:03 PM

View PostAggravated Assault Mech, on 19 July 2017 - 06:37 PM, said:

Nothing to do with quirks. They're just icing on the cake.


The engine cap is a quirk, even if you chose to call it by any other name. It is an arbitrary improvement of the Mech outside the regular parameters (which would require a 240 cap). Are you really going to tell me the Annihilator would work with a 240 engine?
And the engine cap quirk does combine with a number of extremely powerful defensive and offensive quirks. I am sure an Annihilator which had stuck to the engine cap rule and came with Javelin-level quirks instead of Atlas-level quirks would not be much of a threat.





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