FLG 01, on 19 July 2017 - 07:03 PM, said:
The engine cap is a quirk, even if you chose to call it by any other name. It is an arbitrary improvement of the Mech outside the regular parameters (which would require a 240 cap). Are you really going to tell me the Annihilator would work with a 240 engine?
And the engine cap quirk does combine with a number of extremely powerful defensive and offensive quirks. I am sure an Annihilator which had stuck to the engine cap rule and came with Javelin-level quirks instead of Atlas-level quirks would not be much of a threat.
I'm not even willing to discuss a 240 engine cap because that was literally never on the table. It was always going to have a 300 cap from the very beginning when it was announced. It's also far from the only mech to have a higher than average engine cap.
It also isn't a quirk because changing it as a balancing measure after release would be unprecedented. Quirks are specifically beneficial (generally) traits added or removed in response to overall performance. You could argue agility traits are being treated as quirks, but not engine cap because it will never change.
It's like arguing that hardpoints are quirks, and that the annihilator would have been DOA if it only had 8 hardpoints on average.
I guess I have to concede the point that the darkest timeline annihilator, with 240 engine cap and 8 hardpoints and no quirks and 5 degrees of torso pitch would have been DOA..
Of course PGI was incredibly generous in making the annihilator, from the very beginning. Good art, good engine cap, good hardpoint numbers, good hardpoint locations, good quirks. I don't deny that- just that there was good reason to be excited pretty much from the beginning.
Edited by Aggravated Assault Mech, 19 July 2017 - 07:18 PM.