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I Think I'll Bench My Clan Mechs For This One..


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#41 Khobai

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Posted 19 July 2017 - 03:42 PM

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Survived the PTS, unlike PPC gauss.


lots of things survive the PTS that shouldnt, look at the skill tree

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No is mech with srm does 160 dmg...

you guys are nuts if you think mrms are staying at 1 damage in any range bracket with or without min range

its not happening


um its 48 tons for 4 MRM40s on an IS mech

Its only like 28 tons for 4 ATM12s on a clan mech

the difference in viability is laughable and also ignores how awkward of a weapon system MRMs really are.

Edited by Khobai, 19 July 2017 - 03:44 PM.


#42 Gas Guzzler

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Posted 19 July 2017 - 03:44 PM

View PostKhobai, on 19 July 2017 - 03:42 PM, said:


lots of things survive the PTS that shouldnt, look at the skill tree


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#43 davoodoo

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Posted 19 July 2017 - 03:45 PM

View PostKhobai, on 19 July 2017 - 03:42 PM, said:


lots of things survive the PTS that shouldnt, look at the skill tree



um its 48 tons for 4 MRM40s on an IS mech

Its only like 28 tons for 4 ATM12s on a clan mech

itll only take 38 tons of srm on is vs 18 on clan mech to match it with srm.

Welcome to battletech, clan tech is superior.

Edited by davoodoo, 19 July 2017 - 03:46 PM.


#44 Khobai

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Posted 19 July 2017 - 03:48 PM

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itll only take 38 tons of srm on is vs 18 on clan mech to match it with srm.


there still is no mech with 12 missile hardpoints

so even if you wanted to do it you couldnt

#45 davoodoo

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Posted 19 July 2017 - 03:50 PM

View PostKhobai, on 19 July 2017 - 03:48 PM, said:


there still is no mech with 12 missile hardpoints

so even if you wanted to do it you couldnt

If you want to use that as argument find me clan mech with 12 missile hardpoints...

also 13 for is.

Edited by davoodoo, 19 July 2017 - 03:50 PM.


#46 Khobai

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Posted 19 July 2017 - 03:53 PM

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If you want to use that as argument find me clan mech with 12 missile hardpoints...

also 13 for is.


That is my whole point. SRMs can never match ATMs for upper end damage. There simply arnt any mechs with enough missile hardpoints.

And I dont even think any IS mech can even do x4 MRM40. Maybe the awesome or stalker if it has like no armor and a tiny XL engine? But it certainly wouldnt be remotely viable.

ATMs are truly unique in being able to do 144 damage on a viable casual build. Theyre not going to stay at 3 damage per missile. Its only a matter of time before its lowered.

Edited by Khobai, 19 July 2017 - 03:59 PM.


#47 davoodoo

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Posted 19 July 2017 - 04:00 PM

View PostKhobai, on 19 July 2017 - 03:53 PM, said:


That is my whole point. SRMs can never match ATMs for upper end damage. There simply arnt any mechs with enough missile hardpoints.

And I dont even think any IS mech can even do x4 MRM40. Maybe the awesome if it has like no armor and a tiny XL engine? I dunno if the awesome could even do it. But it certainly wouldnt be remotely viable.

ATMs are truly unique in being able to do 144 damage on a viable casual build. Theyre not going to stay at 3 damage per missile. Its only a matter of time before its lowered.

and that is my point, there are no mechs which can match mrm for end damage as there arent mechs with enough hardpoints to match even 4 mrm30 which is ran by some maulers...
http://mwo.smurfy-ne...1293966d176cf3b

also viable 4 atm12?? pls show me mech which can handle that heat and carry enough ammo.
http://mwo.smurfy-ne...f9170b08e5e316e
this is closest i could get to being viable.

Edited by davoodoo, 19 July 2017 - 04:05 PM.


#48 Khobai

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Posted 19 July 2017 - 04:06 PM

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and that is my point, there are no mechs which can match mrm for end damage as there arent mechs with enough hardpoints to match even 4 mrm30 which is built ran by some maulers...


yeah but mrms are so awkward to aim and spread out so much that builds not really an issue. not on a slow mauler with a std engine. Im far more concerned with ATMs because they do more damage, can lockon, have better spread, and weigh less tonnage so the mech using them is actually somewhat viable. Again im just not seeing how ATMs stay at 3 damage. You read it here first. ATM damage getting reduced in upcoming patch.

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also viable 4 atm12?? pls show me mech which can handle that heat and carry enough ammo.


supernova does it easily.

I prefer four ATM9s and four CMPL though because I like having something I can fire inside the min range.

Edited by Khobai, 19 July 2017 - 04:11 PM.


#49 davoodoo

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Posted 19 July 2017 - 04:12 PM

View PostKhobai, on 19 July 2017 - 04:06 PM, said:


yeah but mrms are so awkward to aim and spread out so much that builds not really an issue. not on a slow mauler with a std engine. Im far more concerned with ATMs because they do more damage, can lockon, have better spread, and weigh less tonnage so the mech using them is actually somewhat viable. Again im just not seeing how ATMs stay at 3 damage. You read it here first. ATM damage getting reduced in upcoming patch.

So theyre like all clan tech comapred to is tech??

#50 Lightfoot

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Posted 19 July 2017 - 07:55 PM

View PostGas Guzzler, on 19 July 2017 - 03:24 PM, said:


You seem to be out of date with with the game parameters..


You mean that Clans have 1.5 DHS? But for that they were nerfed with lower dissipation so it's still DHS 1.4 in effect or I sense worse than DHS 1.4. Point is Heavy Lasers won't work in MWO. You can carry one. whoopie-do.

Edited by Lightfoot, 19 July 2017 - 07:56 PM.


#51 Luminis

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Posted 19 July 2017 - 09:57 PM

The issue with ATMs is, they're pretty much crap overall but they do have that insane damage potential. Sure, you'll only get to use that once in a blue moon to its fullest but the potential is there. That has to be toned down while making the weapon system more consistently useful.

Regarding the balance: I haven't noticed a lot of whining about IS nuTech being DOA or IS being inferior, so I guess the alance must have shifted alittle Posted Image

#52 Tim East

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Posted 19 July 2017 - 10:47 PM

View PostGas Guzzler, on 19 July 2017 - 03:14 PM, said:


Posted Image

I actually laughed out loud imagining Dr. Phil's 'Mech getting pummeled by a blinding shower of HAG submunitions...

#53 Gas Guzzler

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Posted 20 July 2017 - 10:30 AM

View PostLightfoot, on 19 July 2017 - 07:55 PM, said:


You mean that Clans have 1.5 DHS? But for that they were nerfed with lower dissipation so it's still DHS 1.4 in effect or I sense worse than DHS 1.4. Point is Heavy Lasers won't work in MWO. You can carry one. whoopie-do.


Clan DHS: 1.5 Capacity, 0.15 dissipation
IS DHS: 1.5 Capacity, 0.15 dissipation

#54 Malcolm Vordermark

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Posted 20 July 2017 - 11:18 AM

View PostGas Guzzler, on 20 July 2017 - 10:30 AM, said:


Clan DHS: 1.5 Capacity, 0.15 dissipation
IS DHS: 1.5 Capacity, 0.15 dissipation


When did that change? Last I saw they had different stats.

#55 davoodoo

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Posted 20 July 2017 - 11:19 AM

View PostRouken, on 20 July 2017 - 11:18 AM, said:

When did that change? Last I saw they had different stats.

After ed pts if i remember right.

#56 Jay Leon Hart

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Posted 20 July 2017 - 11:27 AM

View PostRouken, on 20 July 2017 - 11:18 AM, said:

When did that change? Last I saw they had different stats.

Found it!
Took a little too long, WTB a good search function.

#57 Dogstar

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Posted 20 July 2017 - 11:31 AM

Wow a lot of salty clan tears in this thread - it certainly gets the Clan Crocodile Tears mark of appreciation!

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#58 Methanoid

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Posted 20 July 2017 - 12:23 PM

View PostViktor Drake, on 19 July 2017 - 02:12 PM, said:



My problem is that they have gotten so hot to run that they aren't fun anymore. I have no idea what possessed Chris to add even more heat to Clan go to weapons like the ER SL and ER ML when the Clans are already excessively hot running machines despite the amount of DHS some can mount. What is worse, my lighter mechs got hit hard by this because unlike a Marauder IIC or some such, they don't have the tonnage to mount enough DHS to cool these weapons at an acceptable rate now. I mean loaded one of my Mad Cat Mk IIs with 2 x Gauss, 4 x ER ML and 2 x ATM6 using 16 DHS. The Gauss Rifles don't produce heat so you would think 16 DHS would be able to handle 4 x ER ML and 2 x ATM6 but nope, I can get off about 2 volleys before I am looking at heat issues. That is just insane. Now I think that once I get a 91 point build on the Mech and make sure I take all Heat Dissipation, Heat Gen and Heat Capacity nodes I will be fine but it is a bit unreasonable to have to invest like 60-70 points just to run 4 x ER ML and 2 x ATM 6.


Most of my clan mechs now suffer more heat issues than before, even my fave kitfox purifier spends more time sat doing nothing or fully overheated and im only using 1 laser ams with 2 standard as 2-3 lams just sent me into near instant shutdown, its quite depressing as laser builds are my preference, these newer hotter running lasers (well nearly all the new gear seems to just build excessive heat) are less helpful or varied and end up more like a kick to a already injured face.

Edited by Methanoid, 20 July 2017 - 12:24 PM.


#59 Luminis

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Posted 20 July 2017 - 04:26 PM

View PostDogstar, on 20 July 2017 - 11:31 AM, said:

Wow a lot of salty clan tears in this thread - it certainly gets the Clan Crocodile Tears mark of appreciation!

I know you're just here to gloat, so I'm likely just wasting my time here, but Clans did indeed get bugger all in terms of exciting new tech. This isn't necessarily about balance, but about getting something other than lasers with altered numbers, LRM Mk II or light TAG (lol).

This isn't to say that Clans aren't performing just fine with their old tech, it might just be fun to get a few more exciting new toys.

#60 Vesper11

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Posted 20 July 2017 - 05:14 PM

I like Heavy Lasers, HLL is really good on scat and probably other skirmishers too, HSL can go with SRM6 for same cooldown, HML is kinda meh due to poor heat efficiency but might still be useful due to high alpha and low weight.
Mircos, on the other hand, are complete ****, while you can use 8 without ghost heat you save (pfft) 1-2 tons while getting lower range AND heat efficiency, and in case of ERmL, lower DPS too. The heat efficiency part looks really really stupid as it goes against the whole smaller=more efficient thing of lasers.
ATM is gimmick the weapon, hits like a truck in perfect conditions but getting those is huge pain in the *** and there's nothing tactical about it. When receiving it it's quite easy - get in close to deny enemy most of its weaponized tonnage (or move away to turn it into ******** LRM) or simply break LOS which is not hard considering the enemy has to stay in that 120-270 range.
LAMS, Light tag and Light Active Probe are nice.

p.s. ER longer range "buff" sucks.

Edited by Vesper11, 20 July 2017 - 05:17 PM.






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