MRMs
ATMs
tl/dr:
MRMs deliver close to 80% of their rated damage to the target component at point blank range, but it quickly drops to around 50% at 100 meters and stays that way to max range. Note that the target is a stationary Atlas on testing grounds, so actual effectiveness on the battlefield against moving targets will be lower.
ATMs deliver around 50% of their rated damage to the center torso at minimum range, and that drops to around 40-45% at 270m and remains mostly the same until max range. ATM9s seem to be underperforming in terms of damage to CT, delivering 5% less of their rated damage to the CT compared to the other ATM sizes.
Here's the pictures of what the mechs looked when they were cored.
The simulator should already support a good amount of new tech (all new lasers, all new gauss, all new ppcs, MRMs, ATMs, all new UACs, and UAC double tap) so try it out.
Stuff not yet supported: RACs, Rocket launchers, Machine guns (ammo calculation is currently incorrect).
Let me know if you find any bugs (remember to press Ctrl-F5 to make sure you get the latest javascript when loading the simulator).
Edited by fat4eyes, 19 July 2017 - 06:53 PM.