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Should The Dire Wolf Get Armor Quirks Like The Annihilator?


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#21 Gas Guzzler

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Posted 20 July 2017 - 12:02 PM

Hear us Chris! Hear us!

#22 Lux Monolithic

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Posted 20 July 2017 - 12:10 PM

The Annihilator should not be nerfed. Too fun. Finally IS has a mech that can stand a chance against Clan BS.

#23 Lupis Volk

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Posted 20 July 2017 - 12:34 PM

View PostIlluminous Owl, on 20 July 2017 - 12:10 PM, said:

The Annihilator should not be nerfed. Too fun. Finally IS has a mech that is idiot proof enough that it can handle clan mechs even if piloted by a Davion.

ftfy Posted Image Posted Image

#24 Antares102

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Posted 20 July 2017 - 12:36 PM

I vote yes. The dire should get at least half the armor quirks that the Annihilator got.

Edited by Antares102, 20 July 2017 - 12:37 PM.


#25 Gas Guzzler

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Posted 20 July 2017 - 12:40 PM

View PostAntares102, on 20 July 2017 - 12:36 PM, said:

I vote yes. The dire should get at least half the armor quirks that the Annihilator got.


That is what I am thinking is a good starting point.

#26 Lupis Volk

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Posted 20 July 2017 - 12:46 PM

View PostGas Guzzler, on 20 July 2017 - 12:40 PM, said:


That is what I am thinking is a good starting point.

Yeah that sounds like a good idea.

#27 Dread Render

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Posted 20 July 2017 - 12:49 PM

I think Every Mech should get armor buffs.
All of them.
the TTK seems to have crept down to a new low lately.
Mechs should be a bit more durable please.

#28 Quicksilver Aberration

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Posted 20 July 2017 - 12:50 PM

Honestly I think the Kodiak is almost more deserving at this point since the Space Whale has returned with Gauss/PPCs being somewhat neutered and ERML getting double max range back. idk, would need to experiment more with the meta, I think it may be too early to really decide anything other than the Whale is not able to compete with the Deathstrike Gauss Vomit.

That said, if we are counting heroes, 8 UAC2 Whale is still beastly as far as I'm concerned and I really wish they didn't paywall things so I could test it in comp.

#29 Gas Guzzler

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Posted 20 July 2017 - 12:54 PM

View PostQuicksilver Kalasa, on 20 July 2017 - 12:50 PM, said:

Honestly I think the Kodiak is almost more deserving at this point since the Space Whale has returned with Gauss/PPCs being somewhat neutered and ERML getting double max range back. idk, would need to experiment more with the meta, I think it may be too early to really decide anything other than the Whale is not able to compete with the Deathstrike Gauss Vomit.

That said, if we are counting heroes, 8 UAC2 Whale is still beastly as far as I'm concerned and I really wish they didn't paywall things so I could test it in comp.


As you saw in Tarogato's mech survey, the community would not take kindly to any Kodiak buffs.

#30 Jettrik Ryflix

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Posted 20 July 2017 - 12:55 PM

View PostDread Render, on 20 July 2017 - 12:49 PM, said:

I think Every Mech should get armor buffs.
All of them.
the TTK seems to have crept down to a new low lately.
Mechs should be a bit more durable please.


TTK at a low? Not quite yet... everyone is testing LFE, which is raising TTK, and also testing new weapons (most of which are not competitive.)
The MRMs vs. ER Micro laser brawls seem to go on forever...

#31 Quicksilver Aberration

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Posted 20 July 2017 - 12:59 PM

View PostGas Guzzler, on 20 July 2017 - 12:54 PM, said:

As you saw in Tarogato's mech survey, the community would not take kindly to any Kodiak buffs.

Oh I'm aware, I just think I at this point, I prefer the Whale over the Kodiak, I think the only one who still loves the Kodiak in comp is Kaffe.

#32 davoodoo

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Posted 20 July 2017 - 01:20 PM

Imo, no.

What direwhale needs is less limits on gh rather than extra armor...

View PostDread Render, on 20 July 2017 - 12:49 PM, said:

I think Every Mech should get armor buffs.
All of them.
the TTK seems to have crept down to a new low lately.
Mechs should be a bit more durable please.

i mean we arleady have double tt armor values and gh which reduces alpha to 30 from pretty much standard 80-100 for is 100 tonner and 90-120 for clan 100 tonner.

I can still survive more than 15s when being fired at by 3-4 enemy assaults, thats ridiculous amount of tankiness.

So how much more tanky do you hope to get??

Edited by davoodoo, 20 July 2017 - 01:23 PM.


#33 Trenchbird

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Posted 20 July 2017 - 02:05 PM

View Postdavoodoo, on 20 July 2017 - 01:20 PM, said:


So how much more tanky do you hope to get??

I would hope for enough to highlight the Dire Wolf as more than just the slow hunchbacked cousin of the Kodiak who just ate his way into depression.

#34 davoodoo

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Posted 20 July 2017 - 02:21 PM

View PostCatten Hart, on 20 July 2017 - 02:05 PM, said:

I would hope for enough to highlight the Dire Wolf as more than just the slow hunchbacked cousin of the Kodiak who just ate his way into depression.

Lower engine=more tonnage for weapons.

#35 Andi Nagasia

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Posted 20 July 2017 - 02:30 PM

the DWF is the Clan VTR(thats Victor for those of you who forgot)
everyone remembers all the cool and amazing things that it once did in its heyday,
but its currently in a sad Spot, a Limbo that has taken both,

i feel the DWF should get VTR level Armor Quirks,
and the VTR should get a +15JJ-Burn-Time(allowing +30% if you get all JJ Vent Nodes)


View Postdavoodoo, on 20 July 2017 - 02:21 PM, said:

Lower engine=more tonnage for weapons.

but this is a double Edged sword, their comes a time when you have too much tonnage and not enough Space,
for the DWF it happens often, you are forced to take only certain builds as to not leave tonnage on the board,

its forced to take only Large Energy weapons or Medium Ballistics,
most of the time you lack the cooling to make use of all your weapons, and such those builds die off,
for a DWF its ether Dakka, or Gauss/ERPPC, those are pretty much your only choices,

New tech Options also didnt help it,
as Heavy Lasers are too many Crits(taking away valuable space)
ATMs share that problem, also that it would be hard for a DWF to keep at 120-270m,

#36 davoodoo

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Posted 20 July 2017 - 02:39 PM

View PostAndi Nagasia, on 20 July 2017 - 02:30 PM, said:

but this is a double Edged sword, their comes a time when you have too much tonnage and not enough Space,
for the DWF it happens often, you are forced to take only certain builds as to not leave tonnage on the board,

its forced to take only Large Energy weapons or Medium Ballistics,
most of the time you lack the cooling to make use of all your weapons, and such those builds die off,
for a DWF its ether Dakka, or Gauss/ERPPC, those are pretty much your only choices,

New tech Options also didnt help it,
as Heavy Lasers are too many Crits(taking away valuable space)
ATMs share that problem, also that it would be hard for a DWF to keep at 120-270m,

Hardly a problem for a omnimech which got access to 6 ballistic(8 if you pay2win) hardpoints.

Incidentally kodiak is also put in game category with kdk3 being outright best variant with erppc+gauss or dakka.

They wouldnt help to begin with. Not even in tt i would mount heavy lasers on direwhale, it isnt weapon designed for optimisation that heavy and assault mechs can allow to do.

Only thing i can really blame direwhale for is not having endo, but even without it its crit starved.
Now i can blame gh for many of the direwhale problems... 3 uac20 would be pretty decent build for that cow, 3 gauss + 2cerll(could be better with endo) or my favorite 6 lpl.

http://mwo.smurfy-ne...54b0595ceeddf75
isnt it pretty?? 60 dmg alphas at decent range and 34 efficiency assuming no gh.

Edited by davoodoo, 20 July 2017 - 02:50 PM.


#37 LT. HARDCASE

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Posted 20 July 2017 - 02:41 PM

Yes, the Dire clearly deserves armor quirks.

#38 Andi Nagasia

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Posted 20 July 2017 - 05:33 PM

View Postdavoodoo, on 20 July 2017 - 02:39 PM, said:

Hardly a problem for a omnimech which got access to 6 ballistic(8 if you pay2win) hardpoints.

and what can you run in this 6 Ballistic Hardpoints?
6UAC5s + 8.5Ammo? not nearly enough to be Ammo Efficient,
6UAC2s + 20Tons? enough for Ammo and some Side weapons, but they are still AC2s,
also you have to stair to do any real damage which isnt good for the DWF and its easily targetable CT,

davoodoo, on 20 July 2017 - 02:39 PM, said:

Incidentally kodiak is also put in game category with kdk3 being outright best variant with erppc+gauss or dakka.

but them having a 400 Engine Rating still gives them good speed should they want it,
also as a battlemech a KDK can go Endo and Rock more options than a DWF has available,
That said i also feel with the ANH release, i would like to see some KDK Quirks as well,

View Postdavoodoo, on 20 July 2017 - 02:39 PM, said:

They wouldnt help to begin with. Not even in tt i would mount heavy lasers on direwhale, it isnt weapon designed for optimisation that heavy and assault mechs can allow to do.

its just an example, of how new tech doesnt really benefit DWFs,

View Postdavoodoo, on 20 July 2017 - 02:39 PM, said:

Only thing i can really blame direwhale for is not having endo, but even without it its crit starved.
Now i can blame gh for many of the direwhale problems... 3 uac20 would be pretty decent build for that cow, 3 gauss + 2cerll(could be better with endo) or my favorite 6 lpl.
http://mwo.smurfy-ne...54b0595ceeddf75
isnt it pretty?? 60 dmg alphas at decent range and 34 efficiency assuming no gh.

Agreed, GH really does hold the DWF back as well as some other Mech Builds,

perhaps make a New Kind of Quirk,
(Weapon Type) Ghost Heat +1 Quirk,

DWF could get a, UAC GH +1 Quirk(this would allow 2UAC20s, or 3UAC10s to be fired at the same time)
KGC could get a, UAC GH +1 Quirk as well(this would allow 2UAC20s, or 4UAC5s to be fired at the same time)
AWE could get a, PPC GH +1 Quirk as well(this would allow PPCs/HPPCs, or 4LPPCs to be fired at the same time)

PGI is looking for a way to make Slow Assaults alittle bit better,
this Quirk may be it, a Ghost Heat Modifier Quirk,

#39 Quicksilver Aberration

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Posted 20 July 2017 - 05:36 PM

View PostAndi Nagasia, on 20 July 2017 - 05:33 PM, said:

DWF could get a, UAC GH +1 Quirk(this would allow 2UAC20s, or 3UAC10s to be fired at the same time)

Lol, that quirk wouldn't save the Whale. One of the slowest mechs in the game and you want to give it a quirk for one of the shortest ranged ballistics in the game?

Edited by Quicksilver Kalasa, 20 July 2017 - 05:46 PM.


#40 Lucian Nostra

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Posted 20 July 2017 - 07:03 PM

Dire really needs some armor quirks, also opening up the torso twist would really help.

Overall the 100 tonners are just to sluggish





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