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Is Uac10 Heat Feedback

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#1 Gas Guzzler

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Posted 20 July 2017 - 12:53 PM

So the IS UAC10 is 4 heat, versus the Clan UAC10 at 3 heat. This is a pretty significant disparity.

I get that the IS UAC10 has 2 projectiles instead of 3, but its also 7 slots vs 4 slots, 13 tons vs 10 tons, and IS mechs have to use 3 slot DHS. In practice... it does feel very hot.

Just requesting that this gets a good look. Perhaps something less dramatic is appropriate, like 3.5 heat.

Edited by Gas Guzzler, 20 July 2017 - 12:55 PM.


#2 Jackal Noble

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Posted 20 July 2017 - 01:45 PM

haven't tried it out yet.

Pros:
- 3 GH limit vs 2
- 2 projectiles vs 3
-15 health vs 10

Cons
-7 slots vs 4
-13 tons vs 10
- 4 heat vs 3 heat per shot
-450 m optimal range vs 540

Probably something to do with the ghost heat limit being set at 3. idk
-

Edited by JackalBeast, 20 July 2017 - 01:46 PM.


#3 Gas Guzzler

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Posted 20 July 2017 - 01:49 PM

View PostJackalBeast, on 20 July 2017 - 01:45 PM, said:

haven't tried it out yet.

Pros:
- 3 GH limit vs 2

Probably something to do with the ghost heat limit being set at 3. idk



This isn't true. IS UAC10s have a ghost heat limit of 2, same as the Clan ones. The AC10 is the only one that has the GH limit of 3.

#4 Jackal Noble

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Posted 20 July 2017 - 02:14 PM

Oh wow, that blows.

#5 kapusta11

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Posted 20 July 2017 - 11:07 PM

So 1 less projectile cost you:

3 more tons
3 more slots
1 more heat which is a lot for heavy rapid firing weapon
90m optimal and 180m max range

This is just BS.

#6 Gas Guzzler

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Posted 21 July 2017 - 02:53 PM

Yeah I hope they are looking at this because I don't feel its deadly enough on its on to warrant the heat.

#7 CraneArmy

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Posted 22 July 2017 - 01:09 AM

Its in line with the other IS weapons, and IS mechs still have structure / armor quirks.

IS UAC10 is probably the best thing they added on the IS side (contending with the MRMs), I think its at a really good spot maybe even a little strong (as is the Clan UAC10).

Out of everything I think they could do, I think they could nerf the ammo values of all the AC10's across the board back down to ~16-18 shots and that would be a happy balance.

#8 Gas Guzzler

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Posted 24 July 2017 - 08:43 AM

View PostCraneArmy, on 22 July 2017 - 01:09 AM, said:

Its in line with the other IS weapons, and IS mechs still have structure / armor quirks.

IS UAC10 is probably the best thing they added on the IS side (contending with the MRMs), I think its at a really good spot maybe even a little strong (as is the Clan UAC10).

Out of everything I think they could do, I think they could nerf the ammo values of all the AC10's across the board back down to ~16-18 shots and that would be a happy balance.


Yeah, no. Its too hot to effectively pair with other weapon systems so its meddling at best.

Nerfing UAC10 ammo is the wrong way to go, its already hard enough to justify their use over UAC5s.

And the fact that you think MRMs are a contender for the best thing for the IS? Man.. questioning your judgement on this.

#9 Kaptain

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Posted 24 July 2017 - 09:05 AM

Wasn't pts 2 tested at 3 heat? That felt pretty good I wonder why it was changed. I dont see a reason for different heat clan vs IS. The projectile difference is a compensation for size and weight differences.

#10 Gas Guzzler

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Posted 24 July 2017 - 09:30 AM

View PostKaptain, on 24 July 2017 - 09:05 AM, said:

Wasn't pts 2 tested at 3 heat? That felt pretty good I wonder why it was changed. I dont see a reason for different heat clan vs IS. The projectile difference is a compensation for size and weight differences.


That's how I feel as well.

2 UAC10s on a clan mech is 8 slots. 2UAC10s on an IS mech is 14 slots, which compounded with 14-slot endo and 3-slot DHS makes it extremely difficult to sufficiently cool, especially on an assault mech where 2 UAC10s is simply just not enough firepower.

#11 Andi Nagasia

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Posted 24 July 2017 - 04:39 PM

i would agree,
ether the heat should be reduced to the Clan UAC10 3Heat(as opposed to 4)
or the Ghost Heat increased to 1more than the Clan UAC10 3UAC10s(as opposed to 2)

#12 SPNKRGrenth

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Posted 24 July 2017 - 10:19 PM

3.5 heat would make since. Hotter than an AC 10, but not massively so. Though it begs the question why the IS UAC5 is the same heat as the AC5, when all the other IS UACs run hotter than the AC versions. And the follow up question of why is the Clan AC10 only 2 heat to fire?

#13 Jackal Noble

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Posted 25 July 2017 - 10:26 AM

The clan AC10 is complete garbage, for one and no-one in their right mind takes the place holder that it is and has been. The 2 heat value is likely an outdated value in the games current setting, who knows. On the other hand, the 2 heat value is likely the only attractive feature of that weapon... 3 projectiles and up until recently slower Cooldown.

#14 Y E O N N E

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Posted 26 July 2017 - 10:00 PM

View PostSPNKRGrenth, on 24 July 2017 - 10:19 PM, said:

3.5 heat would make since. Hotter than an AC 10, but not massively so. Though it begs the question why the IS UAC5 is the same heat as the AC5, when all the other IS UACs run hotter than the AC versions. And the follow up question of why is the Clan AC10 only 2 heat to fire?


The cAC/10 is 2 heat because it's really a cLB10-X switched to slug. That's why all the cACs share all of their stats with the cLB-X. Oversight by PGI not to tweak it, not that the cAC/10 is really threatening anybody.

And honestly, it doesn't make sense for the UACs to be hotter. What on earth are we paying the extra tonnage and slots for? It's supposed to be as-good-as-and-then-some relative to the standard AC. Double tapping is already checked by splitting the damage over multiple shells and the jam mechanic, so there's no reason to also jack up the heat.

They are also already hotter simply because they fire more often.

Edited by Yeonne Greene, 26 July 2017 - 10:01 PM.






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