Mike Oakenwall - the khadoran, on 20 July 2017 - 02:46 PM, said:
Well thanks for the quick response, now since i technically can respec quite a bit before i run out of points(2.5k general sp) I am no longer so negative about it.
It will be seriously hard to find the right skill tree for the right mech just.
For instance I tried out my favorit shadowhawk and did quite a bit less damage than I used to. Sure im super rusty and i got like one of the 2 kills of my team lol but that build is pretty shotgun, read real easy to hit with and I lasted a long time with lot of shooting done.
I assume its all the modules gone. not sure how to make up for that or if the setup is no longer viable., .
My very brief guide to the skills tree:
Forget the old "skills". The "tree" is about playing the percentages and min/max accordingly. Very generally speaking:
Screw operations and jumpjets, and unless you are going to go for extras cooldowns or arty strikes 1 point on auxiliary is fine. Left side of sensors gets you 1 seismic and 60% derp for a reasonable investment. Everything else should be about prioritizing survival and firepower, and then mobility; 21 points for full speed tweek probably isn't worth it for a lot of mechs, but don't neglect torso speed for those mechs that rely on the alpha/twist play style.