MischiefSC, on 22 July 2017 - 04:10 PM, said:
Except due to spin up, bad accuracy plus weapon size/weight in all actual in game practice the UAC5 wins. Even 1 to 1.
MischiefSC, on 22 July 2017 - 04:26 PM, said:
However the problem with RACs runs deeper. With the spin up and bad accuracy anyone who's even passable at the game can build a UAC version of the same mech that will play better.
Since we're just going all anecdotal evidence, I'm getting consistent 700 - 800 damage from the RAC5, while i have to work hard for the UAC5 to get it up 500. If i'm getting better scores at RAC5, wouldn't that make it better? It's not my fault people couldn't make it work.
Really, what would the world be if we couldn't fact-check? Then we'd only have rocks for computers. This is why we appeal to something objective, say math?
To be fair the 5 PPFLD wins the UAC5 due to meta. But again as numbers shown you, by objective fact, that RAC5 would win over UAC5 over what it was trying to do, and that's pepper people to death. So what if there's still 0.5s? The immense upfront DPS of the RAC catches up to that
over the long run, over the course of the game.
I agree, the accuracy is part of the problem, therefore faster velocity. But then there's you again saying something without proof -- mathematical proof, that's why you tread to "not even wrong". As the math shown, the RAC5 can in fact out-stare the UAC5, I would even say that it's pretty ******* overpowered for it's current place. While i get that UAC5s could win because it need not to stare, but realistically you are throwing away the primary use of the UAC5, and that is to dakka people to oblivion.
Look, snap-shooting isn't that big of a deal. The Gauss Rifle has 0.75s of charge time and we can manage it, the one i suggested is 0.5s which is even shorter so it should be even more managable. We can pre-charge it without actually being on target or out of cover, and we're able to time that as we get in get out of cover, all we need to do with the RAC is to just prolong the stare than just snapping in and out.
The UAC5s has a tendency to stare when used -- this is why dakka-people are a bit easier to get cored. The RAC only makes staring that much more effective, while granted it's not PPFLD so UAC5 wins at poking, but barreling down an enemy by firing shells every 0.83 seconds, we run on the same issue as with the RAC5 staring just so the UAC5 could do good damage at a short duration, so eventually the RAC5 would actually out damage it over the course of the match, as the EDPS comparison shows.
Isn't that the point of UAC5? to pepper your enemy? If you're looking to poke than to dakka, why the hell bring UAC5 anyways? You wanna poke? Bring Gauss and/or PPC.
Are you saying that you can literally go in and out of cover, or side-shield every 0.83 seconds? What the RACs couldn't stop shooting to go behind cover? You know we RAC users can also stop shooting right? You also know that like Gauss Rifle, we can pre-spool and then we snap on to target?
I will give you this though, the 2x UAC5s could do instant 20 damage under 2 seconds, but the game is more than just 2 seconds of window times, the game isn't just built on 2-seconds.
There's also difference in roles and playstyles; as the weapon demand immense face-time, then we adjust our playstyle to get moar face-time -- safely, just as we adjust our playstyle as brawlers to get close to the enemy without being killed, or to get locks when we have weapons that require locks. As sniper, we get our distance so we can snipe safely.
That's why i said that:
The6thMessenger, on 21 July 2017 - 01:05 AM, said:
Even then there's also difference in intended effect such as suppression, as well as considering damage dealt over the course of a long period like overtime at the course of a match as opposed of simple fleeting moments.
As opposed of looking for making the weapon fit your playstyle, hows about you adjusting for the weapon itself? There are people who are managing to use it, so it's possible with enough practice right? It's not a UAC, it's an RAC, there are differences in mechanics and how they could fit in the game. You say that the UAC5 would win in actual practice, of course it would if you're playing it (the RAC) as a UAC than an RAC.
MischiefSC, on 22 July 2017 - 04:10 PM, said:
Happy to test it with you if you want. Puck a mech, make a RAC5 build, I'll make a UAC build and we can 1 v 1.
If you're looking for a "trial by combat", doesn't really work that way. Two people, playing at a poorly constructed environment, wouldn't be representative to what actually happens out there. I have math on my side though, so i have something going for me.
Though I would, I had an Urbie that i could get consistent 700 - 800 damage out of RAC5, but then i realize that it would be a moot exercise. Not only there's ping difference, there's also skill difference and build difference that would make it hard to isolate the effects of RAC because there are many other factors that would contaminate the play. Ask someone on your same region though.
MischiefSC, on 22 July 2017 - 04:10 PM, said:
UAC2s are indeed, even worse.
You mean RAC2.
Khobai, on 22 July 2017 - 05:54 PM, said:
why not just use something like three AC/5 and two LPL instead, then everything is basically snapfire, and you dont have to stand there like a potato getting wrecked in your CT because of a poor life choice to use RACs.
dont get me wrong, i love the idea of a facetime weapon like the RAC. but its just not delivering the goods. the rewards dont outweigh the risks of having to give up all that facetime. like ive said, the maths check out if it was a snapfire weapon, but the maths dont take facetime into account. when a weapon has to give facetime like that, its subject to a whole different set of maths.
The DPS is actually good considering the face time. You stare with UAC5s as well, so really the concern for the face-time of the RAC5 is moot. Yes not that long, but you know you could also stop mid-stare with the RAC5 as well.
Edited by The6thMessenger, 23 July 2017 - 03:43 AM.