Doesn Anyone Else Find The Quirk Lists Get Too Long?
#1
Posted 21 July 2017 - 06:27 AM
After any mech is remastered the quirk list becomes so long you cant see everything. I just want to see the original quirks on the mech because i know what the skill tree adds i bought those nodes, and if i ever forget i can look at it again. The lengthened quirk lists do the opposite of what they are supposed to do. I get its supposed to have all info in one place but when you cant see it all it ends up hiding the info I'm actually looking for.
Anyone else getting increasingly irritated with this little nitpick or just me?
#2
Posted 21 July 2017 - 06:34 AM
I mean:
Weapon modifiers (cooldown, heat, range etc.) are displayed in the weapon tooltip.
Armor bonuses are displayed on their respective component (structure doesn't do the same though).
The top speed after speed tweak is displayed on the engine itself.
Even new ammo capacity after the corresponding skilltree nodes is displayed on the ammo tooltip.
So to keep things more easily accessible, I too would love to see the quirk list returning to be a quirk list. Maybe add mobility and defensive bonuses from the skilltree to it, since those may not be immediatly visible, but maybe add those in another colour to highlight them coming from the skilltree.
For a complete list of bonuses:
Maybe that could be added to the skilltree menu? Have an extra window or menu that is collapsed by default and that you can pop up to read the entire list of bonuses.
As it is right now, the quirk list with all of the skilltree bonuses is just unnecessarily clustered in my opinion.
#3
Posted 21 July 2017 - 06:40 AM
Also, I think that armor and structure quirks should as well be moved somewhere else or at least highlighted with different color.
#4
Posted 21 July 2017 - 06:48 AM
Hey...there's an idea. How about you blank out any bonus of less than say 5%? Have a click box to "show all", but have the default display just dump the minor crap.
Edited by Bud Crue, 21 July 2017 - 06:48 AM.
#5
Posted 21 July 2017 - 07:18 AM
#6
Posted 21 July 2017 - 07:21 AM
#7
Posted 21 July 2017 - 07:32 AM
#8
Posted 21 July 2017 - 07:39 AM
Edited by Pjwned, 21 July 2017 - 07:40 AM.
#9
Posted 21 July 2017 - 07:43 AM
#10
Posted 21 July 2017 - 07:49 AM
Edited by QuantumButler, 21 July 2017 - 07:50 AM.
#12
Posted 21 July 2017 - 07:56 AM
#13
Posted 21 July 2017 - 08:35 AM
#14
Posted 21 July 2017 - 08:37 AM
Would like to see chassis based quirks differentiated from skill tree based quirks.
#15
Posted 21 July 2017 - 08:52 AM
SirNotlag, on 21 July 2017 - 06:27 AM, said:
THIS!
Quote
ME!
I would also very like if they could put at the top or show in different color the basic quirks for this specific mech. Once you start selecting skills you have no idea what was the basic ones for that mech.
#16
Posted 21 July 2017 - 08:55 AM
QUIRKS:
faakjsdja
asdjakldja
dajldjladkja
dsjlasdjladja
SKILLS:
asjkflakjflaj
fjadjlafj
afjklfjld
afjklsfjkl
Edited by davoodoo, 21 July 2017 - 08:55 AM.
#17
Posted 21 July 2017 - 09:08 AM
davoodoo, on 21 July 2017 - 08:55 AM, said:
QUIRKS:
faakjsdja
asdjakldja
dajldjladkja
dsjlasdjladja
SKILLS:
asjkflakjflaj
fjadjlafj
afjklfjld
afjklsfjkl
That would just be lazy. I hope they'd actually type out the quirk/skill instead of mashing hands on keyboard.
:-D
#18
Posted 24 July 2017 - 06:57 PM
#19
Posted 24 July 2017 - 08:22 PM
#20
Posted 24 July 2017 - 08:43 PM
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users