

The Reason, Why Polar Highlands Should Be Deleted From This Game
#21
Posted 22 July 2017 - 08:31 AM
People ask for no lanes. They get one and still cry foul.
#22
Posted 22 July 2017 - 08:39 AM
Mechwarrior1441491, on 22 July 2017 - 08:31 AM, said:
People ask for no lanes. They get one and still cry foul.
The problem is,all it devolves into is a poking match at long range or LRM death if your team crumples.
#24
Posted 22 July 2017 - 08:56 AM
Novakaine, on 22 July 2017 - 07:47 AM, said:
The main problem and I'm sure it the same in quite a few online games.
Is the sheer lack of any kind of critical thinking.
They cross open terrain in slow Assaults.
They find a nice little pocket and stay there and get overrun.
Instead of asking a Light to deal with fast flankers.
They just lumber front the front line to chase a squirrel.
Yeah man it ain't the maps.
I personally believe it's the CoD/BF mentality at work whenever I see a thread like this pop up.
I'd love to see how some of these people who cry piss and moan about the maps react when trying to play, oh, let's say PUBG.
I bet they'd lose their bloody minds trying to play that.
#25
Posted 22 July 2017 - 09:07 AM
Tordin, on 22 July 2017 - 07:32 AM, said:
Yeah. Its quite odd. People whine their faces off for moar mapz! But still want to see maps removed because of their own lack of adaptability with some simple solutions.
I mean, the OP is a High Lord of the Unmalleables. This whole thread is just further confirmation.
#26
Posted 22 July 2017 - 09:22 AM
Asym, on 22 July 2017 - 07:33 AM, said:
Dude, PGI is in the process of converting MWO to "nothing but" brawling !!!! Look at the LR nerf's. Look at the huge influx of short range effective weapons. Look at the mobility nerf's to highly agile mechs. Look at the introduction to the first phase of 90+ ton moving forts. etc. etc, etc...
Greeze Marie, if anyone should be complaining it should be the new guys who came into the MWO world looking for combined arms team work. Those days are long gone as PGI de-evolves MWO into a "Rock-and-Sock'em-Robot" mentality to boost micro-sales.
Combined arms was never advertised and it hasnt been talked about for years.
Really have no idea where you guys get these notions, this is an arena shooter. Certainly nothing more and not much less.
and OP, you have to be a new player to have you NPE ruined.
Edited by Revis Volek, 22 July 2017 - 09:23 AM.
#27
Posted 22 July 2017 - 09:34 AM
Revis Volek, on 22 July 2017 - 09:22 AM, said:
Combined arms was never advertised and it hasnt been talked about for years.
Really have no idea where you guys get these notions, this is an arena shooter. Certainly nothing more and not much less.
and OP, you have to be a new player to have you NPE ruined.
Slightly off topic...
I'd love combined arms...I think with tickets and stuff..it could be a fun gamemode that lasts much longer..
Buuutt I liked all the old maps. The new ones..they're not very good? I guess. Like,a pure city map would be great.
If Mechassault and Mechassault 2 had city maps..why can't we? Or like a throwback to those maps(because I know MA/MA2 got a lot of the younger folks into big stomping war machines). I honestly think that Polar was a throwback to the MA2 multiplayer map that had a Belial and VOTLs.
#28
Posted 22 July 2017 - 09:42 AM
There are many counters to long range weaponry, cover being the biggest one but getting close and brawling and forcing those mechs to get stuck up against their heat cap is how you beat them at their own game.
And i agree with ya Hobo, reminds me of old MW games with the flat terrain and then just sheer wall cliffs as the boundaries. But what i really want to see is a real canyon style map like i think we in MW2 Mercs, was a map with a huge deep canyon and aerofighters would fly down it and try to mess you up and not this sissy canyon network canyon it was not possible to jump out of it once you were dropped in, was like 15 mechs high lol and huge, The planet existed in this crack basically lol.
If we have a city map it needs to LOOK like a huge city, we have river city but it looks so industrial, like its a space port that go so big a city grew around it. We need a REAL city, with a downtown area, park in the center with a big MAIN STREET, Sport stadium structures, housing, and no cranes yard or boobie silos, we need less industry and more big city. and i mean BIG id love to see the footprint of polar used to make a sprawling city on that thing.
Edited by Revis Volek, 22 July 2017 - 09:44 AM.
#29
Posted 22 July 2017 - 09:54 AM
ocular tb, on 22 July 2017 - 04:39 AM, said:
I want the old maps back. Some people hated the old maps and wanted them gone/changed. Now those of us that liked them can't play them anymore. I'm willing to play on maps that others love but I hate if I can have it the other way too. By all means keep Polar Highlands since some people enjoy it. But PLEASE do not delete or alter in a major way any of the maps currently in game. The next map they delete or alter might just be your favorite. Let's not go there if we don't have to.
PGI PLEASE bring back the classic maps. Pretty please?

I'd be happy as can be were they to bring back the old maps alongside the new ones.
#30
Posted 22 July 2017 - 10:32 AM
Since it's a map where every viable team tactic can be used I would say the map is in perfect balance.
It has open ground. Trenches to advance on the enemy. building complexes for a defense.
It is the only clean slate to fight on that doesn't have gamey design to direct us where they want us to fight. That's what many people have been asking for since BETA. They need more maps like this.
Edited by Mechwarrior1441491, 22 July 2017 - 10:33 AM.
#31
Posted 22 July 2017 - 11:36 AM
MrMadguy, on 22 July 2017 - 04:09 AM, said:
How many times are you going to quit before you stay gone?
#32
Posted 22 July 2017 - 12:30 PM
#33
Posted 22 July 2017 - 01:33 PM
Revis Volek, on 22 July 2017 - 09:42 AM, said:
New Avalon Spaceport?
#34
Posted 22 July 2017 - 01:39 PM
LRMs are the only real support role we have in this game. Think of them as your close mortar support. They make a great suppressing element.
Not sure why so many have a huge problem with LRMs. Sorry that another weapon system impacts your ability to stand in the open alpha striking energy weapons all day.
#35
Posted 22 July 2017 - 01:49 PM
Asym, on 22 July 2017 - 07:33 AM, said:
Dude, PGI is in the process of converting MWO to "nothing but" brawling !!!! Look at the LR nerf's.
inorite? I mean, Clan Small Pulse Lasers nerfed, such long range, making us rely on Micro Pulse. /sarcasm
Asym, on 22 July 2017 - 07:33 AM, said:
Which in a week or two I fully expect to disappear except for a handful of short range specialist builds. People will go back to the long range hide-and-poke meta soon.
Asym, on 22 July 2017 - 07:33 AM, said:
Agility nerfed? You mean that thing you need most in a close range fight?
Asym, on 22 July 2017 - 07:33 AM, said:
The Inner Sphere Highlander looks at you quizzically. As does the Atlas. And the Banshee. And the Dire Wolf.
#36
Posted 22 July 2017 - 01:55 PM
#37
Posted 22 July 2017 - 01:56 PM
MrMadguy, on 22 July 2017 - 04:09 AM, said:
<smh>
<smh again>
<smg again vigorously>
Why in Hades' name do you people demand the removal of things that others like? Who the F do you think you are? What makes you so much more important than the other people playing this game that PGI should exclusively cater to you? Where did you derive this sense of entitlement? Did you buy ten thousand Mech packs? Do you pay half the payroll of PGI? No? Then STFU!

The correct approach is to ask for more variety, not screw over other people by demanding the removal of something they actually like. Sheesh!
<smh>
<smh again>
<smg again vigorously>
El Bandito, on 22 July 2017 - 04:41 AM, said:
<smh>
Tordin, on 22 July 2017 - 07:32 AM, said:
"Odd" is not the word I have in mind at the moment.
Edited by Mystere, 22 July 2017 - 01:58 PM.
#38
Posted 22 July 2017 - 03:25 PM
MrMadguy, on 22 July 2017 - 04:09 AM, said:
Then I saw FP event. I haven't been playing FP for a long time already due to obvious reason - it was terrible. Boring maps, unbalanced modes, no matchmaker, IS, being much weaker, than Clans. But now, when we have QP modes in it, it should be much better. So I decided to give it a try.
And guess, what happened? Yeah, very first match - Polar Highlands Assault. My 'Mechs weren't brawlers this time, no, nothing to complain about. They all had around 700m of effective range. But this map is simply unplayble. You try to hit somebody, but enemies just stand in a line and shoot at you via ER-PPCs/ER-LLs all at once, like at shooting gallery, and at exact moment, when any enemy player spots you - LRM rain starts from around 4-5 'Mechs at once, that simply one-shots you within split second, even if you try to use cover.
Almost all 'Mechs were lost without doing any significant damage - second was lost without doing any damage at all. Just waste of time. So I even decided to ragequit at that point, but reconnected soon after, cuz one of my 'Mechs had broken loadout and I needed to fix it anyway, but this 'Mech was locked in match.
Result? I will never try to play FP again. NEVER. Thx PGI for great "new player experience". PGI is best at providing worst possible match, as first match of the day or even of whole career, that just instantly drives players away from this game.
Strong username to post content ratio...as always.
#39
Posted 22 July 2017 - 03:43 PM
this is how ive done it.
i tweaked my mechs.
i got into a teamspeak.
i got into a group.
i saw polar highlands in the lobby.
i selected the approriate mechs for the approriate map.
i played.
outcome irrelevant always gg.
=)
#40
Posted 22 July 2017 - 07:01 PM
I dislike HPG due to its basic meta, but its a hell of a lot better than the two greenery maps. Forest would be good if they brought in the deforestation committee to clear things up. Bog, same thing minus some of the vertical cover placed therein.
But no **** that, Polar Highlands, the map with clear sight nearly 100% of the time, minus the negative space in the trenches and hills for cover... That's gotta go. wtf.
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