Ttk Is Too Slow...
#1
Posted 21 July 2017 - 07:55 AM
I swear rounds are ending in a few minutes anymore....You wait around so long for like a 2 minute battle (after you walk for 2 to 3 minutes to get into the battle)
#2
Posted 21 July 2017 - 07:59 AM
TTK is finaly in the state of - Okay.
#3
Posted 21 July 2017 - 08:00 AM
Bigbacon, on 21 July 2017 - 07:55 AM, said:
I swear rounds are ending in a few minutes anymore....You wait around so long for like a 2 minute battle (after you walk for 2 to 3 minutes to get into the battle)
Is English not your primary language...... because you complain you wait around all this time for a short battle... so the battle needs to be even shorter?
Makes perfect sense.
#4
Posted 21 July 2017 - 08:04 AM
#5
Posted 21 July 2017 - 09:54 AM
(Old Frozen City was notorious for this.)
#6
Posted 21 July 2017 - 10:01 AM
#7
Posted 21 July 2017 - 10:04 AM
TTK is alright. Just need to buff lights and some of the IS tech. And maybe turn LRMs into a skill based, useful weapon instead of a potato vs potato weapon, but maybe that's asking too much
#8
Posted 21 July 2017 - 10:07 AM
Snazzy Dragon, on 21 July 2017 - 10:04 AM, said:
LRM's used well are a skillful weapon, LRM's used poorly are potato vs potato weapons...
Having fought with and against players like El Bandito and Novakain, they are rather skillful with LRM's.....
#9
Posted 21 July 2017 - 10:29 AM
thats why TTK is too low
#11
Posted 21 July 2017 - 10:53 AM
If anything we need longer TTK, which means we could get longer matches for all if at least for some game modes. pug, 30 minutes, faction play up to 45 minutes. Also more rewards for anything you do like assists, scouting, kills to compensate for the time used.
#12
Posted 21 July 2017 - 10:54 AM
Quote
Yes actually. Because when you increase the focus fire capability by 50% but leave the armor/structure the same, mechs die way faster than they did before.
thats why mechs die so fast in 12v12 compared to 8v8
#13
Posted 21 July 2017 - 10:56 AM
Khobai, on 21 July 2017 - 10:54 AM, said:
Yes actually. Because when you increase the focus fire capability by 50% but leave the armor/structure the same, mechs die way faster than they did before.
thats why mechs die so fast in 12v12 compared to 8v8
And while you increase armor and structure, you increase ttk of each individual mech so each individual member becomes relevant as 11 ppl wont be able to match ttk of 12 ppl
atm if 3 ppl went off and died, its gg.
if you add 50% to armor and structure, it will be reduced to 2 ppl.
that ofc reduces meaning of individual skill...
and how much exactly will ttk increase?? 50%, from 15s to 22s
mechs die so fast because you arent supposed to go in front of 12 machines out of which 8 could stand a chance against you in 1v1.
Edited by davoodoo, 21 July 2017 - 11:00 AM.
#15
Posted 21 July 2017 - 10:59 AM
Meanwhile, in reality.....
#16
Posted 21 July 2017 - 11:07 AM
#17
Posted 21 July 2017 - 11:10 AM
...and with 12 on the field, the numbers of times this can happen are far larger than 8. I remember a few games when the servers were DCing 4-5 people on each side, and was pleasantly surprised at the change to TTK that resulted. It was harder to force a gang-kill, so people lasted longer.
#18
Posted 21 July 2017 - 11:11 AM
Metus regem, on 21 July 2017 - 10:07 AM, said:
LRM's used well are a skillful weapon, LRM's used poorly are potato vs potato weapons...
Having fought with and against players like El Bandito and Novakain, they are rather skillful with LRM's.....
Always remember that LRMs have the best damage capability per ton of ammo compared to any other; LRMs are also the hardest to consistently do damage, as hot missile-death mitigation strategies are all fairly easy to figure out.
[/LRM_support]
TTK is fine, maybe a touch too fast, but I like the patience game
#19
Posted 21 July 2017 - 12:43 PM
#20
Posted 21 July 2017 - 12:45 PM
Pariah Devalis, on 21 July 2017 - 08:04 AM, said:
That was a thing loooong before nutech, thats not new at all honestly.
I think what you are seeing is Strike mayhem taking its full effect. Most mechs start fights at 65% of less health these days.
Khobai, on 21 July 2017 - 10:54 AM, said:
Yes actually. Because when you increase the focus fire capability by 50% but leave the armor/structure the same, mechs die way faster than they did before.
thats why mechs die so fast in 12v12 compared to 8v8
The chances of more then 4 or 5 mechs shooting you at one time, or even being able to (before you die) are pretty slim i would think. Most maps dont even have room for that other them Polar and maybe caustic. Cover and bottle necks are real.
Edited by Revis Volek, 21 July 2017 - 12:49 PM.
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