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8V8 For Solo-Q, Yay Or Nay?

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#1 El Bandito

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Posted 22 July 2017 - 11:18 AM

Read the post first and then vote for it here. https://mwomercs.com...for-solo-queue/

Bear in mind that I am advocating 8v8 on Solo-Queue only. There are several persistent and annoying in game issues we can alleviate by switching back to 8v8 in Solo-Q.

1. Reducing combatant numbers per match from 24 to 16 will mean there will be more matches happening at the same time, and making it easier for MM to find someone who have similar skill level as you. Wait time will also decrease.

2. TTK will increase due to less people shooting at a single target, on average. I also remember back in 8v8 there were much less deathballing compared to 12v12, and more parts of the maps were utilized.

3. Needless to say, FPS performance should be better in a match with less people in it. Which means more players will be able to play this resource hogging MWO on their rigs--which will boost population.

4. 8v8 will also help players to better show off their personal skills and contribute more towards the match, and rely less on potatoes. Which will result in less frustration towards the pug lottery.

Note: Naturally 8v8 will have higher rewards to account for less amount of mechs destroyed. Paul might try to cheat us out of C-Bill rewards, like he did when 12v12 was introduced, but we will keep a sharp eye on it, along with our torches and pitchforks.

Edited by El Bandito, 07 August 2017 - 03:14 AM.


#2 FupDup

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Posted 22 July 2017 - 11:20 AM

As long as XP and C-Bills are buffed back up to their pre-12v12 levels, I'd like to try the classic 8v8 again.

Edited by FupDup, 22 July 2017 - 11:20 AM.


#3 El Bandito

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Posted 22 July 2017 - 11:24 AM

View PostFupDup, on 22 July 2017 - 11:20 AM, said:

As long as XP and C-Bills are buffed back up to their pre-12v12 levels, I'd like to try the classic 8v8 again.


Naturally. Paul might try to cheat us out, like he did when 12v12 was introduced, but we will keep a sharp eye on it, along with our torches and pitchforks.

#4 PhoenixFire55

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Posted 22 July 2017 - 12:27 PM

The game was designed for 8v8. Then some CheapskateTM decided to save a few bucks on servers and made matches 12v12. You knew the proper answer for your question well before you've asked it.

#5 burns

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Posted 22 July 2017 - 01:03 PM

View PostPhoenixFire55, on 22 July 2017 - 12:27 PM, said:

The game was designed for 8v8. Then some CheapskateTM decided to save a few bucks on servers and made matches 12v12. You knew the proper answer for your question well before you've asked it.


Exactly. More matches running is a big plus for players, but means that PGI would have to cough up around 1/3 more server capacity. Were´nt inverse kinematics another victim of that change? Now that they´re planning to reintroduce IK´s, maybe there´s a chance for 8vs8 again after all.

Edited by burns, 22 July 2017 - 01:03 PM.


#6 Davegt27

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Posted 22 July 2017 - 01:29 PM

maybe wait a bit to see how 8v8 comp works out

speaking of 8v8 comp not a word from the try hards wonder how things are going

#7 Monkey Lover

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Posted 22 July 2017 - 01:31 PM

8v8 would just make having1 potato or disconnect mean you lost before you even started.

Personally I like to see them try 15v15. Let's stress the netcode :P

Edited by Monkey Lover, 22 July 2017 - 01:31 PM.


#8 Nema Nabojiv

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Posted 22 July 2017 - 01:37 PM

8v8 were the good times. so much more depended on you, such close games with two sticks dueling on small lasers in the end

#9 Yellonet

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Posted 22 July 2017 - 01:43 PM

I don't care about the C-bills, I want 8 vs 8. I didn't play when that was a thing, but IMO 12 vs 12 is to a high degree to blame for the stomp or get stomped gaming experience we have now.

8 vs 8 and also many different spawn locations that are chosen randomly and we would have fun and different fights all the time.

#10 Yellonet

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Posted 22 July 2017 - 01:58 PM

80+ views. 25 votes.

#11 jss78

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Posted 22 July 2017 - 02:01 PM

Why does it have to be one or the other? Since both have been shown to work (more or less), why not both for variety?

#12 PhoenixFire55

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Posted 22 July 2017 - 02:13 PM

View PostDavegt27, on 22 July 2017 - 01:29 PM, said:

maybe wait a bit to see how 8v8 comp works out

speaking of 8v8 comp not a word from the try hards wonder how things are going


FYI ... 8v8 comp works out perfectly fine for like 4 years already. And there isn't a word from "try hards" because "try hards" don't give a fk about the idiotic variant of "lol comp" from PGI. Back in spring I've said that PGI can't possibly make MWOWC format worse this year than it was a year ago ... well, I was wrong.

#13 Revis Volek

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Posted 22 July 2017 - 02:18 PM

View PostYellonet, on 22 July 2017 - 01:43 PM, said:

I don't care about the C-bills, I want 8 vs 8. I didn't play when that was a thing, but IMO 12 vs 12 is to a high degree to blame for the stomp or get stomped gaming experience we have now.

8 vs 8 and also many different spawn locations that are chosen randomly and we would have fun and different fights all the time.



no, stomps were around before 12v12 as i recall.

Granted i wasnt here long for it as 12v12 was ont he horizon once i started but it wasnt that much better. People have rose colored glasses on me thinks.

It sure isnt better in the comp queue which is in fact 8v8. But i am not against solo being 8v8 as well and CW and group being the only place 12v12 goes on. Would be a nice change and does slow down the solo game a bit if both teams are uncoordinated for sure.

TTK going up is to be determined IMO, 4-5 mech only ever get to shoot a mech before it die now so i guess that chances of less mechs being able to see you is possible it not gonna be the norm. A well coordinated lance of mech can burn down assaults in seconds. Only need half the team honestly but i agree on avg it would curb some of this outside organized drops which should be much of a thing as they are not now. No one is really using comms in solo outside of whines and occasional bad directions.

Edited by Revis Volek, 22 July 2017 - 02:21 PM.


#14 Mystere

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Posted 22 July 2017 - 02:50 PM

Nay!

I want Clan Formations and IS Formations, not this N vs. N abomination.

Edited by Mystere, 22 July 2017 - 03:00 PM.


#15 Baba Yogi

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Posted 22 July 2017 - 05:01 PM

Yes! We need THIS! Every since 12v12 was introduced games became less flexible, i feel that mobility was the key thing that was nerfed with this change. Reduced TTK, greater personal influence on the outcome are just cherries on top.

While on the subject of positive change, i still want weight-class based ELO (or another system that takes a medium and tiers every player based around that) to replace the PSR. I emphasize weight based because while im a pretty good medium pilot i am utter **** at assaults. I'm sure it is this way for many pilots.

#16 ocular tb

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Posted 22 July 2017 - 05:14 PM

I'm a bit conflicted on this. I wasn't around for when it was 8v8 so I don't know what it was like. But I do think that matches get better once a few mechs on each side get killed off and it's closer to 8v8. I'd be willing to try it so I voted 'yes'.

I see the argument for raising TTK and I don't disagree. But I do wonder about the overall length of the match with fewer overall mechs. If the matches get shorter overall I'm not sure I'd like that. Of course, if mechs keep getting toned down in mobility and firepower then I can see the pace of the game slowing down and that would make the matches longer which I think would be more enjoyable overall. If that's the case then I'm all for it.

#17 Lux Monolithic

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Posted 22 July 2017 - 05:14 PM

I am all for it. I think maps like HPG are perfectly suited for 4v4... not 12v2 insanity.

#18 Khobai

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Posted 22 July 2017 - 05:19 PM

yes please 8v8 is so much better than 12v12

#19 El Bandito

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Posted 22 July 2017 - 06:02 PM

View Postocular tb, on 22 July 2017 - 05:14 PM, said:

I'm a bit conflicted on this. I wasn't around for when it was 8v8 so I don't know what it was like. But I do think that matches get better once a few mechs on each side get killed off and it's closer to 8v8. I'd be willing to try it so I voted 'yes'.

I see the argument for raising TTK and I don't disagree. But I do wonder about the overall length of the match with fewer overall mechs. If the matches get shorter overall I'm not sure I'd like that. Of course, if mechs keep getting toned down in mobility and firepower then I can see the pace of the game slowing down and that would make the matches longer which I think would be more enjoyable overall. If that's the case then I'm all for it.


I was there during 8v8 days. Players would be dying slower in 8v8 so it makes sense.


View Postjss78, on 22 July 2017 - 02:01 PM, said:

Why does it have to be one or the other? Since both have been shown to work (more or less), why not both for variety?


Can't split the solo-q bucket into two without heavily affecting wait time and MM. Which is the exact opposite of what I am trying to achieve here.


View PostYellonet, on 22 July 2017 - 01:58 PM, said:

80+ views. 25 votes.


Perhaps people who voted had checked it multiple times. Gonna bump it periodically for longer exposure. :P

Edited by El Bandito, 22 July 2017 - 06:06 PM.


#20 Khobai

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Posted 22 July 2017 - 06:04 PM

but also in 8v8 I could go full beast mode and take on like 5 mechs myself. it was glorious





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