El Bandito, on 22 July 2017 - 11:18 AM, said:
Bear in mind that I am advocating 8v8 on Solo-Queue only. There are several persistent and annoying in game issues we can alleviate by switching back to 8v8 in Solo-Q.
1. Reducing combatant numbers per match from 24 to 16 will mean there will be more matches happening at the same time, and making it easier for MM to find someone who have similar skill level as you. Wait time will also decrease.
2. TTK will increase due to less people shooting at a single target, on average. I also remember back in 8v8 there were much less deathballing compared to 12v12, and more parts of the maps were utilized.
3. Needless to say, FPS performance should be better in a match with less people in it. Which means more players will be able to play this resource hogging MWO on their rigs--which will boost population.
4. 8v8 will also help players to better show off their personal skills and contribute more towards the match, and rely less on potatoes. Which will result in less frustration towards the pug lottery.
Note: Naturally 8v8 will have higher rewards to account for less amount of mechs destroyed. Paul might try to cheat us out of C-Bill rewards, like he did when 12v12 was introduced, but we will keep a sharp eye on it, along with our torches and pitchforks.
1)Wishful thinking at best.
2)TTK is going to be about the same. Rare is it when all 12 or even 8 are hitting one person. People are still going to drop quickly with 2 or 3 focusing on the same target just as it is now. Back when we had 8v8 we had less tech for quick killing, and the game was still new which played a big part in the map usage and lack of deathballs. Rose tinted glasses.
3)It will probably run better for some people, but it is more wishful thinking that it will have any impact on population.
4)Maybe, but I suspect that it won't be much different and I expect rolls to actually be more common.
We will be screwed on c-bills no matter how close an eye we keep on it.