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Is Laser Ams Feedback


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#1 eveofmana

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Posted 22 July 2017 - 04:01 PM

I waited so long for this, but now I have it and I wonder why its slapped so hard for IS. More tonnage and slots? For the same heat as clan? I feel like one of these at the least, needs to drop off. I liked it better when it was 5 heat for a single slot & 1 ton.

Thumbs down - you smacked IS Laser AMS to much. Now it still cooks us and we might be better off just with regular AMS as it'll be once in a blue moon when we start to benefit from its infinite ammo. Posted Image

Edited by eveofmana, 22 July 2017 - 04:01 PM.


#2 Blask

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Posted 22 July 2017 - 04:31 PM

there is also a bug where on the mech you can if you mix ams and laser ams it doesn't show the second ams right and it won't show ammo levels.

#3 Kaptain

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Posted 22 July 2017 - 05:00 PM

Agreed. Was looking forward to it but I was only familiar with the clan version. The IS version is not worth the trade vs a single ams and a ton of ammo. Maybe it would be a different story with 2 of them but the only twin ams mechs I have are laser spam so I have yet to try it.

#4 Erebus Alpha

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Posted 22 July 2017 - 08:09 PM

Laser AMS (IS & Clan) should be lighter than ballistic AMS, not heavier.

In battletech, lasers are lighter than ballistic weapons of equivelent firepower, and it doesn't take very much firepower shoot down a missile. Follow this to its logical end, and the size and mass of a laser with enough firepower to shoot down a missile should be tiny - at least, in the battletech universe.

Did we accidentally import our AMS from some other intellectual property? It certainly feels that way.

#5 Dee Eight

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Posted 22 July 2017 - 09:26 PM

Laser AMS are from the optional equipment rulesets. That's where they got the crit space & weight values from.

#6 Alexandra Hekmatyar

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Posted 23 July 2017 - 05:11 AM

Eh they should reduce the heat on the laser AMS if you ask me, the normal AMS is just better 2K bullets are mostly enough for 1 match anyways.

#7 eveofmana

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Posted 23 July 2017 - 08:50 AM

View PostLady Alexandra Cousland, on 23 July 2017 - 05:11 AM, said:

Eh they should reduce the heat on the laser AMS if you ask me, the normal AMS is just better 2K bullets are mostly enough for 1 match anyways.

Yeah, the IS version has all the negatives of regular AMS and then heat and spacing gets added. By this point the match is close to being over or we're dead. Something has gotta go cuz right now it, its only helpful to clan. If I had my way, IS version would take on the L-AMS clan specs. No need for any difference like what we got. Just look at B-AMS, is there any difference with B-AMS for Clan or IS? Why start here?

#8 BTGbullseye

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Posted 23 July 2017 - 11:41 AM

Clan has far superior laser weaponry... Their LAMS being 0.5t lighter and 1 crit less makes sense.

Turning it into a regular AMS without any ammo limitations (what is essentially being suggested) is not a good idea.

#9 Alexandra Hekmatyar

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Posted 23 July 2017 - 12:45 PM

View Posteveofmana, on 23 July 2017 - 08:50 AM, said:

Yeah, the IS version has all the negatives of regular AMS and then heat and spacing gets added. By this point the match is close to being over or we're dead. Something has gotta go cuz right now it, its only helpful to clan. If I had my way, IS version would take on the L-AMS clan specs. No need for any difference like what we got. Just look at B-AMS, is there any difference with B-AMS for Clan or IS? Why start here?

Yeah but aren't clan AMS exactly the same though?
I was just talking in general.

#10 eveofmana

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Posted 23 July 2017 - 01:23 PM

View PostLady Alexandra Cousland, on 23 July 2017 - 12:45 PM, said:

Yeah but aren't clan AMS exactly the same though?
I was just talking in general.

B-AMS for Clan and IS is the same, no difference, as I said in that post.
L-AMS is slapped for the IS side with more weight and space.

All the negatives, plus 2 others (heat & 2 space), only to see a very faint bonus around the time when there is only 2 mechs left alive.

Edited by eveofmana, 23 July 2017 - 01:24 PM.


#11 eveofmana

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Posted 23 July 2017 - 01:29 PM

View PostBTGbullseye, on 23 July 2017 - 11:41 AM, said:

Clan has far superior laser weaponry... Their LAMS being 0.5t lighter and 1 crit less makes sense.

Turning it into a regular AMS without any ammo limitations (what is essentially being suggested) is not a good idea.

Its limitation is heat... The idea I thought this had was it was easy to fit in, but goodness you'd have to learn to toggle this thing in the fight.

Edited by eveofmana, 23 July 2017 - 01:29 PM.


#12 SPNKRGrenth

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Posted 23 July 2017 - 06:50 PM

I'm probably in the minority here, but I feel that LAMS is fine as it is right now. I like to stick 1 on just about everything I can, and don't mind having my toggle AMS key bound to something easily reachable in combat. Do keep in mind that they've already dropped the heat generation twice as well. First from 4 to 3.5 a second, and then from 3.5 to the 3 a second we have now. They're great on cooler running builds, while standard AMS is better for hot builds.

#13 Dee Eight

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Posted 23 July 2017 - 10:43 PM

Look,... in the classic battle tech...regular AMS was 12 shots per ton for IS and 24 for clan, and you used 2D6 shots of ammo for every 1D6 roll to reduce the size of the missile volley. Thus typically 1 ton of ammo on average really could only last an IS AMS unit 2 missile volleys. Later they changed it so that you used 1 shot each time it engaged, but instead of rolling a D6, you simply reduced the to-hit roll result for the number of missiles that strike by a fixed number. In comparison...our system in this game....is vastly OP compared to the setup in battletech as it is.

#14 BTGbullseye

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Posted 24 July 2017 - 12:09 AM

View PostDee Eight, on 23 July 2017 - 10:43 PM, said:

our system in this game....is vastly OP compared to the setup in battletech as it is.

So much so that I wouldn't even use AMS if it was TT specs. (I use LAMS right now since it is so OP, only 3heat/s for half a second doesn't even blip my heat meter and takes out any 5-10 missile barrage)

#15 Mechrophilia

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Posted 30 July 2017 - 02:09 AM

Clan lasers are hotter and lighter and smaller while IS are cooler heavier and larger, so maybe we just need to reduce the heat of IS laser ams a tad? Thats my best guess anyway.

#16 BTGbullseye

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Posted 30 July 2017 - 03:03 PM

View PostMechrophilia, on 30 July 2017 - 02:09 AM, said:

Clan lasers are hotter and lighter and smaller while IS are cooler heavier and larger, so maybe we just need to reduce the heat of IS laser ams a tad? Thats my best guess anyway.

And decrease the IS LAMS damage by 15%? (that would be comparable as well)

#17 Evilwallofdeath

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Posted 06 August 2017 - 02:05 PM

Just make it so LAMS for IS comes with a built in heat sink maybe?





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