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Rocket Launchers Have Minimum Range?
#1
Posted 23 July 2017 - 01:34 PM
#2
Posted 23 July 2017 - 01:38 PM
#3
Posted 23 July 2017 - 01:47 PM
#4
Posted 23 July 2017 - 02:46 PM
User INTERFACE, PGI!
#5
Posted 23 July 2017 - 04:40 PM
Now these people don't need to be so worried that they might actually have to invest in seismic or look at the mini map so much.
#6
Posted 23 July 2017 - 04:59 PM
Edited by LordNothing, 23 July 2017 - 07:18 PM.
#8
Posted 23 July 2017 - 05:33 PM
Athom83, on 23 July 2017 - 05:03 PM, said:
So whats the actual distance then?
Note: PPC say 90 meter minimum in tooltip so this important info is missing for rockets!
*I would've put a side by side comparison image up but this forum can't handle it without 3rd party hosting lol
Edited by Max Rickson, 23 July 2017 - 05:34 PM.
#9
Posted 23 July 2017 - 06:32 PM
Max Rickson, on 23 July 2017 - 05:33 PM, said:
50 meters.
#10
Posted 23 July 2017 - 06:34 PM
Max Rickson, on 23 July 2017 - 05:33 PM, said:
Note: PPC say 90 meter minimum in tooltip so this important info is missing for rockets!
*I would've put a side by side comparison image up but this forum can't handle it without 3rd party hosting lol
Minimum range on a rocket launcher is 50m.
#11
Posted 23 July 2017 - 07:33 PM
Edited by LordNothing, 23 July 2017 - 07:45 PM.
#12
Posted 23 July 2017 - 07:50 PM
#13
Posted 08 January 2021 - 09:05 AM
Commodore Perspicuous, on 23 July 2017 - 06:32 PM, said:
50 meters.
I'd just like to add here that in Testing Grounds, RL light up at 50m, but bounce off up to 55+m randomly. The real minimum range based on Training Grounds test is around 60m.
![Posted Image](https://i.ibb.co/3hkRL3L/image.png)
![Posted Image](https://i.ibb.co/JHMyc5B/image.png)
![Posted Image](https://i.ibb.co/CHz1SVx/image.png)
I was only able to consistently kill the Atlas with no bouncing at around 60m. In a game with moving targets, I probably wouldn't want to shoot them under 80-90m.
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/dry.png)
I was also asking what the minimum range for Rocket Launchers were in chat for several games and no one knew the answer.
#14
Posted 08 January 2021 - 09:26 AM
Composite Armour, on 23 July 2017 - 01:38 PM, said:
Meanwhile a Piranha dumps can dump a 60pt alpha in someone's back, and if he doesn't score the kill come back and try again later.
#15
Posted 09 January 2021 - 12:59 AM
VonBruinwald, on 08 January 2021 - 09:26 AM, said:
Meanwhile a Piranha dumps can dump a 60pt alpha in someone's back, and if he doesn't score the kill come back and try again later.
6 RCT20 is 240 points of damage. Your point is?
The minimum range is PGI's lazy solution to their programming problem which takes far more effort to solve. Missiles projectiles spawn at a single point and THEN spread out. So if you face hug an enemy and unload 6 RCT20s, that's 240 pinpoint damage. Which allows you to one-shot an Atlas from the front. The 50m is to allow the missiles to spread out.
If a Piranha manages to flank into my rear and unloads into my back without me or the entire team noticing, that's the Light mech pilot's skill. Bum rushing into your face and one-shotting you with no way to stop it is all together a different matter.
#16
Posted 09 January 2021 - 05:44 AM
Edited by LordNothing, 09 January 2021 - 05:46 AM.
#17
Posted 09 January 2021 - 05:52 AM
Elizander, on 08 January 2021 - 09:05 AM, said:
I'd just like to add here that in Testing Grounds, RL light up at 50m, but bounce off up to 55+m randomly. The real minimum range based on Training Grounds test is around 60m.
-snip-
I was only able to consistently kill the Atlas with no bouncing at around 60m. In a game with moving targets, I probably wouldn't want to shoot them under 80-90m.
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/dry.png)
I was also asking what the minimum range for Rocket Launchers were in chat for several games and no one knew the answer.
it actually varies from mech to mech. since the rockets range is based on where they spawn, which is based on hardpoint locations. sensors i think measure range based on center mass. lets say your sensors read 50m (center to center), but your hardpoints jut out 2 or 3 meters in front of that center. then the enemy mech's hitboxes juts out too, so the actual distance is significantly < 50. it works the other way too if your mech has its launcher behind the center, something to be aware of.
also its impolite to wake the dead.
Edited by LordNothing, 09 January 2021 - 05:56 AM.
#18
Posted 09 January 2021 - 05:52 AM
Elizander, on 08 January 2021 - 09:05 AM, said:
There is also some variety trough geometry affecting distance.
Target info is based on distance from the center of the atlas model. Weapons determine their range based on the outer surface of the target they hit. The fat beer gut of a big chonky assault mech can be significantly closer to you than the targeting range to that mech.
#20
Posted 09 January 2021 - 03:12 PM
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