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Rocket Launchers Have Minimum Range?


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#21 FupDup

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Posted 09 January 2021 - 03:17 PM

Weapons that permanently eat your tonnage and slots but can only be used once are stupid design. RL's should be made into multi-fire weapons in some form with less insane oneshot kill ability:

A. The number of shots you got is equal to the rating of the launcher (i.e. RL10 gets 10 shots). Each rocket does somewhere between 5-10 damage and there's a cooldown between each rocket firing (DPS over time should be much lower than SRMs; rockets should emphasize burst over DPS even if made into multi-shot weapons).

B. They remain single-shot as they are now if you mount only the launcher, but you can now choose to mount extra ammo that lets you use them multiple times. Damage toned down, spread however gets toned down as well.

#22 VonBruinwald

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Posted 09 January 2021 - 03:19 PM

View PostCidemRaw, on 09 January 2021 - 03:12 PM, said:

I wish theyd revert the changes so i can run a 8 RL20 Frenzy, realistically though as theyve been since, the spread is so insanely bad that its never worth the tonnage unless you absolutely need nothing else.


That's not true, there also good for padding components with doors to retain the armour bonus.

#23 VonBruinwald

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Posted 09 January 2021 - 03:47 PM

View PostFupDup, on 09 January 2021 - 03:17 PM, said:

Weapons that permanently eat your tonnage and slots but can only be used once are stupid design. RL's should be made into multi-fire weapons in some form with less insane oneshot kill ability:

A. The number of shots you got is equal to the rating of the launcher (i.e. RL10 gets 10 shots). Each rocket does somewhere between 5-10 damage and there's a cooldown between each rocket firing (DPS over time should be much lower than SRMs; rockets should emphasize burst over DPS even if made into multi-shot weapons).

B. They remain single-shot as they are now if you mount only the launcher, but you can now choose to mount extra ammo that lets you use them multiple times. Damage toned down, spread however gets toned down as well.


2 dmg per missile with a 0.25s delay between shots. One missile per shot, no additional ammo (beyond ammo racks) and no minimum range. Accuracy needs a buff, give it the same spread as ATMs with a lock.

It makes the RL20 an equivalent to the Clan ATM-12s for damage/dps but trades the ability to reload and get locks for no minimum range.

Edited by VonBruinwald, 09 January 2021 - 03:58 PM.


#24 LordNothing

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Posted 09 January 2021 - 04:11 PM

one shot rls were designed for a hardpointless build system. where you could effectively boat them by using every slot on your mech. thats why i wanted "one use" to be interpreted as per rocket rather than per launcher. then you could make them 3 or 4 damage per round. ghost heat would shut down or blow up anyone who wanted to do a troll alpha with them, though surge dps would be available through rapid fire (though this would produce a lot of heat). there would be very little in terms of spread (perhaps ghost spread when fired with other rocket launchers).

Edited by LordNothing, 09 January 2021 - 04:14 PM.


#25 PocketYoda

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Posted 09 January 2021 - 05:36 PM

You do realise some real ones have a minimum range as well...Posted Image

Edited by Samial, 09 January 2021 - 06:08 PM.


#26 LordNothing

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Posted 09 January 2021 - 05:50 PM

View PostSamial, on 09 January 2021 - 05:36 PM, said:

You do realise some real ones have a minimum range as well...


yea, you dont want to blow yourself up. its a good feature to have irl. but this is a game. hell if you make them 3 damage a rocket firing every quarter second with very little spread, it can keep the min range.

#27 RockmachinE

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Posted 10 January 2021 - 04:53 AM

View PostFupDup, on 09 January 2021 - 03:17 PM, said:

Weapons that permanently eat your tonnage and slots but can only be used once are stupid design. RL's should be made into multi-fire weapons in some form with less insane oneshot kill ability:


You mean like srm, lrm, atm and mrm?

#28 FupDup

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Posted 10 January 2021 - 07:16 AM

View PostLouis Brofist, on 10 January 2021 - 04:53 AM, said:

You mean like srm, lrm, atm and mrm?

No, each of those items has multiple uses depending on how much ammo you have carried.

#29 LordNothing

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Posted 10 January 2021 - 03:56 PM

i dont think anyone is talking about giving rocket launchers more ammo. you bring a 20 rack you get 20, you bring a 10 you get 10. this is about how those rockets are used. making them fire one at a time or 5 at a time or whatever rather than all at once.

#30 Quicksilver Aberration

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Posted 10 January 2021 - 04:26 PM

View PostLordNothing, on 10 January 2021 - 03:56 PM, said:

i dont think anyone is talking about giving rocket launchers more ammo. you bring a 20 rack you get 20, you bring a 10 you get 10. this is about how those rockets are used. making them fire one at a time or 5 at a time or whatever rather than all at once.

Yeah, but it seems silly to impose that on them. Whether it be because of an engine limitation or intentional, Mektek allowed you to add ammo to rocket launchers and honestly it wasn't a bad idea. Requiring you to have more hardpoints to essentially have more ammo is just....silly.

#31 FupDup

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Posted 10 January 2021 - 04:33 PM

View PostQuicksilver Kalasa, on 10 January 2021 - 04:26 PM, said:

Yeah, but it seems silly to impose that on them. Whether it be because of an engine limitation or intentional, Mektek allowed you to add ammo to rocket launchers and honestly it wasn't a bad idea. Requiring you to have more hardpoints to essentially have more ammo is just....silly.

I think MekTek's rationale was simply because single-shot RL's wouldn't be very useful or exciting in MW4. I'm pretty sure making them single-shot would've just been a matter of only giving them enough ammo to fire once, a simple number change. It's actually easier to do in MW4 than MWO probably since ammo bins are integrated into the weapons there.

While the rocket-machine-gun thing was fun for trolling poptart assaults in NHUA servers (my 2 Heavy RL Owens set to chainfire caused SO much rage), I don't think MWO should copy that because the SRM2 already does that here.

Edited by FupDup, 10 January 2021 - 04:35 PM.


#32 Quicksilver Aberration

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Posted 10 January 2021 - 04:39 PM

View PostFupDup, on 10 January 2021 - 04:33 PM, said:

I'm pretty sure making them single-shot would've just been a matter of only giving them enough ammo to fire once, a simple number change.

From what I remember when playing around with modding MW4 myself, if it has an ammo bin, it automatically is able to have up to 10 tons of ammo or something like that.

View PostFupDup, on 10 January 2021 - 04:33 PM, said:

While the rocket-machine-gun thing was fun for trolling poptart assaults in NHUA servers (my 2 Heavy RL Owens set to chainfire caused SO much rage), I don't think MWO should copy that because the SRM2 already does that here.

I mean I'm okay with a thunderbolt-esque weapon that is able to compete with MRMs or something. My problem with SRM2s is that few very few mechs can mount enough to be worthwhile.

Edited by Quicksilver Kalasa, 10 January 2021 - 04:43 PM.


#33 LordNothing

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Posted 11 January 2021 - 12:24 AM

considering the stats on smurfy the weapon neither has cd nor dps. its listed as 1 but without the possibility of reloads, this value becomes infinite. now the formula for dps is damage/cd. but with cd infinite, dps becomes infinitesimal. effectively this weapon is mathematically unbalanceable using the methods employed for practically all other weapons.

#34 PocketYoda

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Posted 12 January 2021 - 03:58 AM

View PostLordNothing, on 09 January 2021 - 05:50 PM, said:


yea, you dont want to blow yourself up. its a good feature to have irl. but this is a game. hell if you make them 3 damage a rocket firing every quarter second with very little spread, it can keep the min range.


Hey i agree Rockets launchers in game should kill both parties if they use them too close.. I'm all for that would be extremely funny as.

Edited by Samial, 12 January 2021 - 03:59 AM.


#35 LordNothing

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Posted 12 January 2021 - 04:48 AM

View PostSamial, on 12 January 2021 - 03:58 AM, said:


Hey i agree Rockets launchers in game should kill both parties if they use them too close.. I'm all for that would be extremely funny as.


lots of weapons have a min range jsut for that purposes. ppcs for example. should be a min range override so i can get that backsplash. i find the lack of true splash in this game disturbing. seems in most of my favorite shooters the splashy weapons are my favs.

Edited by LordNothing, 12 January 2021 - 04:48 AM.






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