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Smart (Or At Least Not Dumb) Ams


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#1 Mechrophilia

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Posted 25 July 2017 - 08:23 AM

I sometimes equip AMS to help out my teammates, but many of my AMS shots are going straight into the ground, building, wall etc. With the introduction of new missile types this annoyance has increased manyfold. Wy can't AMS systems require LOS to the missile before they fire? I'm sure this topic has been discussed before, but it needs a revisit in my opinion.

#2 Spheroid

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Posted 25 July 2017 - 08:35 AM

Manual toggle is your friend

#3 Mystere

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Posted 25 July 2017 - 08:37 AM

If I were to guess, LOS calculations for AMS are too expensive(*) for PGI to even bother with them.

(*) I'm letting people decide just what "expensive" actually means. In all probability it will be applicable regardless.

Edited by Mystere, 25 July 2017 - 08:37 AM.


#4 Composite Armour

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Posted 25 July 2017 - 08:38 AM

Doesn't AMS just go through walls and obstacles?

#5 Maker L106

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Posted 25 July 2017 - 09:24 AM

No... no it does not... or didn't last I checked. This is a somewhat annoying problem but can easily be fixed to some degree by switching your AMS, on / off with the relevant key. However LOS might be something they need to look into.

#6 Khobai

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Posted 25 July 2017 - 09:26 AM

I think pgi has bigger problems then worrying about whether AMS is shooting into terrain

especially since you can turn AMS off already, not doing that is just pure laziness

#7 Pur

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Posted 25 July 2017 - 09:26 AM

He raises a good point.

You mean to tell me that an anti-missile system is smart enough to detect that I'm being targeted by missiles...

...but isn't smart enough to detect whether the missiles have a legitimate path to me?

Pretty dumb if you think about it.

#8 Trev Firestorm

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Posted 25 July 2017 - 09:42 AM

View PostKhobai, on 25 July 2017 - 09:26 AM, said:

I think pgi has bigger problems then worrying about whether AMS is shooting into terrain

especially since you can turn AMS off already, not doing that is just pure laziness

This is really only valid in a tunnel or hemmed in by buildings, with low arc ATMs now AMS is much more likely to shoot into the low hills/rocks around you, turning it off is a little silly when you have plenty of sky to defend but instead its derping a rock.

#9 Khobai

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Posted 25 July 2017 - 09:45 AM

Quote

...but isn't smart enough to detect whether the missiles have a legitimate path to me?


it doesnt just protect you it protects allies too, so itd have to know if the missiles have a legitimate path to all allied mechs inside your ams range. itd be time consuming to code that.

its quite frankly not worth the devtime when the game has way bigger issues

Quote

turning it off is a little silly when you have plenty of sky to defend but instead its derping a rock.


I turn it off, its not that big of a deal

like I said its just pure laziness

Edited by Khobai, 25 July 2017 - 09:49 AM.


#10 FunkyT

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Posted 25 July 2017 - 10:10 AM

Isn't the stream of bullets coming from the AMS only cosmetic and not actually representative of the missiles being shot down?

At least in the Civil War patch notes, it stated that AMS velocity is only the speed of the visual bullets you see. Kinda sounds to me like the bullets are just for show.


But yeah, there are also instances where your AMS is going off inside the tunnel on crimson strait because there is missiles flying over it...not quite that smart.

#11 Funk1777

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Posted 25 July 2017 - 10:21 AM

Manual Toggle. The smart system is impossible as it would have to know where people will be moving in the next few seconds as missiles have travel time. Remap it as an important key so you dont have to move your fingers far if its an issue.

#12 Mechrophilia

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Posted 25 July 2017 - 01:36 PM

LRn2toggleMOAR it is then. Thanks to eveyone for their input.

#13 Trev Firestorm

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Posted 25 July 2017 - 02:35 PM

View PostKhobai, on 25 July 2017 - 09:45 AM, said:

I turn it off, its not that big of a deal

like I said its just pure laziness


I don't think you quite take my meaning... turning it off in that situation isn't about laziness, its about not wanting to drop defenses around you given that the AMS has a huge field of fire but is choosing to shoot at the dumbest possible target missiles when it really shouldn't be. That is as smart as I'd expect, AMS should fire at hostile missiles it has line of sight to regardless of what they are targeted on or if they will actually hit any mechs.

#14 Khobai

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Posted 25 July 2017 - 02:51 PM

I dont disagree with you

im just saying pgi has better things to spend devtime on

#15 evilauthor

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Posted 25 July 2017 - 03:51 PM

View PostMaker L106, on 25 July 2017 - 09:24 AM, said:

No... no it does not... or didn't last I checked. This is a somewhat annoying problem but can easily be fixed to some degree by switching your AMS, on / off with the relevant key. However LOS might be something they need to look into.


Disagree. I've SEEN AMS fire emerge from empty ground and go through walls to shoot down missiles. Usually because I'm the one firing the missiles and watching them blow up practically in my face.

Frankly, I think it's pretty broken and immersion breaking and PGI should fix that. But it wouldn't surprise me if they deliberately made AMS work that way.





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