Dr Hobo, on 25 July 2017 - 07:53 PM, said:
I could go with that,but add various penalties to doing it. Feedback to PPCs,LRMs doing 1/4 damage for IS(or far less accurate for ISLRMS)
I would make so it's possible to do damage with those types of weapons,just risky in terms of heat,and possible feedback issues on PPCs.
PPCs NEED to have feedback on mechs on both ends. And they should make it so that way you can disable the protection to fire under range to deal damage,at the expense of extra heat and feedback to you.
I'd rather see feedback that happens but it doesn't damage the weapon per-se because that's dumb in a game,I think it should just cause feedback,mess up the mechs computers/sensors and cause the weapon to be unable to be fired.
You mean like in MW4 where the HUD would scramble when hit by a PPC? Lose the crosshair for a couple of seconds or something? Would be interesting, but we'd have to find the sweet spot for feedback chance, risk vs reward. Plus, would this feedback apply only to H/L/PPCs, while snubs and ERPPCs get a pass?
Khobai, on 25 July 2017 - 08:04 PM, said:
I would give CLRMs linear dropoff and ISLRMs exponential dropoff
Id give PPCs exponential dropoff
exponential dropoff still significantly reduces the damage, but its better than nothing
id also change linear/exponential dropoff so it always does a guaranteed minimum % of damage (say 25%). so even at pointblank range youd never do 0 damage.
Depending on the severity of the exponential drop I could also get behind this. It'd need to be punishing, as we're talking warheads that aren't detonating and just the kinetic energy of the missile connecting with the armour. I'd say have 10-15% as your minimum.
Here's a thought - would it be possible to code a percentage chance of warhead detonation within minimum distance? Or would that be infeasible? E.g; 0-90m 15% per missile to detonate on impact, 90-150m 40% chance, 150-180m 60% chance. So I'm talking rather than guaranteed payload priming at low damage you instead have a chance that the impact causes premature detonation anyway, dealing full damage for that missile but only a couple missile actually do so?