Khobai, on 25 July 2017 - 07:51 PM, said:
its simply not a fun mechanic to do 0 damage because the enemy got 1m too close to you
and no such thing exists in battletech, its not a faithful representation of how min range works in battletech
having linear or exponential damage dropoff is a better representation of the min range rule
I dont always agree with everything I read from Khobai but I have to second this.
Im not a big lore buff but weapons that have a zone where they do 0 damage to me make them unreliable. Often battles end up at every range, including running for your life between buildings with enemies much closer than 90m. Reduced damage sure thats fine but being one or two meters too close and doing absolutly nothing for damage = not good.