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Rotary Ac's Are Op


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#41 STEF_

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Posted 26 July 2017 - 04:51 PM

View PostPaigan, on 26 July 2017 - 12:57 PM, said:


But I wouldn't call them OP at this point.


Remind me an OP weapon that spread dmg all over the place and pilot has to stay out of cover to use it for dozen of seconds.

I cannot recall anyone.....

#42 C4NC3R

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Posted 26 July 2017 - 04:56 PM

View PostStefka Kerensky, on 26 July 2017 - 04:47 PM, said:

the quantity of potatoes is impressive.
RAC Threads push them out in the open..... (like they do in matches anyway.....LOL)

They fear that some one kill'em with throwing into them a bunch of wet spaghetti over whole bare mile. Creepy and gruesome way to die from.Posted Image Posted Image Posted Image

#43 The6thMessenger

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Posted 26 July 2017 - 04:56 PM

View PostC4NC3R, on 26 July 2017 - 04:48 PM, said:

RACs in CQB spot, as was always. Cause... giviing a belt firing autocannon AC5 or UAC5 range is a bit insanity.Posted Image


Not insane when you do it right, unfortunately it wasn't done right. Facetime is actually a lot safer with range, CERLL was the proof.

On CQB, i'd go for SRMs, that way i could twist the damage away and then nuke the CT when the time is right.

What is insane is long range PPFLD when you can vaporize people afar with Gauss PPC. Doing so on a spreadable damage, and requires face-tanking, is not.

Edited by The6thMessenger, 26 July 2017 - 05:18 PM.


#44 Snazzy Dragon

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Posted 26 July 2017 - 06:06 PM

RACs are terrible when someone torso twists

Unfortunately, we do not balance by the sort of player that torso twists. PGI's balance metric just has to include the stationary turrets with crap builds complaining about every little thing that kills them faster than they can figure out which button on their joystick fires weapon group 7

#45 Wildstreak

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Posted 26 July 2017 - 06:16 PM

RACs seem good sometimes in Solo Queue where there is less teamwork but an organized unit can easily focus a RAC user forcing him to choose between staying in the open to get his damage or going for cover.

The wind up is similar to Gauss but no PPFLD. In short, a DPS Gauss that takes some time to do its damage.

Sure the graphics can be blinding but a good player can get under cover on a number of maps to avoid while twisting damage all over.

Push a RAC user too much, he will jam. There are no RAC Jam quirked Mechs like there are for UAC.

#46 NeonKnight

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Posted 26 July 2017 - 07:05 PM

View Postdavoodoo, on 26 July 2017 - 12:52 PM, said:

My dual uac10 hbk2c still dishes out more dmg than dual rac5 mauler...


And that is exactly my point. IS has some weapons that compete but are NOT OK.

#47 GrimRiver

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Posted 26 July 2017 - 09:05 PM

RAC's are not that great.

They require the longest face time(next to HLL) to output decent damage.

Require time for barrel ramp up to full speed before firing.

Bar fills up to 1/3 before a shot has even been fired.

Filled bar jam chance is pure RNG, feels like more RNG than UAC's.

Boating 2xRAC builds up heat crazy fast and I thought 2xHPPC were hot.

Long cooldown after firing and waiting for barrel to ramp up just to start firing again.

Crazy bad spread at hitting moving targets at 300-400m(aimbots confirmed if you can hit /sarcasm)

RAC's are really only decent on mobile mechs or mechs that can facetank.

If someone is killed by RAC's then they're too dense to torso twist and take cover or already too hurt for it to matter.

Edited by GrimRiver, 26 July 2017 - 09:08 PM.


#48 Bluttrunken

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Posted 26 July 2017 - 09:07 PM

The problem isn't the person using RAC's, the problem is the rest of his team taking advantage of your confusion.

#49 Dee Eight

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Posted 26 July 2017 - 09:31 PM

View PostTripleEhBeef, on 26 July 2017 - 04:03 PM, said:

I find it funny that during PTS RACs were declared dead on arrival. Then on release with a slight DPS tweak, threads declaring them OP pop up.

Had stranger things happen.

Someone yesterday could not understand that the bug applying Artemis bonuses to MRMs was only present in the PTS and was fixed for release.

So he started shooting me...


The people complaining they're OP obviously didn't participate in the PTS of the new tech, same as people complaining the skill tree sucked were mostly folks who avoided participating in it.

Edited by Dee Eight, 26 July 2017 - 09:31 PM.


#50 Dee Eight

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Posted 26 July 2017 - 09:37 PM

View PostC4NC3R, on 26 July 2017 - 04:46 PM, said:

Which is four times... 4 TIMES CARL, .Posted Image




#51 The6thMessenger

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Posted 26 July 2017 - 10:04 PM

View PostDee Eight, on 26 July 2017 - 09:31 PM, said:

The people complaining they're OP obviously didn't participate in the PTS of the new tech, same as people complaining the skill tree sucked were mostly folks who avoided participating in it.


It's probably another "LRM OP" all over again, but with RAC. "RAC OP", meant as sarcastic should be a thing.

Hey everyone, #RACOP.

To be fair though, the RAC5s do have an insane amount of DPS once one gets to use it right.

If anything they need rework so that they aren't "OP" on irresponsible pilots, and near useless when the target is actually a responsible pilot.

#52 Mcgral18

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Posted 26 July 2017 - 10:05 PM

View PostC4NC3R, on 26 July 2017 - 04:46 PM, said:

People, until youl gonna dive in another circle of throwing arguments into each other... keep in mind that after TRO 3069 comes TRO 3081. And brings us an... RAC20Posted Image Which is four times... 4 TIMES CARL, powerfull than RAC5.Posted Image



...that weapon doesn't exist, FYI

#53 Zergling

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Posted 26 July 2017 - 10:25 PM

View PostMcgral18, on 26 July 2017 - 10:05 PM, said:

...that weapon doesn't exist, FYI


They existed in the Mechforce UK magazine, but were never made canon, which is probably a good thing.

But Technical Readout 3069 and 3081 don't exist. Could be fan creations that I've never heard of though.

Edited by Zergling, 26 July 2017 - 10:25 PM.


#54 kesmai

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Posted 26 July 2017 - 10:44 PM

I was following the op until he mentioned rac's and scouting.
Rac's on scouting are the single worst choice for that mode.
This thread has lost it's credibility in it's opening post.

#55 The6thMessenger

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Posted 26 July 2017 - 10:51 PM

View PostZergling, on 26 July 2017 - 10:25 PM, said:


They existed in the Mechforce UK magazine, but were never made canon, which is probably a good thing.

But Technical Readout 3069 and 3081 don't exist. Could be fan creations that I've never heard of though.


I want an RAC10 though.

Spoiler


Calibrated after my previous calculation, basically it goes like this.

- RAC10 have 1300 velocity, 6 shots/sec, 1.915 damage/shot, 11.49 DPS, 5.745 Effective DPS (accounting jam), 126 ammo/ton to taste, 3.6 heat/sec.

High-power version:

Spoiler


- RAC10 have 1300 velocity, 6 shots/sec, 2.5 damage/shot, 15 DPS, 7.5 Effective DPS (accounting jam), 96 ammo/ton to taste, 3.6 heat/sec

Or you know, if it's based on the mechanics of what RACs are right now.

Spoiler


- RAC10 have 550 velocity, 7.275 shots/sec, 2.25 damage/shot, 16.36875 DPS, 7.028 Effective DPS (accounting jam), 106 ammo/ton to taste, 6 heat/sec

Edited by The6thMessenger, 26 July 2017 - 11:12 PM.


#56 TheFourthAlly

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Posted 26 July 2017 - 11:37 PM

Used two RAC5's on a WHM-6R a few times now. Very hot, quite quickly jamming, takes a bit of effort to do damage with. Nothing over 450 damage a game so far.

Then again, I am offically shite at this, so whatevs.

It does seem to make a lot of assault and heavy jockeys poop cockpits though. I certainly remember one King Crab quickly backing up and away like a freaked out Zoidberg when I started the pummeling.

And as you can very much see the result of your noisy BURPDAKKA machine, it's lot more fun than lurming imo.

#57 Bishop Six

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Posted 27 July 2017 - 12:36 AM

Racs:

- long starting time
- high weight
- much heat
- low velocity
- long facing time
- not usable for poking
- barely usable with energy weapons

It is just a good surpressing weapon for supporting your teammates.

#58 Aiden Skye

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Posted 27 July 2017 - 01:07 AM

Haven't played them yet, but RACs by their very nature seem terrible against anything that pokes.

#59 C4NC3R

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Posted 27 July 2017 - 03:20 AM

View PostMcgral18, on 26 July 2017 - 10:05 PM, said:



...that weapon doesn't exist, FYI

You wrong... they exist, in TRO 3081 they are ExTech, in times of Jihad they are mass-Tech.
So don't give people a false statements, please. Posted Image

View PostZergling, on 26 July 2017 - 10:25 PM, said:


They existed in the Mechforce UK magazine, but were never made canon, which is probably a good thing.

But Technical Readout 3069 and 3081 don't exist. Could be fan creations that I've never heard of though.

TRO3069 PGI invention, it's extend TRO3067. TRO3081 is meta. But some things are turned since FASA goes down.

Posted Image
The real MechWarriors belong to that fraction, the rest are heretics.

Edited by C4NC3R, 27 July 2017 - 03:41 AM.


#60 C4NC3R

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Posted 27 July 2017 - 03:26 AM

View PostThe6thMessenger, on 26 July 2017 - 10:51 PM, said:


I want an RAC10 though.

Spoiler


Calibrated after my previous calculation, basically it goes like this.

- RAC10 have 1300 velocity, 6 shots/sec, 1.915 damage/shot, 11.49 DPS, 5.745 Effective DPS (accounting jam), 126 ammo/ton to taste, 3.6 heat/sec.

High-power version:

Spoiler


- RAC10 have 1300 velocity, 6 shots/sec, 2.5 damage/shot, 15 DPS, 7.5 Effective DPS (accounting jam), 96 ammo/ton to taste, 3.6 heat/sec

Or you know, if it's based on the mechanics of what RACs are right now.

Spoiler


- RAC10 have 550 velocity, 7.275 shots/sec, 2.25 damage/shot, 16.36875 DPS, 7.028 Effective DPS (accounting jam), 106 ammo/ton to taste, 6 heat/sec

RAC20 have same velocity as 500-600 mps, 9.25 shots/sec., 3.4 damage per shot and 24.41 DPS, 9 HPS, 60-90 ammo per tonn. Full yeld of the single RAC20 is: - 244.3 DMG.
Weight: -16 tonns, 9 slots.
Range: - Max 800 metres, optimal - 420 metres.

Btw... RAC20 widely used into Heavy Deffence Turrets)))

Edited by C4NC3R, 27 July 2017 - 03:28 AM.






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