HaXX0r1337, on 27 July 2017 - 05:19 PM, said:
So you are saying that high video settings causes the game to crash? oO The latency should be a random event and not to be correlated to the initial power up sequence at the beginning of each match?
well, not exactly, when the timer ends, the first thing that happens is it tests what it believes the current values are (high,med,low) and checks if that matches what they are meant to be, if the two are considered to not line up, then it 'applies' the settings to all of the 'normally' controlled values, which tends to result in a large, but consistent to the machine, stall ... most of the time equivalent to the time the machine seems frozen and unresponsive during the match load up ... when this happens from a dropship launch, players will feel as though they have been 'delayed' from being dropping like everyone else, and their client will jump around a bit catching up on delayed packets ...
after that, the preload the textures around the 'camera', and the instant you are released into play, the network system starts communicating, and the battlegrid starts to become inefficient ... if your crash is always at this point, and not later during the match, its almost certainly related to one of these things ... could try changing the way some of the systems interact within a user.cfg file ... but it could just not be worth it if you don't see the problem in 32 bit mode ...
I mention latency because not all packets are equal ... and if your client doesn't receive a couple of the golden ones, the game wont progress ... and the packet isn't resent ... sometimes with wifi the golden packet might get swatted out by other noise ...